I like the third one. During long or short rests you could roll a D6 to figure out which one of them is at the top and taking all the actions. Three charectors in one.
Another fun charector idea is a bipolar palidin that worships an unkown God, but every long rest you roll, and if you fail you go to the other 'side' where this paladin thinks he is that god.
In one game we almost had a character with multiple personalities - there were two players who only came on alternating weeks, so which one showed up was going to control the character. The idea got squelched by one of them leaving their job and becoming available every weekend.
And in a RIFTS game, we had a player who was brand new to the game system and campaign world, and who was also going to be fairly late on the first game. So I talked her into playing a dragon hatchling and the first mission was to steal....well, it was her egg, and the character hatched once the player arrived. Not knowing the campaign was no detriment, as I sold her on the fact that the character was literally born yesterday. Although in truth, she wasn't that old until session 2.
Here's an idea, go to a character optimization website (I use RPGbot, but it may be a bit laggy for some), and do everything the site says is not good for an optimized character, and just be a liability to your adventuring party.
Here's an idea, go to a character optimization website (I use RPGbot, but it may be a bit laggy for some), and do everything the site says is not good for an optimized character, and just be a liability to your adventuring party.
This will not be optimal; try to not be TOO MUCH of a liability
Druid, has animal friendship, Animal handling has expertise, says Criky a lot. Not afraid of Crocodiles, highly venomous snakes, and most other things that would terrify people (call them a beauty) but strongly is afraid of birds.
A warforged Artficier (Armorer) that treats arcane armor as a part of his body!
I'm playing this guy at the N.EA.
Hi!!!!
I'm a DnD maniac and... I think the only Wizard that backstabs people Instead of casting spells.
I'm also an Anime and Fortnite fun.
Extenended signature:here
Rock Paper Scissors here: RockPaperScissors
In one game we almost had a character with multiple personalities - there were two players who only came on alternating weeks, so which one showed up was going to control the character. The idea got squelched by one of them leaving their job and becoming available every weekend.
And in a RIFTS game, we had a player who was brand new to the game system and campaign world, and who was also going to be fairly late on the first game. So I talked her into playing a dragon hatchling and the first mission was to steal....well, it was her egg, and the character hatched once the player arrived. Not knowing the campaign was no detriment, as I sold her on the fact that the character was literally born yesterday. Although in truth, she wasn't that old until session 2.
A ranger/druid with a severe pollen allergy, causing you to either see a sneezing squirrel or completely ruin any stealth missions
Here's an idea, go to a character optimization website (I use RPGbot, but it may be a bit laggy for some), and do everything the site says is not good for an optimized character, and just be a liability to your adventuring party.
This will not be optimal; try to not be TOO MUCH of a liability
Druid, has animal friendship, Animal handling has expertise, says Criky a lot. Not afraid of Crocodiles, highly venomous snakes, and most other things that would terrify people (call them a beauty) but strongly is afraid of birds.
Yes, this is the Crocodile Hunter.
A changeling warlock with an identity crisis.
It would be funny :)
D&D enthusiast who has roped all his friends into the game
(He/Him)
Stuff about me: I think purple is the best color (specifically dark purple), I'm the DM for my friend group,
I like making homebrew, painting minis (When I have time), and creating maps with Inkarnate
Homebrew and Map links are in my extended signature which you can get to by clicking this long sentence.