Again, you are thinking about it backwards: The Hide action only serves to make you Invisible. If I am hiding under a big pile of leaves, and your Divine Sense allows you to know I am under the leaves, I am still Invisible because knowing I'm there doesn't make the leaves disappear.
Since you have the Invisible condition while hidden but you stop being hidden immediately after an enemy finds you, you'd likely loose it. But if the big pile of leaves is enought dense foliage to be Heavily Obscured area, you might still not be seen anyways.
Based on the assumption that the Paladin now knows where the invisible target is.
Can that information be relayed to someone that can cast Faerie Fire?
When that caster does cast the spell, everyone knows where the target is, correct?
If the casters initiative is before the Paladin, who does that ID space and casting spell work if the target is moving? Does that mean the spell probably won't succeed?
It can relay this information and upon casting Faerie Fire each creature in the Cube is outlined if it fails a Dexterity saving throw.
If the caster's turn is before the Paladin if the information was relayed it would know how to position the Cube in order to include the creature, unless it's how out of Divine Sense range.
Is knowing the location sufficient to have found a hidden target? Maybe. Maybe not. SAnE discusses it regarding Blindsight and Truesight, but no other features. D&D never defines targets senses (usually only visual) or what finding means (even under Finding Hidden Objects). It's reasonable to interpret the rules either way so talk to the DM.
I personally lean towards you know where to look but still need to take a [actions]Search[/actions] and succeed on a Perception check. I would give advantage on the check though.
I like this approach. It allows you to aim area attacks and weapon attacks (with disadvantage) with precision.
Arguing semantics at this point, but ones that shouldn't be hard to get to the bottom of. When you are Invisible as a result of taking the Hide action, you lose that Invisible condition "when an enemy finds you." Locating something is finding it, and I'm sorry, but there's not really any room for debate there. There are still additional complications that could arise from locating something via Divine Sense (etc.), such as the creature being behind Total Cover or being Heavily Obscured - or even being Invisible from an additional source, like the Invisibility spell - but you most certainly should not have to make a Wisdom (Perception) check in addition to Divine Sense (etc.) in order to "find" a creature that was concealed through use of the Hide action, because you have found (aka located) them. That does not guarantee you can see them - because of the other possible avenues of sight being obscured - but you know where they are, and they lose the benefit of the Hide action.
The only thing that specifically says you can escape being noticed is the Stealth skill, and the only active way for a player to choose to make an ability check using the Stealth is via the Hide action.
This is where we are fundamentally misunderstanding each other. I agree that, if you are making a skill check to avoid detection, then you are likely making a Dexterity (Stealth) check. However, you can choose to make a Dexterity (Stealth) check at any time, for any reason. The only Action that calls for a Dexterity (Stealth) check is the Hide action, but you do not need to spend an Action to make every skill check. Thereason you take the Hide action is not to avoid detection, it is to become Invisible, and then,in order to remain Invisible, you must avoid detection. You make the Dexterity (Stealth) check as part of the Hide action to both determine if you successfully become Invisible, and then to determine how effectively you avoid detection assuming you do nothing to give yourself away. The "Action" portion of the Hide action is the "becoming Invisible" part, not the "attempting to remain undetected" part.
So, it is my argument that, if you received the Invisible condition due to being the target of an Invisibility spell, and you want to remain undetected by the other senses, you would need to make a Dexterity (Stealth) check, but that it would not cost you an action to do so.
The only thing that specifically says you can escape being noticed is the Stealth skill, and the only active way for a player to choose to make an ability check using the Stealth is via the Hide action.
This is where we are fundamentally misunderstanding each other. I agree that, if you are making a skill check to avoid detection, then you are likely making a Dexterity (Stealth) check. However, you can choose to make a Dexterity (Stealth) check at any time, for any reason. The only Action that calls for a Dexterity (Stealth) check is the Hide action, but you do not need to spend an Action to make every skill check. Thereason you take the Hide action is not to avoid detection, it is to become Invisible, and then,in order to remain Invisible, you must avoid detection. You make the Dexterity (Stealth) check as part of the Hide action to both determine if you successfully become Invisible, and then to determine how effectively you avoid detection assuming you do nothing to give yourself away. The "Action" portion of the Hide action is the "becoming Invisible" part, not the "attempting to remain undetected" part.
So, it is my argument that, if you received the Invisible condition due to being the target of an Invisibility spell, and you want to remain undetected by the other senses, you would need to make a Dexterity (Stealth) check, but that it would not cost you an action to do so.
Once again I mostly agree, but one front on which I am in full disagreement; a player does not get to choose to make an ability check unless it is specifically part of an action they are taking. Granted, even then, the DM still has to allow a player to take that action in the first place, though there's a much larger degree of player control over taking specific rules actions (Attack, Dodge, Utilize, Influence, Magic, etc.).
As the rules state in the DMG: "You decide when a player makes a d20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their characters are trying to achieve, and make ability checks only if you ask them to." Honestly, in all TTRPGs, a player should almost never (especially outside combat) tell the GM that they are doing something; at worst they should ask to make specific checks or use specific actions, but really they should just narrate what their character is doing and allow the GM to adjudicate what - if anything - is required.
The only RAW way a player can "actively choose" to make an ability check using Stealth is via the Hide action. They cannot choose to make an ability check using Stealth outside of that.
So, while I agree that it could be possible to make an ability check using Stealth - and thus become able to "escape notice," as per the Stealth skill - through a separate means beyond the Hide action - such as as a result of casting the Invisibility spell - a player cannot choose to do so. They can certainly ask, but it's up the the DM.
Now, all that said, I do personally think it can be a bit unbalanced for a DM to allow an ability check using Stealth to happen so easily. There could certainly be circumstances where it makes sense, but ultimately, casting Invisibility is done using the Magic action, and neither the spell nor the action state anything about becoming concealed or going unnoticed.
The Hide action exists for a reason, and does what it does ("try to conceal yourself" and "escape notice" (through a Stealth check) - in addition to gaining the Invisible condition, of course) for a reason. Overwriting its specific use by allowing other actions and abilities to perform the same function grants those abilities mechanical benefits beyond what they have, essentially giving the player a free action and disrupting the game's established action economy, while also stepping on the toes of features like Cunning Action that give certain players/NPCs the action economy required to attempt a Stealth check to conceal themselves in addition to taking other actions (such as casting spells via the Magic aciton). A very slippery slope.
Arguing semantics at this point, but ones that shouldn't be hard to get to the bottom of. When you are Invisible as a result of taking the Hide action, you lose that Invisible condition "when an enemy finds you." Locating something is finding it, and I'm sorry, but there's not really any room for debate there.
Semantics are fully the point when discussing DnD rules. If we were talking about another game, I'd say you could infer one word when using a different one. But the rules of this game are so unbelievably pedantic and frustratingly specific that they usually use terms incredibly deliberately. Thus, if Divine Sense were meant to "find" characters who are Invisible by use of the Hide action, the rules would at least use the word "find" in the description of Divine Sense, and would probably go so far as to say "this feature allows you to find creatures who have made themselves Invisible with the Hide action." As such, we can actually infer that Divine Sense almost certainlyis not intended to allow you to "find" creatures who have made themselves Invisible with the Hide action.
It's important to remember that, in most cases, the Hide action is redundant. If you're Heavily Obscured or behind Full Cover, who gives a shit from a practical standpoint if you're Invisible? The intended purpose of the Hide action is largely to give you the benefits of the Invisible condition's third element:
Attacks Affected. Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don’t gain this benefit against that creature.
It is largely meant to provide the momentary benefit of Invisibility when you leave your hiding space or break cover. If you are arguing that a Paladin's Divine Sense allows them to "find" a character who has rendered themselves Invisible with the Hide action, then they basically have a 60ft aura of protection from Sneak Attacks.
Semantics are fully the point when discussing DnD rules. If we were talking about another game, I'd say you could infer one word when using a different one. But the rules of this game are so unbelievably pedantic and frustratingly specific that they usually use terms incredibly deliberately. Thus, if Divine Sense were meant to "find" characters who are Invisible by use of the Hide action, the rules would at least use the word "find" in the description of Divine Sense, and would probably go so far as to say "this feature allows you to find creatures who have made themselves Invisible with the Hide action." As such, we can actually infer that Divine Sense almost certainlyis not intended to allow you to "find" creatures who have made themselves Invisible with the Hide action.
It's important to remember that, in most cases, the Hide action is redundant. If you're Heavily Obscured or behind Full Cover, who gives a shit from a practical standpoint if you're Invisible? The intended purpose of the Hide action is largely to give you the benefits of the Invisible condition's third element:
Attacks Affected. Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don’t gain this benefit against that creature.
It is largely meant to provide the momentary benefit of Invisibility when you leave your hiding space or break cover. If you are arguing that a Paladin's Divine Sense allows them to "find" a character who has rendered themselves Invisible with the Hide action, then they basically have a 60ft aura of protection from Sneak Attacks.
Yes, arguing the semantics of rules language is what these forums exist for, but it shouldn't be the case for simply arguing whether "locating" something means "finding" it when those terms are not specific rules language.
As for you saying that the Hide action is redundant... Absolutely not. As I've stated several times now, while the Hide action does (stupidly) grant you the Invisible condition, the Invisible condition itself does not make your location or presence unknown. Only making an ability check using Stealth can do that, and the Hide is the only way for a player to actively do that (see my previous comment for details, I posted it just a few seconds before your last post, in case it slipped by). Being Invisible itself does not prevent creatures from knowing your location, or that you're even present, nor does being Heavily Obscured or behind Total Cover.
The rules do not need to - and actively avoid - spelling out how every ability or effect interacts with every other ability or effect. They would be infinitely long if they did. Divine Sense (etc.) does not need to spell out how it interacts specifically with being Invisible as a result of the Hide action, because the Hide action already says a creature loses the Invisible condition granted by it if you are found, and Divine Sense locates - aka finds - specific creatures. So, yes, if a creature (of the types detected by Divine Sense) needed the Invisible condition granted to them by the Hide action in order to get Sneak Attack (or another benefit) against a Paladin currently under the effects of Divine Sense... they would, indeed, not be able to get that Sneak Attack. That's a perfectly reasonable benefit of using a class-specific feature that requires resources to use.
With the Hide action, you try to conceal yourself.
With the Search action, you make a Wisdom Wisdom (Perception) check to detect concealed creature or object.
With Divine Sense you detect Celestials, Fiends, and Undead and know their location.
DM may rule being detected this way means an enemy finds you.
This is totally valid as well. Making a sound louder than a whisper is sufficient to end the effect so it is definitely reasonable that precise detection is not required. The actual mechanics of Divine Sense, knowing the location and knowing the size of the creature does not immediately parallel the language for Hide so there is room for either interpretation. If you consider "detecting" the creature to be a mechanic of the ability and not just a fluff summary of the ability, it certainly leans in favor of your take.
I want to point out something very interesting. Since I joined this conversation I was rather confused as I could've sworn the wording was different than it's appeared, and apparently I was right: The wording for the Hide action within the D&DBeyond tooltip popup and that appears in the character sheet's sidebar on D&DBeyond is different from what appears in the Players Handbook.
Here is how the Hide action appears in tooltip & sidebar:
"With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition. Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check.
The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
And here is how it appears in the Player's Handbook:
"With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition while hidden. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
I've emboldened the differences. I was sure there was more emphasis on "being hidden" found within the Hide action, but as it wasn't appearing in the tooltips I assumed I was misremembering. Food for thought, anyway.
In the second paragraph, “you have the Invisible condition” is now “you have the Invisible condition while hidden”. In the third paragraph, “The condition ends on you” is now “You stop being hidden”.
Well, that's good. Helps clear things up a little, though it could certainly use a lot more. Strange the tooltip and character sheets have yet to be updated as well.
Since you have the Invisible condition while hidden but you stop being hidden immediately after an enemy finds you, you'd likely loose it. But if the big pile of leaves is enought dense foliage to be Heavily Obscured area, you might still not be seen anyways.
It can relay this information and upon casting Faerie Fire each creature in the Cube is outlined if it fails a Dexterity saving throw.
If the caster's turn is before the Paladin if the information was relayed it would know how to position the Cube in order to include the creature, unless it's how out of Divine Sense range.
I like this approach. It allows you to aim area attacks and weapon attacks (with disadvantage) with precision.
With the Hide action, you try to conceal yourself.
With the Search action, you make a Wisdom Wisdom (Perception) check to detect concealed creature or object.
With Divine Sense you detect Celestials, Fiends, and Undead and know their location.
DM may rule being detected this way means an enemy finds you.
Arguing semantics at this point, but ones that shouldn't be hard to get to the bottom of.
When you are Invisible as a result of taking the Hide action, you lose that Invisible condition "when an enemy finds you." Locating something is finding it, and I'm sorry, but there's not really any room for debate there.
There are still additional complications that could arise from locating something via Divine Sense (etc.), such as the creature being behind Total Cover or being Heavily Obscured - or even being Invisible from an additional source, like the Invisibility spell - but you most certainly should not have to make a Wisdom (Perception) check in addition to Divine Sense (etc.) in order to "find" a creature that was concealed through use of the Hide action, because you have found (aka located) them.
That does not guarantee you can see them - because of the other possible avenues of sight being obscured - but you know where they are, and they lose the benefit of the Hide action.
This is where we are fundamentally misunderstanding each other. I agree that, if you are making a skill check to avoid detection, then you are likely making a Dexterity (Stealth) check. However, you can choose to make a Dexterity (Stealth) check at any time, for any reason. The only Action that calls for a Dexterity (Stealth) check is the Hide action, but you do not need to spend an Action to make every skill check. The reason you take the Hide action is not to avoid detection, it is to become Invisible, and then, in order to remain Invisible, you must avoid detection. You make the Dexterity (Stealth) check as part of the Hide action to both determine if you successfully become Invisible, and then to determine how effectively you avoid detection assuming you do nothing to give yourself away. The "Action" portion of the Hide action is the "becoming Invisible" part, not the "attempting to remain undetected" part.
So, it is my argument that, if you received the Invisible condition due to being the target of an Invisibility spell, and you want to remain undetected by the other senses, you would need to make a Dexterity (Stealth) check, but that it would not cost you an action to do so.
Once again I mostly agree, but one front on which I am in full disagreement; a player does not get to choose to make an ability check unless it is specifically part of an action they are taking.
Granted, even then, the DM still has to allow a player to take that action in the first place, though there's a much larger degree of player control over taking specific rules actions (Attack, Dodge, Utilize, Influence, Magic, etc.).
As the rules state in the DMG: "You decide when a player makes a d20
The only RAW way a player can "actively choose" to make an ability check using Stealth is via the Hide action. They cannot choose to make an ability check using Stealth outside of that.
So, while I agree that it could be possible to make an ability check using Stealth - and thus become able to "escape notice," as per the Stealth skill - through a separate means beyond the Hide action - such as as a result of casting the Invisibility spell - a player cannot choose to do so. They can certainly ask, but it's up the the DM.
Now, all that said, I do personally think it can be a bit unbalanced for a DM to allow an ability check using Stealth to happen so easily. There could certainly be circumstances where it makes sense, but ultimately, casting Invisibility is done using the Magic action, and neither the spell nor the action state anything about becoming concealed or going unnoticed.
The Hide action exists for a reason, and does what it does ("try to conceal yourself" and "escape notice" (through a Stealth check) - in addition to gaining the Invisible condition, of course) for a reason. Overwriting its specific use by allowing other actions and abilities to perform the same function grants those abilities mechanical benefits beyond what they have, essentially giving the player a free action and disrupting the game's established action economy, while also stepping on the toes of features like Cunning Action that give certain players/NPCs the action economy required to attempt a Stealth check to conceal themselves in addition to taking other actions (such as casting spells via the Magic aciton). A very slippery slope.
Semantics are fully the point when discussing DnD rules. If we were talking about another game, I'd say you could infer one word when using a different one. But the rules of this game are so unbelievably pedantic and frustratingly specific that they usually use terms incredibly deliberately. Thus, if Divine Sense were meant to "find" characters who are Invisible by use of the Hide action, the rules would at least use the word "find" in the description of Divine Sense, and would probably go so far as to say "this feature allows you to find creatures who have made themselves Invisible with the Hide action." As such, we can actually infer that Divine Sense almost certainly is not intended to allow you to "find" creatures who have made themselves Invisible with the Hide action.
It's important to remember that, in most cases, the Hide action is redundant. If you're Heavily Obscured or behind Full Cover, who gives a shit from a practical standpoint if you're Invisible? The intended purpose of the Hide action is largely to give you the benefits of the Invisible condition's third element:
It is largely meant to provide the momentary benefit of Invisibility when you leave your hiding space or break cover. If you are arguing that a Paladin's Divine Sense allows them to "find" a character who has rendered themselves Invisible with the Hide action, then they basically have a 60ft aura of protection from Sneak Attacks.
Yes, arguing the semantics of rules language is what these forums exist for, but it shouldn't be the case for simply arguing whether "locating" something means "finding" it when those terms are not specific rules language.
As for you saying that the Hide action is redundant... Absolutely not. As I've stated several times now, while the Hide action does (stupidly) grant you the Invisible condition, the Invisible condition itself does not make your location or presence unknown. Only making an ability check using Stealth can do that, and the Hide is the only way for a player to actively do that (see my previous comment for details, I posted it just a few seconds before your last post, in case it slipped by). Being Invisible itself does not prevent creatures from knowing your location, or that you're even present, nor does being Heavily Obscured or behind Total Cover.
The rules do not need to - and actively avoid - spelling out how every ability or effect interacts with every other ability or effect. They would be infinitely long if they did. Divine Sense (etc.) does not need to spell out how it interacts specifically with being Invisible as a result of the Hide action, because the Hide action already says a creature loses the Invisible condition granted by it if you are found, and Divine Sense locates - aka finds - specific creatures. So, yes, if a creature (of the types detected by Divine Sense) needed the Invisible condition granted to them by the Hide action in order to get Sneak Attack (or another benefit) against a Paladin currently under the effects of Divine Sense... they would, indeed, not be able to get that Sneak Attack. That's a perfectly reasonable benefit of using a class-specific feature that requires resources to use.
This is totally valid as well. Making a sound louder than a whisper is sufficient to end the effect so it is definitely reasonable that precise detection is not required. The actual mechanics of Divine Sense, knowing the location and knowing the size of the creature does not immediately parallel the language for Hide so there is room for either interpretation. If you consider "detecting" the creature to be a mechanic of the ability and not just a fluff summary of the ability, it certainly leans in favor of your take.
How to add Tooltips.
My houserulings.
I want to point out something very interesting. Since I joined this conversation I was rather confused as I could've sworn the wording was different than it's appeared, and apparently I was right:
The wording for the Hide action within the D&DBeyond tooltip popup and that appears in the character sheet's sidebar on D&DBeyond is different from what appears in the Players Handbook.
Here is how the Hide action appears in tooltip & sidebar:
"With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition. Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check.
The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
And here is how it appears in the Player's Handbook:
"With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition while hidden. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
I've emboldened the differences. I was sure there was more emphasis on "being hidden" found within the Hide action, but as it wasn't appearing in the tooltips I assumed I was misremembering.
Food for thought, anyway.
The Hide action got an errata awhile ago:
Well, that's good. Helps clear things up a little, though it could certainly use a lot more. Strange the tooltip and character sheets have yet to be updated as well.
Yeah, the errata was met with a lot of head scratching.