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I am a DM for an Icewind Dale: Rime of the Frostmaiden game and my players found the Shield Guardian Amulet and the shield guardian to match. We then had a little combat encounter to do with the secrets and it resulted in the players shield guardian being dropped to 0hp.
In this instance, what happens to the shield guardian? Is it now dead and destroyed? Is the magic gone?
I kinda just treated it like any old monster but under the players control and given it wasn't exactly a living organism I didn't give it death saves, so to me when it dropped to 0 HP, it "died". Has anyone run it any differently or was it meant to be run differently
The shield guardian keep going for some time. While this particular shield guardian amulet is a rare magic item that requires attunement to activate and control the shield guardian, it otherwise functions as described in the shield guardian's entry in Monster Manual, meaning it may act normally. As a matter of fact it already did once before.
This shield guardian survived the fall of Ythryn, although its master did not. After the wizard's tower crashed, the guardian left the spire to go find help but got buried in an avalanche. It eventually shut down.
Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws.
Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters.
Monster Death. A monster dies the instant it drops to 0 Hit Points, although a Dungeon Master can ignore this rule for an individual monster and treat it like a character.
Note, however, that revivify can be cast on a construct.
The shield guardian keep going for some time. While this particular shield guardian amulet is a rare magic item that requires attunement to activate and control the shield guardian, it otherwise functions as described in the shield guardian's entry in Monster Manual, meaning it may act normally. As a matter of fact it already did once before.
This shield guardian survived the fall of Ythryn, although its master did not. After the wizard's tower crashed, the guardian left the spire to go find help but got buried in an avalanche. It eventually shut down.
Im struggling to see what point you're tryna make here apologies.
In this instance, what happens to the shield guardian? Is it now dead and destroyed? Is the magic gone?
I kinda just treated it like any old monster but under the players control and given it wasn't exactly a living organism I didn't give it death saves, so to me when it dropped to 0 HP, it "died". Has anyone run it any differently or was it meant to be run differently
You as a DM are free to do as you like. As @Pantagruel666 posted the common advice from the rules is to have monsters die at 0hp but to make exceptions for story reasons for any NPC/monster you like. IMO this would certainly qualify for that (unless you think it might unbalance the adventure, IIRC it doesn't).
Also one thing to note, Icewind Dale is based on the 2014 rules and those are much harsher on being able to heal constructs, the 2024 rules allow most (if not all) spells that heals to also work on constructs so it wouldn't be unreasonable to allow for 2014 spells to do so in a pinch if it helps your story along.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a character or creature is damaged by an attack, trap, or hazard in the game, the amount of damage dealt is subtracted from the character or creature’s Hit Points.
If a creature reaches 0 Hit Points, they are defeated. The players can decide if this means a creature is dead or unconscious.
When a character reaches 0 Hit Points, they are unconscious. In this adventure, a character at 0 Hit Points remains unconscious until they regain Hit Points through healing or until the end of the encounter, at which point they regain 1 Hit Point automatically. The adventure details other ways to regain Hit Points.
I thought for a moment that blue line might be about Knocking Out a Creature, but the actual rule is different (only melee attacks, and the bit about 1 HP):
When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition.
EDIT: if I'm adding this reply here, it's just because the monster death rule was quoted and commented, and I don't think this deserves its own thread xD
Hi, I have a question related to a scenario:
I am a DM for an Icewind Dale: Rime of the Frostmaiden game and my players found the Shield Guardian Amulet and the shield guardian to match.
We then had a little combat encounter to do with the secrets and it resulted in the players shield guardian being dropped to 0hp.
In this instance, what happens to the shield guardian? Is it now dead and destroyed? Is the magic gone?
I kinda just treated it like any old monster but under the players control and given it wasn't exactly a living organism I didn't give it death saves, so to me when it dropped to 0 HP, it "died". Has anyone run it any differently or was it meant to be run differently
All my details are found on my website
And heres some DM info and reviews
Cuz feedback is important
The shield guardian keep going for some time. While this particular shield guardian amulet is a rare magic item that requires attunement to activate and control the shield guardian, it otherwise functions as described in the shield guardian's entry in Monster Manual, meaning it may act normally. As a matter of fact it already did once before.
This shield guardian survived the fall of Ythryn, although its master did not. After the wizard's tower crashed, the guardian left the spire to go find help but got buried in an avalanche. It eventually shut down.
It's dead unless you rule otherwise, which will render the amulet not very useful. Relevant rules:
2014
2024
Note, however, that revivify can be cast on a construct.
Im struggling to see what point you're tryna make here apologies.
All my details are found on my website
And heres some DM info and reviews
Cuz feedback is important
Sorry for the confusion i thought i read the player dropped to 0 hp but if it's the shield guardian then yes it's dead unless ruled otherwise.
You as a DM are free to do as you like. As @Pantagruel666 posted the common advice from the rules is to have monsters die at 0hp but to make exceptions for story reasons for any NPC/monster you like. IMO this would certainly qualify for that (unless you think it might unbalance the adventure, IIRC it doesn't).
Also one thing to note, Icewind Dale is based on the 2014 rules and those are much harsher on being able to heal constructs, the 2024 rules allow most (if not all) spells that heals to also work on constructs so it wouldn't be unreasonable to allow for 2014 spells to do so in a pinch if it helps your story along.
Interesting... but wrong, right? This is from Borderlands Quest: Goblin Trouble:
I thought for a moment that blue line might be about Knocking Out a Creature, but the actual rule is different (only melee attacks, and the bit about 1 HP):
EDIT: if I'm adding this reply here, it's just because the monster death rule was quoted and commented, and I don't think this deserves its own thread xD