We cannot anymore. It used to be that we could attune to items even if they were not equipped. Then for some reason they intentionally changed that. (I guess people were complaining that they would unequip something but their Attunement would stay and they couldn’t attune something new 🤷♂️) But now, if we stow a weapon of warning for example, we no longer get the bonus from it even though it specifically mentions working even when not equipped. And every time it gets unequipped, it also automatically gets un-attuned so it has to be re-attuned every time it gets re-equipped. I really wish they would change it back so that items could still be attuned even when upequipped as that would represent this again too. The way it works now most decidedly does not accurately represent RAW in any way shape or form.
We cannot anymore. It used to be that we could attune to items even if they were not equipped. Then for some reason they intentionally changed that. (I guess people were complaining that they would unequip something but their Attunement would stay and they couldn’t attune something new 🤷♂️) But now, if we stow a weapon of warning for example, we no longer get the bonus from it even though it specifically mentions working even when not equipped. And every time it gets unequipped, it also automatically gets un-attuned so it has to be re-attuned every time it gets re-equipped. I really wish they would change it back so that items could still be attuned even when upequipped as that would represent this again too. The way it works now most decidedly does not accurately represent RAW in any way shape or form.
That's what I am getting at. I assumed the way it is currently in dnd beyond was accurate (I actually think it should be this way but my opinion doesnt matter in this) and my DM is following Sage advice clarification and I do not have a way to easily reflect that. Was wondering if someone had a work around for this?
No, magic items are not supposed to instantly end their Attunement when they are stowed, and are not supposed to only be attuneable when equipped. That is absolutely not how they are supposed to work.
Why not just re-name the sea lion? Maybe... The CR 5 one is a Sea Lion and the CR 1/2 one is a Fur Seal.
Seal and a Sea Lion arent the same thing. I would probably change the monstrosity Sea Lion or something. But, in mythology it was called a sea lion. Maybe Sea Lion (animal)
Though this may be minor, just wanted to point out that under the races section of the Dnd Beyond app these races haven't been changed to reflect the errata.
hold up, im not worried! are you changing the text of the books with these updates??? Ive bought the content with expecting that they cant be changed so i would expect for them to stay the same with being in the book themselves not just the character stuff
isnt that taking paid content away from people, the book was released with sea lion (beast) plus there are 3 monsters with the same name, one has it in quotes the monster is the demogorgon and official content do still have them (the paper/hard cover books people own)
how is that embarrassing, the kobolds are a weak raced used by dragons and stronger creatures as slaves, the beg, cower and grovel to avoid death. Personally the racial trait makes sense and is quite fun to rp while remove stuff from a race
how is that embarrassing, the kobolds are a weak raced used by dragons and stronger creatures as slaves, the beg, cower and grovel to avoid death. Personally the racial trait makes sense and is quite fun to rp while remove stuff from a race
They are also a race that is skilled tunnelers and developers and makers of traps. I would much rather an innate racial skill based on that than on being cowardly. Nothing prevents a players from begging and cowering in their RP if they wish, I just don't think it should be the mandatory skill for what are (by definition of being adventurers, basically) the best and mightiest of the race.
Again, changing the racial skill would not eliminate any rp possibility, it just wouldn't force the particular "skill" on a player who wishes to RP their kobold as a brave adventurer out to prove their races worthiness...
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We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
you do realize people pick races on their looks, feel, pros and cons and overall flavor. there is a reason people who min max choose vuman for the lvl 1 feat and people wanting flavor choose kobold. there is also a reason that min maxers and power builders cry their hearts out for wanting to be a kobold but loath the fact that they get -2 str and cant abuse the pack tactics when at max barb level (its the only class that gets +4 to str) as they have to give up feats in favor of asi to cover the con. i have found that it is cry baby rule lawyers, min maxers, power builders and power fantasy players are the ones who get upset for having to play the race they choose instead of playing the game. ive been running dnd since 2018 on discord via west marches so ive seen a lot and all of the players who got upset over being an awakened cat getting kicked out of buildings, tieflings who were subjected to racism and mistrust, to yuanti who simply wanted it for magic resistance just stripped away the snake flavor, and all the monster races choose them solely for the factor they thought that choosing a race didnt impact the game and that they could do anything and get away with it. that "look at me my dc go brrr or i can be a major dick to npcs because im a cat" always are the ones who destroy the group, the game and the fun. as DnDPaladin has said races should come with pros and cons as it makes the game more fun, it also what helps balance the game, which sadly dnd 5e is poorly balanced in the first place as they based it more on skyrim (a power fantasy game) rather then pillars of eternity 2 deadfire (a rpg game.) theres also no fun what so ever in all races having the same stats as that just opens the door to even more power building. also i will argue that races need stats else they dont make sense, i understand that thought of where tasha's book is coming from where you can create your race to be over all from anywhere thats why they made the optional rule for any race stats but i feel that should be based on sub/variant race not optional rule. theres also factors like stats determine how fit, strong, agile, lean and etc your char is. a strong fat guy is gonna have a belly but massive arms and possibly legs. a thin (low str) but lean and agile monk is gonna be more toned then mental stats are generally harder to visual determine the way a persons speaks, thinks, explain things and etc, a races stats matter a ton so dislike removing them
you do realize people pick races on their looks, feel, pros and cons and overall flavor.
*shrug* You have your opinion, I have mine. I do not feel the need to be calling people "cry baby" or such to defend my opinion. In fact, I have no need to defend my opinion. I stated it. I'm fine with others feeling differently. Have a good day.
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We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
the reason i used the term "cry baby" is from my experience players who had full grown tantrums when they were unable to, this stemmed from being unable to reskin one race as another, dragonborn as a kenku. they got upset being unable to take other races feats (elves revenant blade,) in theros being unable to use the warforges armblade on anvilwrought. being upset when yuanti were nerfed to have the same kind of magic resistance as gnomes while trying to powerbuild a soradinlock and ignoring all yuanti snake qualities and even worse altered their ability scores to have two 20s and a 18 while minor buffing some others and some worse things then that. i was not calling you a cry baby so if you took it that way i apologize just expressing my opinion
isnt that taking paid content away from people, the book was released with sea lion (beast) plus there are 3 monsters with the same name, one has it in quotes the monster is the demogorgon and official content do still have them (the paper/hard cover books people own)
you paid the books, but actual printing of the book in wotc part for hardcovers have the actual errata, so only people with older books have the old kobold stats for exemple. any recent printings have their own changes done. when it comes to ddb, they have the opportunity to always keep your book up to date. thats one of the pros for virtual books versus hard covers. you paid for the books and its updates. not for the book as is.
now imagine the following scenario... you have a player who bought the original Players handbook. you have the last one. he took contagion because he felt it was uber powerfull, then you arrive and you say, thats not at all how the spell works ! and you start explaining the poisonned condition, but he looks in his book and thats not even what's written. like at all since they changed the book paragraph entirely. now you have a complete struggle because now the player might find his version stronger and your version sucking, argument insue... with DDB this do not happen as everyone has the same version. the last one, the up to date one. i kinda like it better because i'm not actively checking errata, but here, i see them as soon as i look at the book and i get to play the the way the designers wants it to.
its really just that... virtually they can change it to reflect the changes, its an update. on hard covers, they cannot just recall all older books and send you new ones. that would cost a ton of money. so ythose older books have to stick around. causing confusions between players who bought the books at different times. now imagine the same confusion at an adventurers league. they have to be up to date... yet players still arrives there with their first generation books and are totally unaware that the spells they play is wrongly played, until its too late and then get explained.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
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And I don’t get the hoopla to change it either. I mean, since “with boosts to stats every few levels and all, one can overcome racial differences easy enough” and since “It may be ‘official’ but it’s not the law, nobody will hunt you down and throw you in a cell” then why should they change it from the racial ability bonus system they have?
just adding to this, i understand why wotc decided to change it back... their original policy on 5e was "no negative modifiers on races" yet the first thing they did on orcs and kobolds was adding negatives. but reality being, with the number of races they have in d&d, the no negative modifiers do not make sense, since modifiers makes all races the same. if you want races to matter you need more abilities, but overall most races have the same abilities. exemples of strong races all having the powerful build racial trait. that's my beef about that one... if they truly wanted no negative modifier and tons of races, they shouldn't have kept to the same racial traits, they should of taken the time to design one for each races.
all in all, i understand their change of heart... they just wanna be conform to their original intent, which was no negative modifiers. but doing so now makes the game boring as races means next to nothing anymore since all of them have pretty much all the same set of abilities. i can literally just pick a race and reskin it and thats it. as an exemple, my friend wanted a marillith... i just used the yuan-ti race and that was it. let's reskin again... my friend wanted a cat that was able to talk by imitating others.. i just took the kenku and that was it. you can easily just cherry pick and reskin now, so races barely have any meaning at this point, well aside form their names and size that is.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Where do I go to discuss Bladesinger? Bladesonge charged from 2/ short rest to 3/ long rest... WTF?
Personally I think this makes sense. Wizards always have had almost all their features refresh at a long rest, same as fighters regain most stuff at short rests.
Also, it's not exactly as you say:
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
meaning lvl 9+ you get to use it 4 times per long rest, and lvl 14 5 times, lvl 17 6 times. Honestly, I've rarely had a single adventuring day which had more than 3 encounters, let alone 5 or more.
Bladesinging was broken, they fixed it... I see no fault in it...
Where do I go to discuss Bladesinger? Bladesonge charged from 2/ short rest to 3/ long rest... WTF?
Personally I think this makes sense. Wizards always have had almost all their features refresh at a long rest, same as fighters regain most stuff at short rests.
Also, it's not exactly as you say:
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
meaning lvl 9+ you get to use it 4 times per long rest, and lvl 14 5 times, lvl 17 6 times. Honestly, I've rarely had a single adventuring day which had more than 3 encounters, let alone 5 or more.
Bladesinging was broken, they fixed it... I see no fault in it...
if anything they boosted it... but i still don't understand how over powerd it used to be compared to what you seem to think it was ? i played a blade singer and honestly it was far from abusive. while i could get up to 32 AC thanks to it, i still had to dodge those saving throws. if anything though, aside from that +5 to AC it gave... i don't think blade singers are usefull for anything. now thanks to their upgraded extra attack though, they get on par with anything else.
again, i fail to see how broken the archetype is supposed to be. maybe i'm playing it wrong, but it is far from borken if you ask me, and i've been playing it since the beginning. i feel like it is "broken" only if you use the melee spells along with it, and as such i'd say its those spells who are broken, not the blade singing archetype.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I don't think any wizard that uses the attack action on a regular basis can be broken.
DnDPaladin I cannot agree with you more about the optional stat changes from Tasha's. It takes away from the identity of each race and only really serves to reinforce the idea that a race doesn't fit a build because it doesn't start with a 16+ in the right stat.
And I'm a dirty optimizing minmaxer at heart. I still hate this new option. It takes so much of the fun of puzzling through a build when every race has perfect stats for every build.
I hope my next campaign does not use these rules.
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so how do I reflect just holding the shield but not wielding it in the app?
We cannot anymore. It used to be that we could attune to items even if they were not equipped. Then for some reason they intentionally changed that. (I guess people were complaining that they would unequip something but their Attunement would stay and they couldn’t attune something new 🤷♂️) But now, if we stow a weapon of warning for example, we no longer get the bonus from it even though it specifically mentions working even when not equipped. And every time it gets unequipped, it also automatically gets un-attuned so it has to be re-attuned every time it gets re-equipped. I really wish they would change it back so that items could still be attuned even when upequipped as that would represent this again too. The way it works now most decidedly does not accurately represent RAW in any way shape or form.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
That's what I am getting at. I assumed the way it is currently in dnd beyond was accurate (I actually think it should be this way but my opinion doesnt matter in this) and my DM is following Sage advice clarification and I do not have a way to easily reflect that. Was wondering if someone had a work around for this?
No, magic items are not supposed to instantly end their Attunement when they are stowed, and are not supposed to only be attuneable when equipped. That is absolutely not how they are supposed to work.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Why not just re-name the sea lion? Maybe... The CR 5 one is a Sea Lion and the CR 1/2 one is a Fur Seal.
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Seal and a Sea Lion arent the same thing. I would probably change the monstrosity Sea Lion or something. But, in mythology it was called a sea lion. Maybe Sea Lion (animal)
Though this may be minor, just wanted to point out that under the races section of the Dnd Beyond app these races haven't been changed to reflect the errata.
hold up, im not worried! are you changing the text of the books with these updates??? Ive bought the content with expecting that they cant be changed so i would expect for them to stay the same with being in the book themselves not just the character stuff
isnt that taking paid content away from people, the book was released with sea lion (beast) plus there are 3 monsters with the same name, one has it in quotes the monster is the demogorgon and official content do still have them (the paper/hard cover books people own)
how is that embarrassing, the kobolds are a weak raced used by dragons and stronger creatures as slaves, the beg, cower and grovel to avoid death. Personally the racial trait makes sense and is quite fun to rp while remove stuff from a race
They are also a race that is skilled tunnelers and developers and makers of traps. I would much rather an innate racial skill based on that than on being cowardly. Nothing prevents a players from begging and cowering in their RP if they wish, I just don't think it should be the mandatory skill for what are (by definition of being adventurers, basically) the best and mightiest of the race.
Again, changing the racial skill would not eliminate any rp possibility, it just wouldn't force the particular "skill" on a player who wishes to RP their kobold as a brave adventurer out to prove their races worthiness...
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
you do realize people pick races on their looks, feel, pros and cons and overall flavor. there is a reason people who min max choose vuman for the lvl 1 feat and people wanting flavor choose kobold. there is also a reason that min maxers and power builders cry their hearts out for wanting to be a kobold but loath the fact that they get -2 str and cant abuse the pack tactics when at max barb level (its the only class that gets +4 to str) as they have to give up feats in favor of asi to cover the con. i have found that it is cry baby rule lawyers, min maxers, power builders and power fantasy players are the ones who get upset for having to play the race they choose instead of playing the game. ive been running dnd since 2018 on discord via west marches so ive seen a lot and all of the players who got upset over being an awakened cat getting kicked out of buildings, tieflings who were subjected to racism and mistrust, to yuanti who simply wanted it for magic resistance just stripped away the snake flavor, and all the monster races choose them solely for the factor they thought that choosing a race didnt impact the game and that they could do anything and get away with it. that "look at me my dc go brrr or i can be a major dick to npcs because im a cat" always are the ones who destroy the group, the game and the fun. as DnDPaladin has said races should come with pros and cons as it makes the game more fun, it also what helps balance the game, which sadly dnd 5e is poorly balanced in the first place as they based it more on skyrim (a power fantasy game) rather then pillars of eternity 2 deadfire (a rpg game.) theres also no fun what so ever in all races having the same stats as that just opens the door to even more power building. also i will argue that races need stats else they dont make sense, i understand that thought of where tasha's book is coming from where you can create your race to be over all from anywhere thats why they made the optional rule for any race stats but i feel that should be based on sub/variant race not optional rule. theres also factors like stats determine how fit, strong, agile, lean and etc your char is. a strong fat guy is gonna have a belly but massive arms and possibly legs. a thin (low str) but lean and agile monk is gonna be more toned then mental stats are generally harder to visual determine the way a persons speaks, thinks, explain things and etc, a races stats matter a ton so dislike removing them
*shrug* You have your opinion, I have mine. I do not feel the need to be calling people "cry baby" or such to defend my opinion. In fact, I have no need to defend my opinion. I stated it. I'm fine with others feeling differently. Have a good day.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
the reason i used the term "cry baby" is from my experience players who had full grown tantrums when they were unable to, this stemmed from being unable to reskin one race as another, dragonborn as a kenku. they got upset being unable to take other races feats (elves revenant blade,) in theros being unable to use the warforges armblade on anvilwrought. being upset when yuanti were nerfed to have the same kind of magic resistance as gnomes while trying to powerbuild a soradinlock and ignoring all yuanti snake qualities and even worse altered their ability scores to have two 20s and a 18 while minor buffing some others and some worse things then that. i was not calling you a cry baby so if you took it that way i apologize just expressing my opinion
you paid the books, but actual printing of the book in wotc part for hardcovers have the actual errata, so only people with older books have the old kobold stats for exemple. any recent printings have their own changes done. when it comes to ddb, they have the opportunity to always keep your book up to date. thats one of the pros for virtual books versus hard covers. you paid for the books and its updates. not for the book as is.
now imagine the following scenario...
you have a player who bought the original Players handbook. you have the last one.
he took contagion because he felt it was uber powerfull, then you arrive and you say, thats not at all how the spell works ! and you start explaining the poisonned condition, but he looks in his book and thats not even what's written. like at all since they changed the book paragraph entirely. now you have a complete struggle because now the player might find his version stronger and your version sucking, argument insue... with DDB this do not happen as everyone has the same version. the last one, the up to date one. i kinda like it better because i'm not actively checking errata, but here, i see them as soon as i look at the book and i get to play the the way the designers wants it to.
its really just that... virtually they can change it to reflect the changes, its an update.
on hard covers, they cannot just recall all older books and send you new ones. that would cost a ton of money.
so ythose older books have to stick around. causing confusions between players who bought the books at different times.
now imagine the same confusion at an adventurers league. they have to be up to date... yet players still arrives there with their first generation books and are totally unaware that the spells they play is wrongly played, until its too late and then get explained.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
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--> One Shot Adventure - House of Artwood (DM) (Completed)
just adding to this, i understand why wotc decided to change it back... their original policy on 5e was "no negative modifiers on races" yet the first thing they did on orcs and kobolds was adding negatives. but reality being, with the number of races they have in d&d, the no negative modifiers do not make sense, since modifiers makes all races the same. if you want races to matter you need more abilities, but overall most races have the same abilities. exemples of strong races all having the powerful build racial trait. that's my beef about that one... if they truly wanted no negative modifier and tons of races, they shouldn't have kept to the same racial traits, they should of taken the time to design one for each races.
all in all, i understand their change of heart... they just wanna be conform to their original intent, which was no negative modifiers.
but doing so now makes the game boring as races means next to nothing anymore since all of them have pretty much all the same set of abilities.
i can literally just pick a race and reskin it and thats it. as an exemple, my friend wanted a marillith... i just used the yuan-ti race and that was it.
let's reskin again... my friend wanted a cat that was able to talk by imitating others.. i just took the kenku and that was it. you can easily just cherry pick and reskin now, so races barely have any meaning at this point, well aside form their names and size that is.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Where do I go to discuss Bladesinger? Bladesonge charged from 2/ short rest to 3/ long rest... WTF?
Personally I think this makes sense. Wizards always have had almost all their features refresh at a long rest, same as fighters regain most stuff at short rests.
Also, it's not exactly as you say:
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
meaning lvl 9+ you get to use it 4 times per long rest, and lvl 14 5 times, lvl 17 6 times. Honestly, I've rarely had a single adventuring day which had more than 3 encounters, let alone 5 or more.
Bladesinging was broken, they fixed it... I see no fault in it...
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
if anything they boosted it...
but i still don't understand how over powerd it used to be compared to what you seem to think it was ?
i played a blade singer and honestly it was far from abusive. while i could get up to 32 AC thanks to it, i still had to dodge those saving throws.
if anything though, aside from that +5 to AC it gave... i don't think blade singers are usefull for anything. now thanks to their upgraded extra attack though, they get on par with anything else.
again, i fail to see how broken the archetype is supposed to be.
maybe i'm playing it wrong, but it is far from borken if you ask me, and i've been playing it since the beginning.
i feel like it is "broken" only if you use the melee spells along with it, and as such i'd say its those spells who are broken, not the blade singing archetype.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I don't think any wizard that uses the attack action on a regular basis can be broken.
DnDPaladin I cannot agree with you more about the optional stat changes from Tasha's. It takes away from the identity of each race and only really serves to reinforce the idea that a race doesn't fit a build because it doesn't start with a 16+ in the right stat.
And I'm a dirty optimizing minmaxer at heart. I still hate this new option. It takes so much of the fun of puzzling through a build when every race has perfect stats for every build.
I hope my next campaign does not use these rules.