Hello there fellow adventurers, I was looking through the spell lists and while reading through the spell "Geas" I thought about it in a way I never had before. The wording of the spell is that the creature "must succeed on a wisdom saving throw or become charmed by you for the duration (30days)." The description then goes on to say that while charmed the creature will take 5d10 psychic damage for disobeying whatever command you issue it, however, it can only take this damage once per day.
Here is my question. Based on this wording wouldn't this mean that the target in under the "charmed" condition AND they must obey the command or take 5d10? I always had thought that the spell was implying that the charm effect was that they had to obey the command. However, the wording is ambiguous and could be taken to mean the target is now charmed by the caster AND must obey a specific command or face deadly consequences.
If the target is both charmed by the caster and must obey a command they issue, then it seems to me that Geas is the strongest 5th level spell in the game hands down. It would be a SINGLE wisdom save or be charmed for 30 days with no repeated saves at all. A level 9 spellcaster could wipe away any villain who fails a wisdom save by charming them (thereby making it impossible for the villain to attack the caster as they see them as friendly, and giving the caster advantage on social interactions with the villain) for a month and giving any number of other possible commands.
Am I reading this wrong? Is there something that I missed along the way? Thanks for the help!
No, I think it's right, it's the charmed condition AND obeying the command.
But one thing you're missing is the casting time. Geas takes one MINUTE to cast. Not one action. So it's not really usable in combat, unless someone protects the wizard for 10 rounds while the wizard casts geas.
In combat, if the villain hears the wizard start to cast geas (it's a verbal spell), the enemy's got 10 rounds to either disrupt the wizard's concentration or run away and get out of range, all the while while the party is fighting without the wizard. Usually, after 10 rounds, either the villain's dead or the party is, so that's not too useful.
Yeah you are right, I did miss that. I guess that makes it a little better but I still feel like that strong of an effect is a bit much for a 5th level spell. Thanks for pointing that out though, I definitely missed that.
It's pretty strong, but it basically either takes a target who's already restrained, or one that's willing to sit still and listen to your spell. In both cases it's someone you weren't actively fighting anyway.
If you've got the drop on someone and a minute to cast this on them without them noticing (despite its verbal component), Geas will certainly take them out of the action, it's definitely a win-the-fight-before-it-starts kind of spell. But, IMO that's not too unusual - dominate person, or, heck, polymorph can all win a fight against a single opponent with just one spell. So as a save-or-die button it's just kind of slow and not unusually powerful. There's plenty of save-or-suck spells out there.
If you want to force someone to do your bidding for a long time, though, though, Geas is certainly the way to do it!
But if the person was friendly before and didn't attack you while you were casting it, they may well not be friendly if you involuntarily place them under as spell like this! (Note - charmed condition doesn't say they regard you as friendly, just that they can't attack you and you get advantage on social checks.) So even though they might do your bidding exactly as much as needed to not take 5d10 psychic damage, doesn't mean they won't find was to either undermine you - attacking your allies, interpreting the command in the most literal way possible and doing the exact minimum they can get away with, or heck, just finding a way of surviving 5d10 damage daily instead of obeying you.
And when those 30 days are up... maybe they become a recurring villain with a personal grudge against the party!
Couldn't you multi-class with Sorcerer and use Subtle Spell to make casting Geas inconspicuous? That seems like it would be the best way to get 30 days (or until expiration) fealty from a foe.
Couldn't you multi-class with Sorcerer and use Subtle Spell to make casting Geas inconspicuous? That seems like it would be the best way to get 30 days (or until expiration) fealty from a foe.
I absolutely love that idea and it's an amazing use of Subtle Spell.
I will definitely have an evil spellcaster use that on my players, and when they complain, I will definitely blame you ;)
[EDIT] Although a Subtle Geas means you have to multiclass, so 3 level of sorcerer, and 9 level of Bard/Cleric/Druid or Wizard to gain access to the spell. Probably bard for the Charisma synergy. But at least, you'll be able to heighten it to 7th level for a full year efficiency with just one more level.
Knowledge is a two-edged sword, right? Just as I enjoy using flexible cantrips and spells as a player, I would expect my DM to occasionally use them on me.
"it can only take this damage once per day." means that it is a charm that can be ignored as long as you are willing to take 5d10 damage once. Not really that OP.
"it can only take this damage once per day." means that it is a charm that can be ignored as long as you are willing to take 5d10 damage once. Not really that OP.
I mean, yes, but you're still charmed, and should play it as such.
The DM should also build this up to push the character towards completing the Geas, otherwise the spell indeed does nothing except waste a few of the cleric's spell each day.
Geas is a great spell to attach to a magical trap in a dungeon. The person who activates the trap is hit with the spell and then has to spend the next 30 days balancing the goals of the party with the instructions that are too painful not to follow.
"it can only take this damage once per day." means that it is a charm that can be ignored as long as you are willing to take 5d10 damage once. Not really that OP.
I mean, yes, but you're still charmed, and should play it as such.
The DM should also build this up to push the character towards completing the Geas, otherwise the spell indeed does nothing except waste a few of the cleric's spell each day.
Charmed A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.
This is not some remote control that forces a character to do anything. Being charmed does not require you to work against your own interests beyond not being able to harm the creature that has charmed you. The Charmed Condition doesn't even make you friendly with the one that charmed you. Even if you believed that the creature was your best friend in the whole world, you would not just do things because they asked you to do it. It would have to be reasonable to you.
On a low level creature that would die from 5d10 damage, this spell is very powerful and would likely be very persuasive, just not so much to a battle hardened adventure that takes 8d6 fireball damage on a regular basis.
This is where having a high Charisma for Deception and Persuasion checks come in. Geas can be a great spell for a variety of powerful NPC villains and anti-heroes: rakshasas, vampires, old dragons, etc.
Definitely not remote Control BUT there *is* the command component of Geas, so if that command is to do something that might take the full 30 days, you sort of *are* controlling the victim remotely, right?
Let’s say you’re planning to use this on an NPC, how much of the conditions would be known to the target? Would they necessarily know they can only take damage once per day? If they failed the save, do they understand you’re commanding them or is it a suggestion you make they follow willingly? I have many questions!
"it can only take this damage once per day." means that it is a charm that can be ignored as long as you are willing to take 5d10 damage once. Not really that OP.
I mean, yes, but you're still charmed, and should play it as such.
The DM should also build this up to push the character towards completing the Geas, otherwise the spell indeed does nothing except waste a few of the cleric's spell each day.
If the victim has a cleric ally then surely they would cast remover curse or greater restoration (worst case scenario the next day if they didn't have it prepared).
Personally I have always thought it a very niche spell, though very powerful within that niche. Something like the BBEG sneaks into the palace at night goes to the kings bedroom, casts silence while they tie him up, cast Geas and command him to all his amies power to destroy an neighbouring kingdom and if questioned convince eveyone it is essential for the countires safety and not to mention the BBEG's involvement. Once he is charmed untie him and leave.
I've personally used Geas in a characters backstory as a part of a brainwashing thing. The Geas was more of an insurance plan from the people who were actually brainwashing people so that if they broke out of it they would be punished. When used in conjunction with some other high level enchantment spells like 9th level Modify Memory, you can have a brain washed servant (if your dm allows it, the lingering effects of modify memory is not really clarified)
the problem is that you are taking the charm condition as is, which its not ! the charm condition is one of those conditions who changes depending on the wording of the said spell or ability. exemple of a charmed player by a succubus and the succubus ask the player to hurt her because she likes it. that player would do it and the charm condition wouldn'T stop the player from doing it. because it is written in the succubus ability that the charm condition do not work the same. the ability describes what the charm condition does.
so the same applies to the geas spell... yes the creature is charmed, no it wouldn't be under the same charmed condition as the geas spell changes the charm condition as written. telling you the creature has to do what you ask or take 5d10, that said what would be the command you'd give the creature ? now if the creature is intelligent, the charm will end really fast, it won't last 30 days. because once the geas is completed, the charmed condition ends.
let's take the same approach... you geas a villain and ask him to help the village down the road until their economy is better. this seems like a great thing, but in reality the villain will finish the geas way before the 30 days are over. the villain will go to the village down the road, give 50gold to a merchant and the geas would be solved already. he then would just kill the man and get back his 50 gold.
you guys seems to make it like geas is a dominate spell... exemple of a true villain action... i geas the villain, command him to obey my every rules for the next 30 days. round one, my turn, i tell him never to hurt me. round two, he cast petrification on me ! i'm in stone form now, never hurted me... never has to obey me ever again either. will never get the psychic damage, cause i'm not giving him order. problem solved !
again, geas is not a domination spell... it doesn't stop the person from thinking on its own, it doesn't remove agency from the villain. and it changes the charmed condition to something that doesn'T require the villain to hurt you. he just can. now the 5d10 psychic damage is something most villain can actually live with. not to mention a simple level 2 spell called remove curse simply lifts it. a level 3 priest or wizard can cast it to him. you think the villains don't have the necesasry to remove a curse that is real easy to deal with.
geas is a spell you want to use on lower level people, who will be afraid of dieing, not the bbeg who will ignore it or remove it in a heartbeat. i see the spell more as a higher casted suggestion spell.
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Paladin I agree that the person can try to think a way around the command in order to fulfil it but still get what they want, the caster knows this so will try to word it in a way that can not be got around.
I hadn't thought how few 5d10 hit points are so yes it is mostly of use on characters with very few hit points, the king in my example could fit the bill if he is a stay at home and lead the nation type rather than a lead the army in battle type.
I do not agree that the text describes the charmed condition, the spell says you are charmed and the charmed conditions is clearly described ibn the rules. My interpretation is that any other test is in addition to the charmed condition.
From the succubus monster stat block. look at the underline section which overwrites the charmed condition.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
it has the same charmed condition, but overwrites it by adding tons of content to it.
heres geas...
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.
again, the charmed condition is overwritten as the spell describes the actual effect of the charmed condition. that said, even if the creature was exactly as the charmed condition is... does that mean it would suddently forget that you are rivals, that you ar enemies. that you are literally the reason his plans do not work ? the charm condition never overwrites ones past or semblance of present. nor does it remove free will.
heres your charmed condition...
Charmed
A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
The charmer has advantage on any ability check to interact socially with the creature.
i don't see anything in that , that would force the bbeg to ever listen to you, or to ever do things that it normally wouldn't do. now word that sentence right, remember, you cannot make a full blown pact with geas, its one command. thats like suggestion about 1 or 2 sentences. not a multi lined inter nested command block with if loops and all. you are not overwriting the creatures mind with your own code here. you are only giving it a purpose. literally the way you phrase it will be what it will try to do, as IT understood it. i can guarantee you, your players will learn how easy it is to screw a perfectly good plan because of a single word missplaced. and they will missplace their words a lot.
now if your DM or if your Players are happy with the result and you are happy to let them have it, then all the more fun at the table.
people also have to remember that charming someone, doesn't make them complete fools. charm person on a king wouldn't make this king suicide his country against a foreign nation just because you asked him politely, even if you are a trusted friend.
for the last reference i'm gonna show you something most people did not even know existed in the books...
3. Charisma Check
When the adventurers get to the point of their request, demand, or suggestion — or if you decide the conversation has run its course — call for a Charisma check. Any character who has actively participated in the conversation can make the check. Depending on how the adventurers handled the conversation, the Persuasion, Deception, or Intimidation skill might apply to the check. The creature’s current attitude determines the DC required to achieve a specific reaction, as shown in the Conversation Reaction table.
Conversation Reaction
DC
Friendly Creature’s Reaction
0
The creature does as asked without taking risks or making sacrifices.
10
The creature accepts a minor risk or sacrifice to do as asked.
20
The creature accepts a significant risk or sacrifice to do as asked.
DC
Indifferent Creature’s Reaction
0
The creature offers no help but does no harm.
10
The creature does as asked as long as no risks or sacrifices are involved.
20
The creature accepts a minor risk or sacrifice to do as asked.
DC
Hostile Creature’s Reaction
0
The creature opposes the adventurers’ actions and might take risks to do so.
10
The creature offers no help but does no harm.
20
The creature does as asked as long as no risks or sacrifices are involved.
This is the NPC reaction table, the charmed condition puts you at the very first one, eager to help. still you have to convince him against his morals. i'm also using that on my players because it really helps understand what the charmed condition does. the king exemple, in this very case would still need to be persuaded to attack the foreign country and that would still required a 20 in persuasion. because he's the one taking a huge risk there. even if it did come from a friend.
so whe you place your geas, remember all this and you understand quite fast how geas is strong, but not overpowered ! placing that on your players is also very fun !
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Geas is a great spell to attach to a magical trap in a dungeon. The person who activates the trap is hit with the spell and then has to spend the next 30 days balancing the goals of the party with the instructions that are too painful not to follow.
i had a bank vault having a suggestion set up trap on a door vault. when one player touched the door vault, the triggered trap set off a suggestion telling the player to "go to the nearby sherif and tell him three times, i'm robbing the bank !" useless to say that the players were laughing so hard when one of the player triggered it and then ran out the bank to tell the sherif he was robbing the bank.
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Hello there fellow adventurers, I was looking through the spell lists and while reading through the spell "Geas" I thought about it in a way I never had before. The wording of the spell is that the creature "must succeed on a wisdom saving throw or become charmed by you for the duration (30days)." The description then goes on to say that while charmed the creature will take 5d10 psychic damage for disobeying whatever command you issue it, however, it can only take this damage once per day.
Here is my question. Based on this wording wouldn't this mean that the target in under the "charmed" condition AND they must obey the command or take 5d10? I always had thought that the spell was implying that the charm effect was that they had to obey the command. However, the wording is ambiguous and could be taken to mean the target is now charmed by the caster AND must obey a specific command or face deadly consequences.
If the target is both charmed by the caster and must obey a command they issue, then it seems to me that Geas is the strongest 5th level spell in the game hands down. It would be a SINGLE wisdom save or be charmed for 30 days with no repeated saves at all. A level 9 spellcaster could wipe away any villain who fails a wisdom save by charming them (thereby making it impossible for the villain to attack the caster as they see them as friendly, and giving the caster advantage on social interactions with the villain) for a month and giving any number of other possible commands.
Am I reading this wrong? Is there something that I missed along the way? Thanks for the help!
No, I think it's right, it's the charmed condition AND obeying the command.
But one thing you're missing is the casting time. Geas takes one MINUTE to cast. Not one action. So it's not really usable in combat, unless someone protects the wizard for 10 rounds while the wizard casts geas.
In combat, if the villain hears the wizard start to cast geas (it's a verbal spell), the enemy's got 10 rounds to either disrupt the wizard's concentration or run away and get out of range, all the while while the party is fighting without the wizard. Usually, after 10 rounds, either the villain's dead or the party is, so that's not too useful.
Yeah you are right, I did miss that. I guess that makes it a little better but I still feel like that strong of an effect is a bit much for a 5th level spell. Thanks for pointing that out though, I definitely missed that.
It's pretty strong, but it basically either takes a target who's already restrained, or one that's willing to sit still and listen to your spell. In both cases it's someone you weren't actively fighting anyway.
If you've got the drop on someone and a minute to cast this on them without them noticing (despite its verbal component), Geas will certainly take them out of the action, it's definitely a win-the-fight-before-it-starts kind of spell. But, IMO that's not too unusual - dominate person, or, heck, polymorph can all win a fight against a single opponent with just one spell. So as a save-or-die button it's just kind of slow and not unusually powerful. There's plenty of save-or-suck spells out there.
If you want to force someone to do your bidding for a long time, though, though, Geas is certainly the way to do it!
But if the person was friendly before and didn't attack you while you were casting it, they may well not be friendly if you involuntarily place them under as spell like this! (Note - charmed condition doesn't say they regard you as friendly, just that they can't attack you and you get advantage on social checks.) So even though they might do your bidding exactly as much as needed to not take 5d10 psychic damage, doesn't mean they won't find was to either undermine you - attacking your allies, interpreting the command in the most literal way possible and doing the exact minimum they can get away with, or heck, just finding a way of surviving 5d10 damage daily instead of obeying you.
And when those 30 days are up... maybe they become a recurring villain with a personal grudge against the party!
Couldn't you multi-class with Sorcerer and use Subtle Spell to make casting Geas inconspicuous? That seems like it would be the best way to get 30 days (or until expiration) fealty from a foe.
I absolutely love that idea and it's an amazing use of Subtle Spell.
I will definitely have an evil spellcaster use that on my players, and when they complain, I will definitely blame you ;)
[EDIT] Although a Subtle Geas means you have to multiclass, so 3 level of sorcerer, and 9 level of Bard/Cleric/Druid or Wizard to gain access to the spell. Probably bard for the Charisma synergy. But at least, you'll be able to heighten it to 7th level for a full year efficiency with just one more level.
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Knowledge is a two-edged sword, right? Just as I enjoy using flexible cantrips and spells as a player, I would expect my DM to occasionally use them on me.
"it can only take this damage once per day." means that it is a charm that can be ignored as long as you are willing to take 5d10 damage once. Not really that OP.
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I mean, yes, but you're still charmed, and should play it as such.
The DM should also build this up to push the character towards completing the Geas, otherwise the spell indeed does nothing except waste a few of the cleric's spell each day.
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Geas is a great spell to attach to a magical trap in a dungeon. The person who activates the trap is hit with the spell and then has to spend the next 30 days balancing the goals of the party with the instructions that are too painful not to follow.
"Not all those who wander are lost"
Charmed A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.
This is not some remote control that forces a character to do anything. Being charmed does not require you to work against your own interests beyond not being able to harm the creature that has charmed you. The Charmed Condition doesn't even make you friendly with the one that charmed you. Even if you believed that the creature was your best friend in the whole world, you would not just do things because they asked you to do it. It would have to be reasonable to you.
On a low level creature that would die from 5d10 damage, this spell is very powerful and would likely be very persuasive, just not so much to a battle hardened adventure that takes 8d6 fireball damage on a regular basis.
She/Her College Student Player and Dungeon Master
This is where having a high Charisma for Deception and Persuasion checks come in. Geas can be a great spell for a variety of powerful NPC villains and anti-heroes: rakshasas, vampires, old dragons, etc.
Definitely not remote Control BUT there *is* the command component of Geas, so if that command is to do something that might take the full 30 days, you sort of *are* controlling the victim remotely, right?
Let’s say you’re planning to use this on an NPC, how much of the conditions would be known to the target? Would they necessarily know they can only take damage once per day? If they failed the save, do they understand you’re commanding them or is it a suggestion you make they follow willingly? I have many questions!
If the victim has a cleric ally then surely they would cast remover curse or greater restoration (worst case scenario the next day if they didn't have it prepared).
Personally I have always thought it a very niche spell, though very powerful within that niche. Something like the BBEG sneaks into the palace at night goes to the kings bedroom, casts silence while they tie him up, cast Geas and command him to all his amies power to destroy an neighbouring kingdom and if questioned convince eveyone it is essential for the countires safety and not to mention the BBEG's involvement. Once he is charmed untie him and leave.
I've personally used Geas in a characters backstory as a part of a brainwashing thing. The Geas was more of an insurance plan from the people who were actually brainwashing people so that if they broke out of it they would be punished. When used in conjunction with some other high level enchantment spells like 9th level Modify Memory, you can have a brain washed servant (if your dm allows it, the lingering effects of modify memory is not really clarified)
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
the problem is that you are taking the charm condition as is, which its not !
the charm condition is one of those conditions who changes depending on the wording of the said spell or ability.
exemple of a charmed player by a succubus and the succubus ask the player to hurt her because she likes it. that player would do it and the charm condition wouldn'T stop the player from doing it. because it is written in the succubus ability that the charm condition do not work the same. the ability describes what the charm condition does.
so the same applies to the geas spell... yes the creature is charmed, no it wouldn't be under the same charmed condition as the geas spell changes the charm condition as written. telling you the creature has to do what you ask or take 5d10, that said what would be the command you'd give the creature ? now if the creature is intelligent, the charm will end really fast, it won't last 30 days. because once the geas is completed, the charmed condition ends.
let's take the same approach...
you geas a villain and ask him to help the village down the road until their economy is better.
this seems like a great thing, but in reality the villain will finish the geas way before the 30 days are over.
the villain will go to the village down the road, give 50gold to a merchant and the geas would be solved already. he then would just kill the man and get back his 50 gold.
you guys seems to make it like geas is a dominate spell...
exemple of a true villain action...
i geas the villain, command him to obey my every rules for the next 30 days.
round one, my turn, i tell him never to hurt me.
round two, he cast petrification on me ! i'm in stone form now, never hurted me... never has to obey me ever again either.
will never get the psychic damage, cause i'm not giving him order. problem solved !
again, geas is not a domination spell...
it doesn't stop the person from thinking on its own, it doesn't remove agency from the villain.
and it changes the charmed condition to something that doesn'T require the villain to hurt you. he just can.
now the 5d10 psychic damage is something most villain can actually live with. not to mention a simple level 2 spell called remove curse simply lifts it.
a level 3 priest or wizard can cast it to him. you think the villains don't have the necesasry to remove a curse that is real easy to deal with.
geas is a spell you want to use on lower level people, who will be afraid of dieing, not the bbeg who will ignore it or remove it in a heartbeat.
i see the spell more as a higher casted suggestion spell.
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Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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--> One Shot Adventure - House of Artwood (DM) (Completed)
Paladin I agree that the person can try to think a way around the command in order to fulfil it but still get what they want, the caster knows this so will try to word it in a way that can not be got around.
I hadn't thought how few 5d10 hit points are so yes it is mostly of use on characters with very few hit points, the king in my example could fit the bill if he is a stay at home and lead the nation type rather than a lead the army in battle type.
I do not agree that the text describes the charmed condition, the spell says you are charmed and the charmed conditions is clearly described ibn the rules. My interpretation is that any other test is in addition to the charmed condition.
From the succubus monster stat block. look at the underline section which overwrites the charmed condition.
it has the same charmed condition, but overwrites it by adding tons of content to it.
heres geas...
again, the charmed condition is overwritten as the spell describes the actual effect of the charmed condition.
that said, even if the creature was exactly as the charmed condition is... does that mean it would suddently forget that you are rivals, that you ar enemies. that you are literally the reason his plans do not work ? the charm condition never overwrites ones past or semblance of present. nor does it remove free will.
heres your charmed condition...
i don't see anything in that , that would force the bbeg to ever listen to you, or to ever do things that it normally wouldn't do.
now word that sentence right, remember, you cannot make a full blown pact with geas, its one command. thats like suggestion about 1 or 2 sentences. not a multi lined inter nested command block with if loops and all. you are not overwriting the creatures mind with your own code here. you are only giving it a purpose. literally the way you phrase it will be what it will try to do, as IT understood it. i can guarantee you, your players will learn how easy it is to screw a perfectly good plan because of a single word missplaced. and they will missplace their words a lot.
now if your DM or if your Players are happy with the result and you are happy to let them have it, then all the more fun at the table.
people also have to remember that charming someone, doesn't make them complete fools.
charm person on a king wouldn't make this king suicide his country against a foreign nation just because you asked him politely, even if you are a trusted friend.
for the last reference i'm gonna show you something most people did not even know existed in the books...
This is the NPC reaction table, the charmed condition puts you at the very first one, eager to help. still you have to convince him against his morals.
i'm also using that on my players because it really helps understand what the charmed condition does. the king exemple, in this very case would still need to be persuaded to attack the foreign country and that would still required a 20 in persuasion. because he's the one taking a huge risk there. even if it did come from a friend.
so whe you place your geas, remember all this and you understand quite fast how geas is strong, but not overpowered ! placing that on your players is also very fun !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
i had a bank vault having a suggestion set up trap on a door vault.
when one player touched the door vault, the triggered trap set off a suggestion telling the player to "go to the nearby sherif and tell him three times, i'm robbing the bank !" useless to say that the players were laughing so hard when one of the player triggered it and then ran out the bank to tell the sherif he was robbing the bank.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)