I don't think any wizard that uses the attack action on a regular basis can be broken.
DnDPaladin I cannot agree with you more about the optional stat changes from Tasha's. It takes away from the identity of each race and only really serves to reinforce the idea that a race doesn't fit a build because it doesn't start with a 16+ in the right stat.
And I'm a dirty optimizing minmaxer at heart. I still hate this new option. It takes so much of the fun of puzzling through a build when every race has perfect stats for every build.
I hope my next campaign does not use these rules.
A lot of the customization rules are optional though. If you are the GM, you do not have to use them in your campaign. Flanking, magic items, feats, point buy, etc. are all optional rules too. There are some GMs who outright ban subclasses or even classes. There is nothing stopping a GM from creating a really restrictive campaign if that is what you are into.
If you are a player and you do not use those customization rules but another player does, is another player wanting to further customize their character going to impact your enjoyment of the game that much?
Yes it would annoy me because the existence of these optional rules annoys me. Having them on the table is actively detrimental IMO. It promotes an unhealthy mindset around stats. Making sure your stats line up perfectly is not customizing your character, it's optimizing it. Anyone that says they're picking the perfect +2/+1 spread because it fits their character concept is not being honest about what's going on. It's the kind of lazy power gaming I don't like to be around.
Yes it would annoy me because the existence of these optional rules annoys me. Having them on the table is actively detrimental IMO. It promotes an unhealthy mindset around stats. Making sure your stats line up perfectly is not customizing your character, it's optimizing it. Anyone that says they're picking the perfect +2/+1 spread because it fits their character concept is not being honest about what's going on. It's the kind of lazy power gaming I don't like to be around.
If that is power gaming, is not picking a race to fit your class also power gaming? Would you also consider using feats, multiclassing, anything more than PHB+1, etc. also power gaming? Even if you are only picking ASIs and no feats, would not you still be powergaming by getting your primary stats to 20 and neglecting other stats? Point buy and even standard array would also be power gaming too since the players can optimize their stats.
I don't think any wizard that uses the attack action on a regular basis can be broken.
DnDPaladin I cannot agree with you more about the optional stat changes from Tasha's. It takes away from the identity of each race and only really serves to reinforce the idea that a race doesn't fit a build because it doesn't start with a 16+ in the right stat.
And I'm a dirty optimizing minmaxer at heart. I still hate this new option. It takes so much of the fun of puzzling through a build when every race has perfect stats for every build.
I hope my next campaign does not use these rules.
i actually agree with you that tasha's ruling makes choosing a race completely useless ! but thats the point... many people stops at races to optimise the characters, what WotC wants is for them to stop thinking of races as a bunch of features, which they are really. so to do that they are tleling people to stop looking at races and to create their own by just picking whatever they want.
heres the thing... you want to pick a race... but is all kobolds really that bad at intelligence ? is all elves very dextrous to begin with ? what constitute a stat for a race ? if you start asking all those questions, then it becomes clear that choosing a race is a useless process... none of what you'll ever create will be good for the players, because none of it will ever be what "they" desires. the same is true for stats to begin with... unless you want a paladin or a barbarian, strength is just always dumped by everybody. same with intelligence, why would you ever need those. the game is about optimisation... may you like it or not, the game is all about that. there are mechanics behind everything. it is those mechanics that makes the game an optimisation game.
now if i follow your reasoning though... there shouldn'T be any stats at all on that character sheet. anything that gives stats is optimisation, any abilities you may want is optimisation, so be my guess... play a mind game with no rules at all, you may get more fun out of it. i used to do that when i was a kid, telling me stories, my characters had no stats no abilities. they were just that, characters.
but when it comes to stats, as soon as there is stats involved, there is optimisation, that cannot be stopped.
unless you want to go back to 1e and be a totally random dude with totally random 3d6 in order and a class that can't even do its own stuff because your stats isn't high enough.
and this is coming from a guy who loves having 3s in his stats.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
A lot of the customization rules are optional though. If you are the GM, you do not have to use them in your campaign. Flanking, magic items, feats, point buy, etc. are all optional rules too. There are some GMs who outright ban subclasses or even classes. There is nothing stopping a GM from creating a really restrictive campaign if that is what you are into.
If you are a player and you do not use those customization rules but another player does, is another player wanting to further customize their character going to impact your enjoyment of the game that much?
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Yes it would annoy me because the existence of these optional rules annoys me. Having them on the table is actively detrimental IMO. It promotes an unhealthy mindset around stats. Making sure your stats line up perfectly is not customizing your character, it's optimizing it. Anyone that says they're picking the perfect +2/+1 spread because it fits their character concept is not being honest about what's going on. It's the kind of lazy power gaming I don't like to be around.
If that is power gaming, is not picking a race to fit your class also power gaming? Would you also consider using feats, multiclassing, anything more than PHB+1, etc. also power gaming? Even if you are only picking ASIs and no feats, would not you still be powergaming by getting your primary stats to 20 and neglecting other stats? Point buy and even standard array would also be power gaming too since the players can optimize their stats.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
i actually agree with you that tasha's ruling makes choosing a race completely useless !
but thats the point... many people stops at races to optimise the characters, what WotC wants is for them to stop thinking of races as a bunch of features, which they are really. so to do that they are tleling people to stop looking at races and to create their own by just picking whatever they want.
heres the thing...
you want to pick a race... but is all kobolds really that bad at intelligence ?
is all elves very dextrous to begin with ?
what constitute a stat for a race ?
if you start asking all those questions, then it becomes clear that choosing a race is a useless process... none of what you'll ever create will be good for the players, because none of it will ever be what "they" desires. the same is true for stats to begin with... unless you want a paladin or a barbarian, strength is just always dumped by everybody. same with intelligence, why would you ever need those. the game is about optimisation... may you like it or not, the game is all about that. there are mechanics behind everything. it is those mechanics that makes the game an optimisation game.
now if i follow your reasoning though...
there shouldn'T be any stats at all on that character sheet.
anything that gives stats is optimisation, any abilities you may want is optimisation, so be my guess... play a mind game with no rules at all, you may get more fun out of it. i used to do that when i was a kid, telling me stories, my characters had no stats no abilities. they were just that, characters.
but when it comes to stats, as soon as there is stats involved, there is optimisation, that cannot be stopped.
unless you want to go back to 1e and be a totally random dude with totally random 3d6 in order and a class that can't even do its own stuff because your stats isn't high enough.
and this is coming from a guy who loves having 3s in his stats.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
seriously? how did I just notice this? I'm outraged! I want my negative mods! that's why I was using the Legacy Orc!