I dont know what you are looking at guys but the Monster manual has alot of free spaces . and the monster NPC has a lot of spaces and adding 2 lines on like 33% of the monsters wont add a single extra page because simply the NPC sheet will get tallerbut not bigger than the page . is there Any NPC sheet that takes the FULL page ??? Is there ?
Okay... But why/what do you need this information for?
why not ? 1) DMs who want to know how a character is working . what If they added an Ion Stone of proficiency and added one proficiency to the NPC ??? 2) Players for Druids and Rangers to know how the beast form/companion works . 3) why not ? the more information the better always ! do you have something against the freedom of information sir !
I mean another things that bugs me in the NPC sheet is it does not have the three Dimension of the beast . it can say its size but many times thats not enough . because the size is the size that the NPC control and not thier actual size .
why not ? 1) DMs who want to know how a character is working . what If they added an Ion Stone of proficiency and added one proficiency to the NPC ??? 2) Players for Druids and Rangers to know how the beast form/companion works . 3) why not ? the more information the better always ! do you have something against the freedom of information sir !
I mean another things that bugs me in the NPC sheet is it does not have the three Dimension of the beast . it can say its size but many times thats not enough . because the size is the size that the NPC control and not thier actual size .
Exactly how many times has knowing the effective size not been enough for you? Because, I've literally never had this issue.
Then again, I've never had ANY of the issues you seem to have.
"I'm giving my players a legendary item, but I don't know if it adds +1 or +2 to the creature's perception check."
Like, at what point are you nitpicking just to nitpick? Hell, give it +2 to all skill checks, even those it isn't proficient in. Is it REALLY going to matter? Is it going to matter so much so, that they should add extra pages to the book in that unlikely event that the CR 2 Carrion Crawler happens to be using a Legendary Ioun Stone, and you just HAVE TO KNOW whether it gets +1 or +2 to a skill it's proficient in?
Maybe the creators of the game assumed that the information they gave was enough that if you made changes to the entry, that you'd be able to figure out if a skill modifier goes up by 1 or 2 (or maybe they knew that the statistical difference is so low that IT DOESN'T MATTER).
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
just because you didnt deal with it doesnt mean it never happens . It mattered three times in a single session . Giants are higher than they are wide . Snakes and such . a giant spider is always low to the ground doesnt mean that its 10 ft high .
people want to know and I want to know . doesnt mean that you get to say that I am just nitpicking . and again they wouldnet add a single page .
You don't need to know that information for beast shape and animal companions. At most you might need to subtract their mental stats and add the PCs, but that is already in the stat block.
There isn't really a way to say a monster has a "just because" bonus. As far as monsters are concerned, AC, HP, bonuses to attack, and other factors are related. A creature might have 50 hp but then have an AC of 9 to compensate. So there isn't always a rule or apparent reason why a monster has a bonus.
just because you didnt deal with it doesnt mean it never happens . It mattered three times in a single session . Giants are higher than they are wide . Snakes and such . a giant spider is always low to the ground doesnt mean that its 10 ft high .
people want to know and I want to know . doesnt mean that you get to say that I am just nitpicking . and again they wouldnet add a single page .
Humans are taller than they are wide. Do you need human heights and weights too, or can you just figure that out? A human (a medium sized creature) takes up a 5x5x5 foot cube, but most human beings are taller than 5 feet and certainly not 5 feet wide or long (though D&D players are stereotypically closer than most)
Let me ask for clarification sake, how EXACTLY has this come into play for you? Since it happened 3x in your last session where you absolutely needed to have an official ruling on the monster's size else you felt as if you failed your players as a DM.
How precise are you getting with your measurements that you can't figure it out without this knowledge?
I also don't get how you think adding extra lines to stat blocks wouldn't add any pages, but I think that's just you being obtuse for argument sake
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
In case this is relevant, a small or medium creature is assumed to take up a 5ft. by 5ft. space. Any game effect that would affect part of the square automatically affects the creature regardless of whether or not the creature is wide enough to occupy all 5ft. of that space.
A tiny creature takes up 2.5 by 2.5 feet of space, however for most game purposes, such as spells and such, you can mostly assume that if a spell hits the 5ft. of space the creature is in, the creature happed to be standing where the spell hit. So Small and Medium Creatures take up 5ft. x 5ft. of space. Large creatures take up 10 ft. x 10ft. of space. Huge Creatures take up 15ft. x 15ft. of space Gargantuan creatures take up 20ft. x 20ft. of space.
All of this is explained in the rules and doesn't change per monster.
I'm not sure if height ever really matters in the game, if I have forgotten a time when it would feel free to let me know.
If a creature is ever say 13.5ft. by 10 ft. for game purposes you would assume the creature is 15 x 15 and a huge creature. The stat block tells you the size of the creature.
well in the NPC it says the size and we know the general size . that says say is the Area that it controle . that no hostile creature can go through it . we know that a human is like 1.5 ft wide but if they go through 2.5 wide area they are considered squeezing . I say because that area is not enough to move and attack or move efficiently .
as if why it did happen 3 times . 1) I was a bear and the DM said that a 4 ft. was too narrow for me to squeeze into . which is really not cool because a bear is not 10 ft wide . 2) there was a person in 10 ft up stares . I said that my Dire wolf would like to stand on the edge two paws on the side of the states to bite them . the DM asked how long is a dire wolf we didn't know . he made me do it with disadv . 3) dire wolf going through a 5 ft wide secret cellar .... that was tough .
its not nitpicking because of nitpicking sake .
its just would be most helpful to get all there information .
as for the "just because" reason its easy ..... +X thats it ... nobody would argue with that . now we know its a static number and does not have any correlation with Proficiency or state
1) No, a brown bear isn't 10 feet wide, but adult grizzly bears are on average 3.5 feet wide at the chest (larger at the shoulders obviously); kodiak bears are even bigger. So, if a human is considered squeezing through a 2.5 foot wide area, and we use your 1.5 foot wide average, that means that a 3.5 foot wide brown bear would require a space of around 5.83 feet or more to not be considered squeezed. The game actually makes it so you can squeeze into a smaller space than the bear otherwise could by saying that a large creature can squeeze into a 5 foot space and not bothering with all the math.
2) A dire wolf is a large creature, meaning it takes up a 10x10 square (or a 10x10x10 cube since we are using height as well). A creature can attack any square within its reach (5 feet in this case), so you would have been able to attack the creature just fine. Now, I'd probably agree with him on the advantage/disadvantage decision, because having the high ground in a fight gives a distinct advantage in that fight.
3) We've already established that dire wolves are large creatures and we've also established that large creatures (per the already established rules) can squeeze into a 5ft space. So, moving through the cellar simply required squeezing; so half your movement - which as a dire wolf is 50 feet (half of which is 25 feet, so only 5 feet slower than most other humanoids). I don't understand what is "tough" about that.
So, all three of these situations are ALREADY covered in the rules and having more knowledge wouldn't have actually benefited you in any way possible. It seems more likely that you and/or your DM needs a better grasp of the rules, than more information about a creature's height/length/width.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
The fact that NightsLastHero and I are agreeing on something should show you just how correct our argument is, because they can attest that we pretty much never agree on anything on here.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
I entirely understand the desire to know how WotC designs the monsters, especially so you can learn how to design monsters for yourself. The Monster Manual is not really the best place for this though.
What we have tried to point out is that all of extra information that you want is entirely irrelevant to the game and doesn't matter. The rules don't need it.
If your DM wants to alter the rules of the Game then that's his chocie, but he needs to realize he is asking some unfair questions.
The monster manual only contains essential information in the stat block. Which is great when you need to quickly reference something and don't want a ton of irrelevant descriptive text.
Most likely this would increase page count which would lower the number of monsters so the page count wouldn't increase. I'd prefer more monsters than having information that is irrelevant to the game.
essential information is great . amazing . keep the game going quick and all . but those who wants extra information ? do they not deserve some service and consideration also ? its not about my DM really he is been DMing for 10 years and he knows the rules . but sometimes we want realism and for stuff to make sense . for both of us . I like numbers and Data he likes realism other wants more ! so sometimes Essentials are not enough .
and again I gone through the MM and I have not seen an NPC sheet that if you added 2 lines would go over the page number ! I would have posted pics but I feel that wouldn't be cool
and again I gone through the MM and I have not seen an NPC sheet that if you added 2 lines would go over the page number ! I would have posted pics but I feel that wouldn't be cool
I'd say most of the monsters, if you added one or two lines to their stat blocks would alter the amount of space on the page (and including an average height, width, length, and weight along with clarifying descriptions for saving throws, skills, and attack modifiers would add more than one or two lines).
So, you either add more pages or you reduce something (whether it be images or descriptive text).
I think the best example of this would be the Blights. There are 3 different types of blights on the page. If you added just one line each (for size and weight) you'd add 3 more lines of text, which would cause the Twig and Vine blights to no longer fit on the same side of the page (while the images often go above/below the borders, the stat blocks stay within the confines of them). So, now you're going to have to put the Twig Blight and the Needle Blight together on one side and send the descriptive text to the prior page removing a portion of the art from that page or shrinking it down, which reduces the quality of the art.
All that editing required because you NEEDED to know what a needle blight weighs?
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
If your DM wants realism that does not exist in the game, then it is up to him to find a resource that provides that or to make it (Hence buy some of the older edition stuff I think it was first or second edition). D&D has never been a game about reflecting realism and most, I'd go so far as to say virtually all, players don't want to deal with that kind of realism in the game.
Further D&D is a game with rules. The Monster Manual reflects those rules, not the optional ones you want to play with. The monster manual provides statistics that allow for play of the actual written rules of the game and hence contains what is essential to play the game as written. Because page counts matter, as well as the designers time, optional things that don't add to the game (at least not for 99.99% of players) are really not going to be included. And you shouldn't expect them to be.
Based on everything you have said you wanted, there is just no way that you aren't going to increase the page count. You want Height/Weight/Length/etc. Detailed explanations for how skills, abilities, etc. were calculated, and probably more. That is certainly going to increase the page count.
And I really don't have a desire to go into the economics of why increasing the page count is bad, but it is basically you want to earn the most money you can from a book, this means you have a target sell price (Basically the price where you earn the most revenue from the book sales). The biggest cost of producing a book (especially by a company like WotC) is actually making the book. Because you know the price you must sell the book at to earn the most from it, and page count is the primary influence on how much a book costs (assuming here that someone like Chris Perkins is getting paid anyway), You basically have to keep the page count under a certain amount to make the most money you can from the book.
You can add essential information and increase the page count because it will increase the amount people are willing to pay for the book. Irrelevant information to actually playing the game is not going to increase the amount people are willing to pay.
So it is unfair to expect WotC to provide all this information that no one needs and only your group wants.
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
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why not ?
1) DMs who want to know how a character is working . what If they added an Ion Stone of proficiency and added one proficiency to the NPC ???
2) Players for Druids and Rangers to know how the beast form/companion works .
3) why not ? the more information the better always ! do you have something against the freedom of information sir !
I mean another things that bugs me in the NPC sheet is it does not have the three Dimension of the beast . it can say its size but many times thats not enough . because the size is the size that the NPC control and not thier actual size .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
just because you didnt deal with it doesnt mean it never happens . It mattered three times in a single session . Giants are higher than they are wide . Snakes and such . a giant spider is always low to the ground doesnt mean that its 10 ft high .
people want to know and I want to know . doesnt mean that you get to say that I am just nitpicking . and again they wouldnet add a single page .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
You don't need to know that information for beast shape and animal companions. At most you might need to subtract their mental stats and add the PCs, but that is already in the stat block.
There isn't really a way to say a monster has a "just because" bonus. As far as monsters are concerned, AC, HP, bonuses to attack, and other factors are related. A creature might have 50 hp but then have an AC of 9 to compensate. So there isn't always a rule or apparent reason why a monster has a bonus.
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
In case this is relevant, a small or medium creature is assumed to take up a 5ft. by 5ft. space. Any game effect that would affect part of the square automatically affects the creature regardless of whether or not the creature is wide enough to occupy all 5ft. of that space.
A tiny creature takes up 2.5 by 2.5 feet of space, however for most game purposes, such as spells and such, you can mostly assume that if a spell hits the 5ft. of space the creature is in, the creature happed to be standing where the spell hit.
So Small and Medium Creatures take up 5ft. x 5ft. of space.
Large creatures take up 10 ft. x 10ft. of space.
Huge Creatures take up 15ft. x 15ft. of space
Gargantuan creatures take up 20ft. x 20ft. of space.
All of this is explained in the rules and doesn't change per monster.
I'm not sure if height ever really matters in the game, if I have forgotten a time when it would feel free to let me know.
If a creature is ever say 13.5ft. by 10 ft. for game purposes you would assume the creature is 15 x 15 and a huge creature. The stat block tells you the size of the creature.
well in the NPC it says the size and we know the general size . that says say is the Area that it controle . that no hostile creature can go through it . we know that a human is like 1.5 ft wide but if they go through 2.5 wide area they are considered squeezing . I say because that area is not enough to move and attack or move efficiently .
as if why it did happen 3 times .
1) I was a bear and the DM said that a 4 ft. was too narrow for me to squeeze into . which is really not cool because a bear is not 10 ft wide .
2) there was a person in 10 ft up stares . I said that my Dire wolf would like to stand on the edge two paws on the side of the states to bite them . the DM asked how long is a dire wolf we didn't know . he made me do it with disadv .
3) dire wolf going through a 5 ft wide secret cellar .... that was tough .
its not nitpicking because of nitpicking sake .
its just would be most helpful to get all there information .
as for the "just because" reason its easy ..... +X thats it ... nobody would argue with that . now we know its a static number and does not have any correlation with Proficiency or state
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
1) No, a brown bear isn't 10 feet wide, but adult grizzly bears are on average 3.5 feet wide at the chest (larger at the shoulders obviously); kodiak bears are even bigger. So, if a human is considered squeezing through a 2.5 foot wide area, and we use your 1.5 foot wide average, that means that a 3.5 foot wide brown bear would require a space of around 5.83 feet or more to not be considered squeezed. The game actually makes it so you can squeeze into a smaller space than the bear otherwise could by saying that a large creature can squeeze into a 5 foot space and not bothering with all the math.
2) A dire wolf is a large creature, meaning it takes up a 10x10 square (or a 10x10x10 cube since we are using height as well). A creature can attack any square within its reach (5 feet in this case), so you would have been able to attack the creature just fine. Now, I'd probably agree with him on the advantage/disadvantage decision, because having the high ground in a fight gives a distinct advantage in that fight.
3) We've already established that dire wolves are large creatures and we've also established that large creatures (per the already established rules) can squeeze into a 5ft space. So, moving through the cellar simply required squeezing; so half your movement - which as a dire wolf is 50 feet (half of which is 25 feet, so only 5 feet slower than most other humanoids). I don't understand what is "tough" about that.
So, all three of these situations are ALREADY covered in the rules and having more knowledge wouldn't have actually benefited you in any way possible. It seems more likely that you and/or your DM needs a better grasp of the rules, than more information about a creature's height/length/width.
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
The game stats tell you how far your weapons can reach. You don't need to know how long a dire wolf is as it only has a reach of 5ft.
The squeezing rules use the monsters size category not its actual size.
Sounds like your Dm doesn't fully understand the rules and that is causing you problems. You don't need to know that information in the game.
The fact that NightsLastHero and I are agreeing on something should show you just how correct our argument is, because they can attest that we pretty much never agree on anything on here.
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
This actually had me laugh out loud... :p
I dont see why YOU are the ones who being so FLABBERGASTED that I would ever Would wish More information for players and DMs !
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Just a quick reminder everyone - please don't allow this discussion to become an exchange of personal insults.
Thank you. :)
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I entirely understand the desire to know how WotC designs the monsters, especially so you can learn how to design monsters for yourself. The Monster Manual is not really the best place for this though.
What we have tried to point out is that all of extra information that you want is entirely irrelevant to the game and doesn't matter. The rules don't need it.
If your DM wants to alter the rules of the Game then that's his chocie, but he needs to realize he is asking some unfair questions.
The monster manual only contains essential information in the stat block. Which is great when you need to quickly reference something and don't want a ton of irrelevant descriptive text.
Most likely this would increase page count which would lower the number of monsters so the page count wouldn't increase. I'd prefer more monsters than having information that is irrelevant to the game.
essential information is great . amazing . keep the game going quick and all .
but those who wants extra information ? do they not deserve some service and consideration also ? its not about my DM really he is been DMing for 10 years and he knows the rules . but sometimes we want realism and for stuff to make sense . for both of us . I like numbers and Data he likes realism other wants more !
so sometimes Essentials are not enough .
and again I gone through the MM and I have not seen an NPC sheet that if you added 2 lines would go over the page number ! I would have posted pics but I feel that wouldn't be cool
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
So, you either add more pages or you reduce something (whether it be images or descriptive text).
I think the best example of this would be the Blights. There are 3 different types of blights on the page. If you added just one line each (for size and weight) you'd add 3 more lines of text, which would cause the Twig and Vine blights to no longer fit on the same side of the page (while the images often go above/below the borders, the stat blocks stay within the confines of them). So, now you're going to have to put the Twig Blight and the Needle Blight together on one side and send the descriptive text to the prior page removing a portion of the art from that page or shrinking it down, which reduces the quality of the art.
All that editing required because you NEEDED to know what a needle blight weighs?
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
If your DM wants realism that does not exist in the game, then it is up to him to find a resource that provides that or to make it (Hence buy some of the older edition stuff I think it was first or second edition). D&D has never been a game about reflecting realism and most, I'd go so far as to say virtually all, players don't want to deal with that kind of realism in the game.
Further D&D is a game with rules. The Monster Manual reflects those rules, not the optional ones you want to play with. The monster manual provides statistics that allow for play of the actual written rules of the game and hence contains what is essential to play the game as written. Because page counts matter, as well as the designers time, optional things that don't add to the game (at least not for 99.99% of players) are really not going to be included. And you shouldn't expect them to be.
Based on everything you have said you wanted, there is just no way that you aren't going to increase the page count. You want Height/Weight/Length/etc. Detailed explanations for how skills, abilities, etc. were calculated, and probably more. That is certainly going to increase the page count.
And I really don't have a desire to go into the economics of why increasing the page count is bad, but it is basically you want to earn the most money you can from a book, this means you have a target sell price (Basically the price where you earn the most revenue from the book sales). The biggest cost of producing a book (especially by a company like WotC) is actually making the book. Because you know the price you must sell the book at to earn the most from it, and page count is the primary influence on how much a book costs (assuming here that someone like Chris Perkins is getting paid anyway), You basically have to keep the page count under a certain amount to make the most money you can from the book.
You can add essential information and increase the page count because it will increase the amount people are willing to pay for the book. Irrelevant information to actually playing the game is not going to increase the amount people are willing to pay.
So it is unfair to expect WotC to provide all this information that no one needs and only your group wants.
99.99% of players . thats not fair . you dont know the numbers .
it could be 90% it could be 70% you dont know . but you cant dismiss those wishes
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
It judges the overall cost/benefit of something. In this case, the benefit does not outweigh the potential cost. So, those wishes were dismissed.
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.