If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
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[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
Geas doesn't turn the target into a helpless thrall.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
That's certainly... an interpretation, but Legendary Resistance says that if the beastie "fails a saving throw, it can choose to succeed instead." Silvery Barbs doesn't make the creature make a new saving throw, it just modifies the die roll. The result of the die roll is irrelevant, as the legendary resistance usage says that the save has succeeded.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
Using legendary resistance is always an optional effect - even if silvery barbs can make an LR fail, that would not coerce the target into burning a second LR.
But also, if a creature with LRs needs to roll a 10 to pass a save and rolls a 5 (so it uses LR to pass), then Silvery Barbs makes it roll a 7, your DM is fairly clearly cheating if they rule the 5 passed due to LR use but the 7 doesn't, as the spell has the creature keep the 5.
Legendary resistances ignore reroll effects like Silvery Barbs. LR causes the creature to succeed regardless of the roll. Changing the value of the roll has no effect. This is RAW.
At best, it might be able to turn a natural success into a failure, thus forcing out one LR. Though I would also argue most level 20 BBEGs should usually have some pretty high wisdom saves.
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17th level bard + 3rd level sorcerer
If you can hide for a minute then have the party buff you while you 9th level subtle (or heightened for more effectiveness) geas the BBEG and then walk out in front of them and do whatever you want, steal the dragon's hoard, slay the vampire, etc. They can't attack you so it doesn't matter.
The foolowing is IF everyone always fails the wis save
You won D&D with this spell that you can cast everyday once a day turning the most powerful thing that fails your wisdom save into a helpless thrall when you try to do something.
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
You've skipped a crucial step, which is that you need to first drain legendary creatures of their legendary resistances, otherwise they're absolutely going to choose to automatically succeed.
That said, if your DM allows the utterly broken silvery barbs then you can force them to drain two at once so you can eliminate these a lot faster; but I don't play with any groups that allow this, we use a more balanced version instead because the vanilla spell is broken as hell for a 1st-level reaction.
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
You can't use silvery barbs to force a creature to burn 2 legendary resistances.
Geas doesn't turn the target into a helpless thrall.
Yes you can; if the creature fails the initial save it can use legendary resistance to succeed instead, at which point you cast silvery barbs to force it to roll the save again, meaning it will need to burn another legendary resistance if it fails a second time.
While there's some wiggle room for the DM to rule differently (i.e- re-roll only affects the dice roll, but resistance already determined outcome, but that doesn't fit with the normal way we apply order of effect in the rules, it's entirely a DM call). It's one of the many reasons that silvery barbs is such a broken spell and should never have been released as-is (and should never be used as-is under any circumstances by anyone ever).
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
That's certainly... an interpretation, but Legendary Resistance says that if the beastie "fails a saving throw, it can choose to succeed instead." Silvery Barbs doesn't make the creature make a new saving throw, it just modifies the die roll. The result of the die roll is irrelevant, as the legendary resistance usage says that the save has succeeded.
Using legendary resistance is always an optional effect - even if silvery barbs can make an LR fail, that would not coerce the target into burning a second LR.
But also, if a creature with LRs needs to roll a 10 to pass a save and rolls a 5 (so it uses LR to pass), then Silvery Barbs makes it roll a 7, your DM is fairly clearly cheating if they rule the 5 passed due to LR use but the 7 doesn't, as the spell has the creature keep the 5.
Legendary resistances ignore reroll effects like Silvery Barbs. LR causes the creature to succeed regardless of the roll. Changing the value of the roll has no effect. This is RAW.
At best, it might be able to turn a natural success into a failure, thus forcing out one LR. Though I would also argue most level 20 BBEGs should usually have some pretty high wisdom saves.