Anyway, echo knight is irrelevant. My point is that the weapon attack is part of the spell. If the spell is countered, the attack does not happen. How is it not part of the spell's effects?
It is part of the spell, but it is still restricted by weapon attack rules in addition to the spell rules. Gaze of Two Minds doesn't affect the weapon attack rules at all. You still must use the weapon which is on your body and not displaced by Gaze of Two Minds because Gaze of Two Minds doesn't say it does that.
And the weapon attack rules say I can attack anybody within reach of my the other character's location.
The weapon attack rules are not affected by Gaze of Two Minds so they actually say you can attack anybody within reach of your physical location.
Touch. The spell’s effect originates on something, as defined by the spell, that the spellcaster must touch within their reach.
Note that you are not casting a spell on a target within range, defined by the spell casting rules. You must touch a creature within your Reach. Gaze of Two Minds does not change your reach or where your reach is measured from. Your arms are not suddenly 60 feet long. Your Gaze target cannot touch the creature for you. You can only touch targets you can physically touch. You are injecting portals into an ability that didn't include them and Valve is not happy.
I'm not at that location; I can just use it. To use a programming metaphor, I have a pointer to that location. (Or a reference if you use those fancy newfangled languages that aren't made entirely of sharp edges and guns loaded with foot-seeking bullets. :)
If you are not at the location from where you cast the spell, you cannot measure reach from that location.
Every language has foot-seeking bullets. I am having issues with TypeScript which I don't think existed at the time of the list of guns and feet (but JavaScript did) and it seems quite adept at shooting me in the foot at least. I prefer Assembly, in theory at least. That's a tad bit off topic.
(There's nothing fictionally wrong with me swinging my sword as part of a spell and the magic transmitting the effects of the blow along with the rest of the spell's effects. It's not really any more difficult to buy than me casting a lightning bolt and the bolt emerging from Sue the fighter's space.)
(There's also at least a somewhat plausible RAI argument, since we're well outside of what's implied by "gaze of two minds", but arguably, so is fireball.)
Fireball and Lightning Bolt have effects that are not at all constrained by mechanics outside of the spell casting rules and their effects are instaneous.
Sustained Emanations originating from the caster are weird and are probably best to rule that they aren't affected.
Other sustained spells may work on a case-by-case basis.
Where we disagree is basically surrounding the restriction on reach as it applies here. Gaze of Two Minds doesn't address it and the effects don't inherently create a contradiction so Specific Overrides General cannot be invoked. Gaze of Two Minds does not RAW work with weapon cantrips and touch spells. Do what you want at your table, of course, but I don't think it is RAI.
The best approach is going to be for the DM and Warlock player with Gaze of Two Minds to discuss the Warlock's spells in advance to confirm how they will work together at the table.
The longer this goes the more im with jl8e on this. How about touch, how is delivering a touch spell different than a firebolt shooting from your hand. Then we start asking melf, eyebite etc and now it just starts becoming a pain in the ass to administer as almost every spell will have an argument for and against when the simple it just works answer is there.
That was always my take. It's simpler, I believe, and the same for Invoke Duplicity, but it's true that when a spell's effect needs to have a physical object, I end up debating it internally.
I've already shared my POV in other threads, so I'm not going to repeat it here. In any case, I know not everybody agrees, and they bring good arguments to support their ideas.
Yeah I was on the other side of this in a few of those threads. But jl8e ended up convincing me. Fireball for example specifically describes the effect as coming from your body I don't see how that is any different than a touch spell coming from my body. I've previously went with teleport effects ranges are not increased and weapon effects don't work. But I'm willing to allow those now.
Fireball for example specifically describes the effect as coming from your body I don't see how that is any different than a touch spell coming from my body.
Fireball doesn't mention any mechanic regarding your reach. It's easy to move the origin to a new space without injecting phantom limbs to play tag with. That's the difference.
I believe RAI is fairly clear here. The intent of Gaze of the Two Minds is the same as that of the telepathic link portion of Find Familiar.
The text under Find Familiar makes it clear that they're talking about extending the range of Touch spells - and it's clear that's precisely what it does and what rules it leverages "specific instead of general" to overrule.
The text under Gaze of Two Minds doesn't do this. None of the text under Gaze of Two Minds overrules the general rules about Emanations, Range, Line of Sight/Clear Path, etc. The phrase "you can cast spells as if you were in your space or the other creature’s space " doesn't actually mean anything because it is never defined in terms where it could possibly mean something. You and I both know they mean "you can Chill Touch someone adjacent to your buddy", but it doesn't actually allow that because it doesn't overrule the limitations of Touch spells - which are measured from the caster regardless of whose eyes you can look through. We might debate whether it should allow you to shoot a Fireball around the corner, but Gaze of Two Minds doesn't actually overrule the Clear Path requirements so we can't. What happens with Concentration Emanations that may be 'cast' on another target via Gaze but whose ongoing effects all reference the caster themselves - and then ponder what happens when Gaze gets interrupted (range, not spending the Bonus Actions, etc.)
So I'd argue that any interpretation that permits essentially anything suggested here beyond mere sensory benefits isn't RAW. At which point it becomes an RAI discussion - and there's no real guidance on just how far the rules are intended to go with this ability.
To the people saying gaze of two minds doesn't displace the weapon:
So you can't cast spells with material components either? Or do your spellcasting focus or material components move with you? If so, why do they move with you and your weapon does not?
Let's just be reasonable and not assume that only your naked body is "moved" to the location of Gaze of Two Minds.
To the people saying gaze of two minds doesn't displace the weapon:
So you can't cast spells with material components either? Or do your spellcasting focus or material components move with you? If so, why do they move with you and your weapon does not?
Let's just be reasonable and not assume that only your naked body is "moved" to the location of Gaze of Two Minds.
Your naked body is not moved. The weapon and material components is at the spellcasters location. The spellcaster creates the spell using V/S/M at their location. The origin of the spell effect is not.
To the people saying gaze of two minds doesn't displace the weapon:
So you can't cast spells with material components either? Or do your spellcasting focus or material components move with you? If so, why do they move with you and your weapon does not?
Let's just be reasonable and not assume that only your naked body is "moved" to the location of Gaze of Two Minds.
Your naked body is not moved. The weapon and material components is at the spellcasters location. The spellcaster creates the spell using V/S/M at their location. The origin of the spell effect is not.
That's not what the invocation says. The invocation doesn't say only the spell effect happens as if you are at the other creature's location. It says you cast the spell as if you are there. Casting a spell includes the verbal, material, somatic components.
That's not what the invocation says. The invocation doesn't say only the spell effect happens as if you are at the other creature's location. It says you cast the spell as if you are there. Casting a spell includes the verbal, material, somatic components.
Gaze of the Two Minds is not free teleportation. The Warlock's body never moves and neither do their material components.
I assume these two words are the hang up. AS IF means that you are not actually there. You are elsewhere and the "as if" = origin of the effect starts there.
I didn't say the body actually moves. You're still casting as if you are in the other location. You can't cherry pick what that does and doesn't affect. For all intents and our purposes, you are in the other location when casting the spell.
I didn't say the body actually moves. You're still casting as if you are in the other location. You can't cherry pick what that does and doesn't affect. For all intents and our purposes, you are in the other location when casting the spell.
Correct, but the spell emanates/originates from the GOTM Creature.
I didn't say the body actually moves. You're still casting as if you are in the other location. You can't cherry pick what that does and doesn't affect. For all intents and our purposes, you are in the other location when casting the spell.
Correct, but the spell emanates/originates from the GOTM Creature.
Yes. Exactly.
The argument is that the spell, whatever it does, emanates from the GOTM creature.
The spell caster is not physically with the creature that has GOTM.
Any weapon or other physical item the spell caster has is not with the creature that has GOTM.
If the creature that has GOTM attacks the target, then that creature can only use what they already carry before the GOTM started.
As there is a great possibility that with the creature that has GOTM does have a hand like appendage, they can physically touch the target with that hand like appendage. Attacks with weapons can not be imbued with magical buffs.
This writing makes it seem more complicated then it should be.
I understand the caster is not physically at the gaze target's location. It's being repeated as if that's the crux here. It isn't.
Gaze says that cast a spell as if you are at the gaze target's location. You can therefore pretend you are in fact physically there. If you don't, then you are not following the text of Gaze of two minds completely. You are adding limitations to the invocation that aren't written there.
Additionally, using material components is part of casting a spell, so using material components is also done as if you are at the gaze's location. Therefore, it would not make sense that you can't act like your material components are with you when casting the spell at that other location, cause then you wouldn't be able to use them.
I genuinely don't understand the disconnect we are having here.
Gaze says that cast a spell as if you are at the gaze target's location. You can therefore pretend you are in fact physically there. If you don't, then you are not following the text of Gaze of two minds completely. You are adding limitations to the invocation that aren't written there.
The casting happens as if you are there, once you complete the casting and start to resolve the effects, Gaze of Two Minds does not say you resolve them from that location and technically no longer applies.
I think the intent is that you are able to target, draw lines of sight, and maybe even lines of effects from the Gaze target's location, but any physical interaction, such as touch and weapon attacks can only occur from your own space. However, every effect of the spell technically occurs after the spell casting is complete and Gaze of Two Minds no longer matters. It is quite possible that the only effect of Gaze of Two Minds, RAW and RAI, is to target and determine line of sight from the Gaze target's location and nothing more. That would mean that line of effects and cover would always be determined from the caster's actual location. This is the most consistent interpretation.
Why do you believe that the weapon attack is not part of the spell? This is like saying that when you cast scorching rays, and you start resolving its effects, you are back where you actually are and that's where the rays will be originating from.
You are making the invocation much more complicated. It simply says you cast a spell as if you are somewhere else. The weapon attack from booming blade is explicitly part of the spell. You therefore are still pretending to be somewhere else when you make the weapon attack.
It doesn't say you only perform a part of the spell casting in the other location. You cast the entire spell. There is no "this part does count but this other part doesn't".
Whether or not this was the intend is a good question, but a different discussion.
This is like saying that when you cast scorching rays, and you start resolving its effects, you are back where you actually are and that's where the rays will be originating from.
You are making the invocation much more complicated. It simply says you cast a spell as if you are somewhere else. The weapon attack from booming blade is explicitly part of the spell. You therefore are still pretending to be somewhere else when you make the weapon attack.
No, you have inserted your assumptions into the invocation. What I have stated isn't more complicated; it's less. It's not my problem that the printed rules are not compatible with your assumptions.
It doesn't say you only perform a part of the spell casting in the other location. You cast the entire spell. There is no "this part does count but this other part doesn't".
You cast a spell, Gaze of Two Minds "stops", you resolve the spell. When you resolve the spell, the spellcasting has finished. You have lost the opportunity to Counterspell, for example, and Gaze of Two Minds no longer applies.
Whether or not this was the intend is a good question, but a different discussion.
It's the same discussion. When evaluating the rules, you look at all possible interpretations of RAW. Sometimes RAW is unclear or poorly implemented. Sometimes there are edge cases that RAW doesn't cover well or at all. Even if you are playing the game as straight as possible, you will need to assess RAI. If you don't assess RAI, you probably won't understand RAW; the two are connected and you cannot ignore RAI in RAW discussions.
Gaze says that cast a spell as if you are at the gaze target's location. You can therefore pretend you are in fact physically there. If you don't, then you are not following the text of Gaze of two minds completely. You are adding limitations to the invocation that aren't written there.
The casting happens as if you are there, once you complete the casting and start to resolve the effects, Gaze of Two Minds does not say you resolve them from that location and technically no longer applies.
I think the intent is that you are able to target, draw lines of sight, and maybe even lines of effects from the Gaze target's location, but any physical interaction, such as touch and weapon attacks can only occur from your own space. However, every effect of the spell technically occurs after the spell casting is complete and Gaze of Two Minds no longer matters. It is quite possible that the only effect of Gaze of Two Minds, RAW and RAI, is to target and determine line of sight from the Gaze target's location and nothing more. That would mean that line of effects and cover would always be determined from the caster's actual location. This is the most consistent interpretation.
I dropped the argument a while back because you had a not unreasonable, if IMO incorrect, rules basis for the position you were arguing.
Now, you're defining the ability out of existence. If you don't even project the ability from the gazed creature, it's barely different from casting it from your own position. Range still applies from you. Obstacles still apply from you. It's pretty much down to situations where you can't see the target, but there's nothing that blocks the spell. That's not much of an ability.
You're drawing a distinction between casting a spell and the spell's effects. It's unnecessary. When you take the game action of casting a spell, if you can fulfill the requirements, the spell's effect happens.
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The weapon attack rules are not affected by Gaze of Two Minds so they actually say you can attack anybody within reach of your physical location.
Casting Spells > Range
Note that you are not casting a spell on a target within range, defined by the spell casting rules. You must touch a creature within your Reach. Gaze of Two Minds does not change your reach or where your reach is measured from. Your arms are not suddenly 60 feet long. Your Gaze target cannot touch the creature for you. You can only touch targets you can physically touch. You are injecting portals into an ability that didn't include them and Valve is not happy.
If you are not at the location from where you cast the spell, you cannot measure reach from that location.
Every language has foot-seeking bullets. I am having issues with TypeScript which I don't think existed at the time of the list of guns and feet (but JavaScript did) and it seems quite adept at shooting me in the foot at least. I prefer Assembly, in theory at least. That's a tad bit off topic.
Fireball and Lightning Bolt have effects that are not at all constrained by mechanics outside of the spell casting rules and their effects are instaneous.
True Strike, Booming Blade, and Green Flame Blade are constrained by your physical weapon and reach. Inflict Wounds is constrained by reach.
Sustained Emanations originating from the caster are weird and are probably best to rule that they aren't affected.
Other sustained spells may work on a case-by-case basis.
Where we disagree is basically surrounding the restriction on reach as it applies here. Gaze of Two Minds doesn't address it and the effects don't inherently create a contradiction so Specific Overrides General cannot be invoked. Gaze of Two Minds does not RAW work with weapon cantrips and touch spells. Do what you want at your table, of course, but I don't think it is RAI.
The best approach is going to be for the DM and Warlock player with Gaze of Two Minds to discuss the Warlock's spells in advance to confirm how they will work together at the table.
How to add Tooltips.
My houserulings.
That was always my take. It's simpler, I believe, and the same for Invoke Duplicity, but it's true that when a spell's effect needs to have a physical object, I end up debating it internally.
I've already shared my POV in other threads, so I'm not going to repeat it here. In any case, I know not everybody agrees, and they bring good arguments to support their ideas.
- Gaze of Two Minds 2024 -- multiple senses at once?
- Invoke Duplicity
- Does Antimagic Field suppress spells cast by Divine Intervention? (or any magic made through Channel Divinity)
- Manifest Mind vs Silence
- Would this work? - Rules & Game Mechanics
- RAW/RAI - Invoke Duplicity + Wrath of the Sea (comment #15)
- Trickery Domain cast spell
Yeah I was on the other side of this in a few of those threads. But jl8e ended up convincing me. Fireball for example specifically describes the effect as coming from your body I don't see how that is any different than a touch spell coming from my body. I've previously went with teleport effects ranges are not increased and weapon effects don't work. But I'm willing to allow those now.
Fireball doesn't mention any mechanic regarding your reach. It's easy to move the origin to a new space without injecting phantom limbs to play tag with. That's the difference.
How to add Tooltips.
My houserulings.
I believe RAI is fairly clear here. The intent of Gaze of the Two Minds is the same as that of the telepathic link portion of Find Familiar.
The text under Find Familiar makes it clear that they're talking about extending the range of Touch spells - and it's clear that's precisely what it does and what rules it leverages "specific instead of general" to overrule.
The text under Gaze of Two Minds doesn't do this. None of the text under Gaze of Two Minds overrules the general rules about Emanations, Range, Line of Sight/Clear Path, etc. The phrase "you can cast spells as if you were in your space or the other creature’s space " doesn't actually mean anything because it is never defined in terms where it could possibly mean something. You and I both know they mean "you can Chill Touch someone adjacent to your buddy", but it doesn't actually allow that because it doesn't overrule the limitations of Touch spells - which are measured from the caster regardless of whose eyes you can look through. We might debate whether it should allow you to shoot a Fireball around the corner, but Gaze of Two Minds doesn't actually overrule the Clear Path requirements so we can't. What happens with Concentration Emanations that may be 'cast' on another target via Gaze but whose ongoing effects all reference the caster themselves - and then ponder what happens when Gaze gets interrupted (range, not spending the Bonus Actions, etc.)
So I'd argue that any interpretation that permits essentially anything suggested here beyond mere sensory benefits isn't RAW. At which point it becomes an RAI discussion - and there's no real guidance on just how far the rules are intended to go with this ability.
To the people saying gaze of two minds doesn't displace the weapon:
So you can't cast spells with material components either? Or do your spellcasting focus or material components move with you? If so, why do they move with you and your weapon does not?
Let's just be reasonable and not assume that only your naked body is "moved" to the location of Gaze of Two Minds.
Your naked body is not moved. The weapon and material components is at the spellcasters location. The spellcaster creates the spell using V/S/M at their location. The origin of the spell effect is not.
That's not what the invocation says. The invocation doesn't say only the spell effect happens as if you are at the other creature's location. It says you cast the spell as if you are there. Casting a spell includes the verbal, material, somatic components.
Gaze of the Two Minds is not free teleportation. The Warlock's body never moves and neither do their material components.
How to add Tooltips.
My houserulings.
I assume these two words are the hang up. AS IF means that you are not actually there. You are elsewhere and the "as if" = origin of the effect starts there.
I didn't say the body actually moves. You're still casting as if you are in the other location. You can't cherry pick what that does and doesn't affect. For all intents and our purposes, you are in the other location when casting the spell.
Correct, but the spell emanates/originates from the GOTM Creature.
Yes. Exactly.
The argument is that the spell, whatever it does, emanates from the GOTM creature.
I don't understand your point. Could you rephrase what you mean?
The spell caster is not physically with the creature that has GOTM.
Any weapon or other physical item the spell caster has is not with the creature that has GOTM.
If the creature that has GOTM attacks the target, then that creature can only use what they already carry before the GOTM started.
As there is a great possibility that with the creature that has GOTM does have a hand like appendage, they can physically touch the target with that hand like appendage. Attacks with weapons can not be imbued with magical buffs.
This writing makes it seem more complicated then it should be.
I understand the caster is not physically at the gaze target's location. It's being repeated as if that's the crux here. It isn't.
Gaze says that cast a spell as if you are at the gaze target's location. You can therefore pretend you are in fact physically there. If you don't, then you are not following the text of Gaze of two minds completely. You are adding limitations to the invocation that aren't written there.
Additionally, using material components is part of casting a spell, so using material components is also done as if you are at the gaze's location. Therefore, it would not make sense that you can't act like your material components are with you when casting the spell at that other location, cause then you wouldn't be able to use them.
I genuinely don't understand the disconnect we are having here.
The casting happens as if you are there, once you complete the casting and start to resolve the effects, Gaze of Two Minds does not say you resolve them from that location and technically no longer applies.
I think the intent is that you are able to target, draw lines of sight, and maybe even lines of effects from the Gaze target's location, but any physical interaction, such as touch and weapon attacks can only occur from your own space. However, every effect of the spell technically occurs after the spell casting is complete and Gaze of Two Minds no longer matters. It is quite possible that the only effect of Gaze of Two Minds, RAW and RAI, is to target and determine line of sight from the Gaze target's location and nothing more. That would mean that line of effects and cover would always be determined from the caster's actual location. This is the most consistent interpretation.
How to add Tooltips.
My houserulings.
Why do you believe that the weapon attack is not part of the spell? This is like saying that when you cast scorching rays, and you start resolving its effects, you are back where you actually are and that's where the rays will be originating from.
You are making the invocation much more complicated. It simply says you cast a spell as if you are somewhere else. The weapon attack from booming blade is explicitly part of the spell. You therefore are still pretending to be somewhere else when you make the weapon attack.
It doesn't say you only perform a part of the spell casting in the other location. You cast the entire spell. There is no "this part does count but this other part doesn't".
Whether or not this was the intend is a good question, but a different discussion.
It's part of the spell effect, not the spell casting.
Correct.
No, you have inserted your assumptions into the invocation. What I have stated isn't more complicated; it's less. It's not my problem that the printed rules are not compatible with your assumptions.
You cast a spell, Gaze of Two Minds "stops", you resolve the spell. When you resolve the spell, the spellcasting has finished. You have lost the opportunity to Counterspell, for example, and Gaze of Two Minds no longer applies.
It's the same discussion. When evaluating the rules, you look at all possible interpretations of RAW. Sometimes RAW is unclear or poorly implemented. Sometimes there are edge cases that RAW doesn't cover well or at all. Even if you are playing the game as straight as possible, you will need to assess RAI. If you don't assess RAI, you probably won't understand RAW; the two are connected and you cannot ignore RAI in RAW discussions.
How to add Tooltips.
My houserulings.
I dropped the argument a while back because you had a not unreasonable, if IMO incorrect, rules basis for the position you were arguing.
Now, you're defining the ability out of existence. If you don't even project the ability from the gazed creature, it's barely different from casting it from your own position. Range still applies from you. Obstacles still apply from you. It's pretty much down to situations where you can't see the target, but there's nothing that blocks the spell. That's not much of an ability.
You're drawing a distinction between casting a spell and the spell's effects. It's unnecessary. When you take the game action of casting a spell, if you can fulfill the requirements, the spell's effect happens.