Yes. It doesn't require the creatures you designate to already be in the effect and there is no limit. Whether they start in it or walk into it later - the creatures auto save and take no damage. Only requirement is the spell must be evocation, which Sickening Radiance is.
Jeremy Crawford has tweeted about this. He says that Sculpt Spells was meant to apply on the turn the spell was cast, and not on subsequent turns. But he also says, the rules as written say that Sculpt Spells applies to all saving throws. I agree that there is nothing in the PHB description of Sculpt Spells that says it only applies on the first turn of saving throws. Still, I'd love to see a definitive rule appear in errata or something about sustained areas of effects and sculpt spells.
It says, "you can create pockets of relative safety within the effects of your evocation spells", so would this not infer that there is a safe 'spot' that would remain safe until they move out and through another area, if the spell is longer than instantaneous?
For the few Evocation spells that require concentration this is an issue. But I'd rule that the caster's active concentration on the spell can make those safe spaces move with its ally.
Yes. It doesn't require the creatures you designate to already be in the effect and there is no limit. Whether they start in it or walk into it later - the creatures auto save and take no damage. Only requirement is the spell must be evocation, which Sickening Radiance is.
I don't believe this is true. As follows ... "When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level." Affects implies they're in the area of effect, so...
Personally I don't like having to deal with adjudicating stuff like this because the powers that be didn't think this stuff through or did a poor job of wording things. I'd likely let it fly as is the first round because it should, and then leave it to chance and run with a single check of some kind, if the wizards meets or beats it, it rolls on, if not, and the players selected stay in their specific spots, all is also good, but if they go invis, start running in and out, or such and the roll was failed, it might get dicey. Probably still let them make their saves, just not sure if they'd be wholly immune.
The distinction of "affects other creatures" is to limit type of spell to one that is designed to affect other creatures rather than one that targets objects or yourself.
The distinction of "affects other creatures" is to limit type of spell to one that is designed to affect other creatures rather than one that targets objects or yourself.
True, but the way it's phrased, the creatures selected for the sculpting must be among those that you can see that are affected by the spell. Since they must be selected when the spell is cast, they must be affected by the initial casting (and you have to be able to see them when it's cast).
Yes. It doesn't require the creatures you designate to already be in the effect and there is no limit. Whether they start in it or walk into it later - the creatures auto save and take no damage. Only requirement is the spell must be evocation, which Sickening Radiance is.
I don't believe this is true. As follows ... "When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level." Affects implies they're in the area of effect….
I agree. The chosen creatures must be “a number of them,” them meaning “creatures that you can see” that are affected by the spell. “Them” being the operative word there.
If an Evocation Wizard casts Sickening Radiance, can you name allies to walk freely through it with sculpt spell?
R.A.W say it doesn't make an open space for the ally to stand, it says it makes them auto save while they would be otherwise affected...
Just curious,
Saangreal_ashaman
Yes. It doesn't require the creatures you designate to already be in the effect and there is no limit. Whether they start in it or walk into it later - the creatures auto save and take no damage. Only requirement is the spell must be evocation, which Sickening Radiance is.
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Jeremy Crawford has tweeted about this. He says that Sculpt Spells was meant to apply on the turn the spell was cast, and not on subsequent turns. But he also says, the rules as written say that Sculpt Spells applies to all saving throws. I agree that there is nothing in the PHB description of Sculpt Spells that says it only applies on the first turn of saving throws. Still, I'd love to see a definitive rule appear in errata or something about sustained areas of effects and sculpt spells.
https://www.sageadvice.eu/2017/07/14/evocation-wizard-casts-storm-sphere-and-uses-sculpt-spell-on-ally-in-effect/
It says, "you can create pockets of relative safety within the effects of your evocation spells", so would this not infer that there is a safe 'spot' that would remain safe until they move out and through another area, if the spell is longer than instantaneous?
For the few Evocation spells that require concentration this is an issue. But I'd rule that the caster's active concentration on the spell can make those safe spaces move with its ally.
I don't believe this is true. As follows ... "When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level." Affects implies they're in the area of effect, so...
Personally I don't like having to deal with adjudicating stuff like this because the powers that be didn't think this stuff through or did a poor job of wording things. I'd likely let it fly as is the first round because it should, and then leave it to chance and run with a single check of some kind, if the wizards meets or beats it, it rolls on, if not, and the players selected stay in their specific spots, all is also good, but if they go invis, start running in and out, or such and the roll was failed, it might get dicey. Probably still let them make their saves, just not sure if they'd be wholly immune.
The distinction of "affects other creatures" is to limit type of spell to one that is designed to affect other creatures rather than one that targets objects or yourself.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
True, but the way it's phrased, the creatures selected for the sculpting must be among those that you can see that are affected by the spell. Since they must be selected when the spell is cast, they must be affected by the initial casting (and you have to be able to see them when it's cast).
I agree. The chosen creatures must be “a number of them,” them meaning “creatures that you can see” that are affected by the spell. “Them” being the operative word there.
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