In the new Xanathar's guide to everything this is stated on the hexblade's Hex Warrior feature.
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
I feel that the word usage of weapon type is a bit unclear.
Therefore my question is: Can the xanathar hexblade use cha-mod on attack and damage rolls with two-handed weapons if they have the pact of the blade feature?
Thanks in advance from someone who is excited to play a Hexblade
I believe that, being the sentence about the pact weapon the exception to the general rule, you can use this feature even if the pact weapon is two-handed.
"Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. "
States that Non-Pact weapons cannot function with this ability if they have the two-handed property and you must be proficient with the weapon.
"If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
States that Pact of the Blade weapons is not limited by the previous ability limiters of proficiency and lack of two-handed property.
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
Hi! As others said above I think the wording you cited is pretty clear.
"If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type"
This sentence clearly states that it applies to the pact weapon no matter the weapon's type ... which should include two handed, heavy or any other type of pact weapon and would include ranged weapons (if you have the improved pact weapon invocation).
Hex Warrior lets you change the ability you use for attack and damage rolls. The bonus attack from TWF doesn't use your modifier unless it's negative. The only way Hex Warrior would make a difference to the damage roll is if your normal ability (STR or DEX) is negative and your CHA is higher.
The Hex Warrior feature is explicitly worded to let you potentially have two weapons that can use Cha as your attack stat. You can touch a weapon to make it a Hex Warrior weapon, and if you're a Bladelock the weapon you conjure will count as a Hex weapon. I'm unclear about whether by "conjure" they mean create out of nothing, or if it also counts for a weapon that you've made your Pact weapon by using the ritual. But regardless, none of this changes the rules for two-weapon fighting. You still don't add your ability mod to the damage for the bonus action attack unless you have the Two-Weapon Fighting style, perhaps from multiclassing for a couple of Fighter levels(a very viable choice for a Hexblade, as it gets you a fighting style, Action Surge, and Second Wind). All Hex Warrior does is let you use Cha instead of Str/Dex as the attack stat in question.
“Two-handed weapon” is absolutely a type. That type is defined by having the two-handed property. “Type” is not a specific game term. It just means what it means in everyday English.
ok. I completely understand the rules as they are written but i have a question, if a longsword is my hexblade weapon because it does but I use it two handed as it has the versatile property not two handed, then can i still apply my cha modifier to it and roll a d10 instead?
ok. I completely understand the rules as they are written but i have a question, if a longsword is my hexblade weapon because it does but I use it two handed as it has the versatile property not two handed, then can i still apply my cha modifier to it and roll a d10 instead?
The longsword does not have the Two-Handed property, and the Versatile property is not the same as Two-Handed no matter how you use it. You're good to go.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
that's what i thought so you aren't even missing out on anything but a total of two damage on a perfect swing, and that's just for 2 levels since you can just go pact of the blade and get yourself a great sword, thanks for the reply friend
Pact of the Blade does limit you to magic weapons for some reason tho.
Not really though. The Pact of the Blade does limit the weapons you "transform" into pact weapons to have to be magic weapons. But you could use the "create a pact weapon" part of the feature instead to conjure up any melee weapon you like (some ranged ones too if you have the Improved Pact Weapon invocation).
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
There's no real reason you can't flavor Pact of the Blade as a pre-existing mundane weapon becoming the Pact Weapon, there's just no mechanical difference between that and summoning the weapon outright. It's technically not how the feature describes it, but it's a distinction without a difference for a baseline weapon.
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
Can't say that I see a scenario where a bog standard mundane weapon was that important to the character concept. I mean after 5th or 6th level you'll be actively looking to upgrade it anyway to stay relevant in combat (at least if it is a melee weapon).
That said if I where the DM I would have no issues allowing a PC to to "transform" a non-magic weapon instead of a magic weapon if they want to. It is a strictly inferior use of the PoB feature so it's not going to break anything in the game.
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
Can't say that I see a scenario where a bog standard mundane weapon was that important to the character concept.
"This is the sword of my father, Domingo Montoya"
I mean after 5th or 6th level you'll be actively looking to upgrade it anyway to stay relevant in combat (at least if it is a melee weapon).
That said if I where the DM I would have no issues allowing a PC to to "transform" a non-magic weapon instead of a magic weapon if they want to. It is a strictly inferior use of the PoB feature so it's not going to break anything in the game.
Yeah, there's no reason not to. If somebody gets clever and uses it to steal a non-magical but very valuable weapon, more power to them.
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
If this is the case, then just do it. It makes no mechanical difference whatsoever.
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
If this is the case, then just do it. It makes no mechanical difference whatsoever.
I was thinking maybe the patron could make the weapon "magic" but without any bonuses so it would work if you wanna follow RAW to the letter.
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In the new Xanathar's guide to everything this is stated on the hexblade's Hex Warrior feature.
I feel that the word usage of weapon type is a bit unclear.
Therefore my question is: Can the xanathar hexblade use cha-mod on attack and damage rolls with two-handed weapons if they have the pact of the blade feature?
Thanks in advance from someone who is excited to play a Hexblade
I believe that, being the sentence about the pact weapon the exception to the general rule, you can use this feature even if the pact weapon is two-handed.
"Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. "
States that Non-Pact weapons cannot function with this ability if they have the two-handed property and you must be proficient with the weapon.
"If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
States that Pact of the Blade weapons is not limited by the previous ability limiters of proficiency and lack of two-handed property.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
Hi! As others said above I think the wording you cited is pretty clear.
"If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type"
This sentence clearly states that it applies to the pact weapon no matter the weapon's type ... which should include two handed, heavy or any other type of pact weapon and would include ranged weapons (if you have the improved pact weapon invocation).
What about a dual wielding weapon in your off hand. It traditionally doesn't get a strength o Dex modifier added. Does it now get your CHA modifier?
Hex Warrior lets you change the ability you use for attack and damage rolls. The bonus attack from TWF doesn't use your modifier unless it's negative. The only way Hex Warrior would make a difference to the damage roll is if your normal ability (STR or DEX) is negative and your CHA is higher.
https://twitter.com/JeremyECrawford/status/930235396792786944
The Hex Warrior feature is explicitly worded to let you potentially have two weapons that can use Cha as your attack stat. You can touch a weapon to make it a Hex Warrior weapon, and if you're a Bladelock the weapon you conjure will count as a Hex weapon. I'm unclear about whether by "conjure" they mean create out of nothing, or if it also counts for a weapon that you've made your Pact weapon by using the ritual. But regardless, none of this changes the rules for two-weapon fighting. You still don't add your ability mod to the damage for the bonus action attack unless you have the Two-Weapon Fighting style, perhaps from multiclassing for a couple of Fighter levels(a very viable choice for a Hexblade, as it gets you a fighting style, Action Surge, and Second Wind). All Hex Warrior does is let you use Cha instead of Str/Dex as the attack stat in question.
But two handed is a weapon property not type
“Two-handed weapon” is absolutely a type. That type is defined by having the two-handed property. “Type” is not a specific game term. It just means what it means in everyday English.
ok. I completely understand the rules as they are written but i have a question, if a longsword is my hexblade weapon because it does but I use it two handed as it has the versatile property not two handed, then can i still apply my cha modifier to it and roll a d10 instead?
The longsword does not have the Two-Handed property, and the Versatile property is not the same as Two-Handed no matter how you use it. You're good to go.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
that's what i thought so you aren't even missing out on anything but a total of two damage on a perfect swing, and that's just for 2 levels since you can just go pact of the blade and get yourself a great sword, thanks for the reply friend
Pact of the Blade does limit you to magic weapons for some reason tho.
Not really though. The Pact of the Blade does limit the weapons you "transform" into pact weapons to have to be magic weapons. But you could use the "create a pact weapon" part of the feature instead to conjure up any melee weapon you like (some ranged ones too if you have the Improved Pact Weapon invocation).
That doesn't really work if you have a weapon that's important to your character but isn't magical tho, they're not just gonna throw that weapon away to make an new with pact of the blade.
There's no real reason you can't flavor Pact of the Blade as a pre-existing mundane weapon becoming the Pact Weapon, there's just no mechanical difference between that and summoning the weapon outright. It's technically not how the feature describes it, but it's a distinction without a difference for a baseline weapon.
Can't say that I see a scenario where a bog standard mundane weapon was that important to the character concept. I mean after 5th or 6th level you'll be actively looking to upgrade it anyway to stay relevant in combat (at least if it is a melee weapon).
That said if I where the DM I would have no issues allowing a PC to to "transform" a non-magic weapon instead of a magic weapon if they want to. It is a strictly inferior use of the PoB feature so it's not going to break anything in the game.
"This is the sword of my father, Domingo Montoya"
Yeah, there's no reason not to. If somebody gets clever and uses it to steal a non-magical but very valuable weapon, more power to them.
If this is the case, then just do it. It makes no mechanical difference whatsoever.
"Not all those who wander are lost"
I was thinking maybe the patron could make the weapon "magic" but without any bonuses so it would work if you wanna follow RAW to the letter.