I can only find a passive perception penalty for fast pace and the ability to use stealth for slow pace. However I could swear some time back I saw somewhere in all the books something about a limit to maintaining fast pace. Logically taking a fast pace for 8 hours a day for many days will wear out the characters or mounts that are maintaining the pace faster than a normal pace. Any insight on this? Thanks.
The travel pace rules assume the characters travel for 8 hours a day. Exhaustion starts to set in if they push beyond 8 hours. It doesn't specify that your pace has an effect on that. Remember, that a day is 24 hours. So you have 8 hours of travel, 8 hours of long rest, and 8 hours of other activity including short rests.
Forced March. The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of [Tooltip Not Found].
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of [Tooltip Not Found].
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I had thought i read something about like horses after so many days having some sort of exhaustion. As my believed encounter happened months ago when looking up travel pace to see how far one can travel per day I failed to consider writing down the elusive one sentence I had thought I read to which I hoped someone could confirm. It's going to gnaw at me now until I can jog that memory. Is it possible it's in one of the sources outside the PHB and DMG or even an adventure module? I do remember looking at a lot of search results before finding the per hour travel pace and the quoted rule for pushing longer in hours.
Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas.
Yes that is what i was trying to find. For some reason i had thought it was talking about time at fast pace from the pace table. But this does help. As I'm sure there will be times where the players will want to push faster. Thanks.
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I can only find a passive perception penalty for fast pace and the ability to use stealth for slow pace. However I could swear some time back I saw somewhere in all the books something about a limit to maintaining fast pace. Logically taking a fast pace for 8 hours a day for many days will wear out the characters or mounts that are maintaining the pace faster than a normal pace. Any insight on this? Thanks.
The travel pace rules assume the characters travel for 8 hours a day. Exhaustion starts to set in if they push beyond 8 hours. It doesn't specify that your pace has an effect on that. Remember, that a day is 24 hours. So you have 8 hours of travel, 8 hours of long rest, and 8 hours of other activity including short rests.
https://www.dndbeyond.com/sources/phb/adventuring#TravelPace
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I had thought i read something about like horses after so many days having some sort of exhaustion. As my believed encounter happened months ago when looking up travel pace to see how far one can travel per day I failed to consider writing down the elusive one sentence I had thought I read to which I hoped someone could confirm. It's going to gnaw at me now until I can jog that memory. Is it possible it's in one of the sources outside the PHB and DMG or even an adventure module? I do remember looking at a lot of search results before finding the per hour travel pace and the quoted rule for pushing longer in hours.
You might be thinking of this part:
Yes that is what i was trying to find. For some reason i had thought it was talking about time at fast pace from the pace table. But this does help. As I'm sure there will be times where the players will want to push faster. Thanks.