How do you handle the Ring of Spell Storing in regards to what action the spell is cast on? Is using the ring to cast the spell always be an action? Or will it depend on the type of spell and use the same phase as the spell indicates. For example, would a stored Misty Step be castable as Bonus Action just as the spell is? Or would a stored Shield spell be castable as a reaction?
Casting a spell from the Ring of Spell Storing would be the same as the Use Item action.
Use an Object
You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn.
In other words, that is your action for the turn, leaving you with a Bonus Action and Movement.
I think I'd have to disagree, the wording is such:
"The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell."
Because the casting time is not mentioned it would be the same as the spell e.g. Misty Step would be a bonus action, shield would be a reaction, etc.
Sure, the wording can be interpreted in that manner.
It could also be interpreted that the spell is otherwise treated as if you cast the spell because some spells require the target of Self and if you weren't the one who cast the spell then Self would be an invalid target and the spell would fail. This understanding is reached because of the previous sections of the whole sentence which states that all other aspects of the spell are based off of the original caster. This is important because you can have someone other than you cast spells into the ring.
You are using the ring, thus the Use Object Action is the appropriate timing.
Magic items aren't governed by the Use An Object action. See Activating An Item:
Activating an Item
Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use the following rules for their activation.
If an item requires an action to activate, that action isn't a function of the Use an Object action, so a feature such as the rogue's Fast Hands can't be used to activate the item.
Spells
Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components, unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration.
As i understand it magic items are excempt from the use item rule. This is clarified at page 141 of teh dungeon masters guide, since otherwise the Thief ability to use items as a bonus action would be pretty sick :)
As such I agree you activate as the action the spell usually requires. In a game i just payed in a character got a wish from an item, and we came up in a similar discussion: Woudl the 30% chance of never casting wish activate when the wish comes from an item? We ruled it did apply since the item said you could _cast_ the spell.
I'm 100% sure anything cast from a ring of spell storing will have the same casting time as the original spell. As InquisitiveCoder quotes above (P141 DMG):
Spells
Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration.
It makes sense otherwise you would be able to pull out spells like "Tiny Hut" and "Prayer of Healing" as an action which is arguably pretty game-breaking.
Now compare that to the Cronurgy Wizard Subclass 10th level feature Arcane Abeyance from Explorer's Guide to Wildermount. That's another story:
Arcane Abeyance
10th-level Chronurgy Magic feature
When you cast a spell using a spell slot of 4th level or lower, you can condense the spell's magic into a mote. The spell is frozen in time at the moment of casting and held within a grey bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost.
A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.
Once you create a bead with this feature, you can't do so again until you finish a short or long rest.
Personally I would house rule that this couldn't be used on spells with a casting time above 1 action/Bonus action/reaction but RAW you can pull out your Tiny Hut in the middle of a fight or a nice 4d8 prayer of healing for every member of your Party!
From the DMG , Magic Items section (emphasis mine):
Spells
Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the spell’s effects with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell.
A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability - perhaps you're a rogue with the Use Magic Device feature - your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply.
A bonus action spell like Misty Step in the ring uses a bonus action. A spell using an action such as Chromatic Orb, uses an action. A spell using a reaction such as Shield, uses a reaction.
What happens with a spell with a casting time of an hour? Would it take an hour when you use the ring, or would it be an action-does it take an hour to cast it into the ring so the time commitment is filled?
What happens with a spell with a casting time of an hour? Would it take an hour when you use the ring, or would it be an action-does it take an hour to cast it into the ring so the time commitment is filled?
It would take an hour to cast and store in ring. It takes the wearer an hour to cast the spell out of the ring.
Basically you cast the spell twice. Once without effect to store it, once to use it from the ring.
The point of the ring is so you can put uses of a spell into the ring during downtime or at end of day, so you can give it to another party member or cast it the next day without using spell slots for that day. It's really useful for spellcasters that "prepare" spells because it means they can store spells they don't need enough to prep every day but would like to still have access to "just in case", like feather fall.
Note there is also some argument about what happens when the familiar is killed. Does the ring go to the space, does it fall to the ground.
Not any more, the latest errata added the following (which is in the spell description on dndbeyond):
Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
Could a Warlocks Imp familiar cast a concentration spell from the ring?
It is an "ask your DM" question as to whether they allow it.
However, rules wise, it should be fine. Any creature can attune to a magic item and when attuned they can use the abilities of the item.
This isn't an ironclad argument, but there is an Adventurer's League module (DDAL05-08 Durlag's Tower) that includes a quasit who uses a Staff of Thunder and Lightning. The item requires attunement, so evidently a tiny fiend can do that, and from there it seems trivial to assume he can cast spells from an item, since he can talk and has hands.
The quasit isn't explicitly anyone's familiar (though he does work for a more powerful fiend), but if you defeat him, there's rules for making him your familiar. So...
I'd lean towards allowing it... *If* I'm not using pick-what-you-want magic item rules.
For me it depends on the overall intellectual level of the creature. A quasit has INT 7 and can speak two languages, so I'm okay with it using magic items. An ape has INT 6 and doesn't speak or understand any languages, so I'd say they can't use magic items. All the standard familiars listed in the Find Familiar spell wouldn't qualify to use magic items by this standard. Anyway, that's my suggestion.
For ring of spell storing since u CAST the spell to store it, does not that mean that the original action required is already cast? then releasing the spell ALREADY CAST and STORED would require one action?
Can you imagine the power of being able to inflict geas upon someone with an action? You cast the spell into the ring using the normal casting time. You cast the spell from the ring using the normal casting time.
For ring of spell storing since u CAST the spell to store it, does not that mean that the original action required is already cast? then releasing the spell ALREADY CAST and STORED would require one action?
Hi all,
How do you handle the Ring of Spell Storing in regards to what action the spell is cast on? Is using the ring to cast the spell always be an action? Or will it depend on the type of spell and use the same phase as the spell indicates. For example, would a stored Misty Step be castable as Bonus Action just as the spell is? Or would a stored Shield spell be castable as a reaction?
Casting a spell from the Ring of Spell Storing would be the same as the Use Item action.
In other words, that is your action for the turn, leaving you with a Bonus Action and Movement.
I think I'd have to disagree, the wording is such:
"The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell."
Because the casting time is not mentioned it would be the same as the spell e.g. Misty Step would be a bonus action, shield would be a reaction, etc.
Sure, the wording can be interpreted in that manner.
It could also be interpreted that the spell is otherwise treated as if you cast the spell because some spells require the target of Self and if you weren't the one who cast the spell then Self would be an invalid target and the spell would fail. This understanding is reached because of the previous sections of the whole sentence which states that all other aspects of the spell are based off of the original caster. This is important because you can have someone other than you cast spells into the ring.
You are using the ring, thus the Use Object Action is the appropriate timing.
Magic items aren't governed by the Use An Object action. See Activating An Item:
As i understand it magic items are excempt from the use item rule. This is clarified at page 141 of teh dungeon masters guide, since otherwise the Thief ability to use items as a bonus action would be pretty sick :)
https://rpg.stackexchange.com/questions/72270/what-items-can-a-thief-use-as-a-bonus-action-with-his-fast-hands
As such I agree you activate as the action the spell usually requires. In a game i just payed in a character got a wish from an item, and we came up in a similar discussion: Woudl the 30% chance of never casting wish activate when the wish comes from an item? We ruled it did apply since the item said you could _cast_ the spell.
I'm 100% sure anything cast from a ring of spell storing will have the same casting time as the original spell. As InquisitiveCoder quotes above (P141 DMG):
Spells
Some magic items allow the user to cast a spell from the item. The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration.
It makes sense otherwise you would be able to pull out spells like "Tiny Hut" and "Prayer of Healing" as an action which is arguably pretty game-breaking.
Now compare that to the Cronurgy Wizard Subclass 10th level feature Arcane Abeyance from Explorer's Guide to Wildermount. That's another story:
Arcane Abeyance
10th-level Chronurgy Magic feature
When you cast a spell using a spell slot of 4th level or lower, you can condense the spell's magic into a mote. The spell is frozen in time at the moment of casting and held within a grey bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost.
A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.
Once you create a bead with this feature, you can't do so again until you finish a short or long rest.
Personally I would house rule that this couldn't be used on spells with a casting time above 1 action/Bonus action/reaction but RAW you can pull out your Tiny Hut in the middle of a fight or a nice 4d8 prayer of healing for every member of your Party!
From the DMG , Magic Items section (emphasis mine):
A bonus action spell like Misty Step in the ring uses a bonus action. A spell using an action such as Chromatic Orb, uses an action. A spell using a reaction such as Shield, uses a reaction.
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What happens with a spell with a casting time of an hour? Would it take an hour when you use the ring, or would it be an action-does it take an hour to cast it into the ring so the time commitment is filled?
It would take an hour to cast and store in ring. It takes the wearer an hour to cast the spell out of the ring.
Basically you cast the spell twice. Once without effect to store it, once to use it from the ring.
The point of the ring is so you can put uses of a spell into the ring during downtime or at end of day, so you can give it to another party member or cast it the next day without using spell slots for that day. It's really useful for spellcasters that "prepare" spells because it means they can store spells they don't need enough to prep every day but would like to still have access to "just in case", like feather fall.
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Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
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Thanks a ton!
Could a Warlocks Imp familiar cast a concentration spell from the ring?
It is an "ask your DM" question as to whether they allow it.
However, rules wise, it should be fine. Any creature can attune to a magic item and when attuned they can use the abilities of the item.
Note there is also some argument about what happens when the familiar is killed. Does the ring go to the space, does it fall to the ground.
Not any more, the latest errata added the following (which is in the spell description on dndbeyond):
This isn't an ironclad argument, but there is an Adventurer's League module (DDAL05-08 Durlag's Tower) that includes a quasit who uses a Staff of Thunder and Lightning. The item requires attunement, so evidently a tiny fiend can do that, and from there it seems trivial to assume he can cast spells from an item, since he can talk and has hands.
The quasit isn't explicitly anyone's familiar (though he does work for a more powerful fiend), but if you defeat him, there's rules for making him your familiar. So...
I'd lean towards allowing it... *If* I'm not using pick-what-you-want magic item rules.
For me it depends on the overall intellectual level of the creature. A quasit has INT 7 and can speak two languages, so I'm okay with it using magic items. An ape has INT 6 and doesn't speak or understand any languages, so I'd say they can't use magic items. All the standard familiars listed in the Find Familiar spell wouldn't qualify to use magic items by this standard. Anyway, that's my suggestion.
For ring of spell storing since u CAST the spell to store it, does not that mean that the original action required is already cast? then releasing the spell ALREADY CAST and STORED would require one action?
Can you imagine the power of being able to inflict geas upon someone with an action? You cast the spell into the ring using the normal casting time. You cast the spell from the ring using the normal casting time.
"Not all those who wander are lost"
Nope.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond