Really? I would rather see the warlock with a fighting style than a sorcerer.
They could create a sorcerer subclass that has a fighting style then give both bladesinger and hexblade a fighting style so each has a subclass, that would mean putting them all in PHB... But I do think if they went that route, they should also adjust them, since full caster+martial is kinda extremely overpowered. So have them lose a level of spell progression every 5th level or something.
I am not sure that a Fighting style is worth losing 4 caster levels. It just isn't that strong of a feature.
And it sounds like they're trying out Nat1's giving Inspo instead of Nat20's, yes!
Wohooo! I dunno about using inspiration in general, a lot of people seem not to like it and can be kind of clunky, but I think giving it on Nat 1's makes a lot more sense, and is a lot more fun, then on Nat 20's.
Really? I would rather see the warlock with a fighting style than a sorcerer.
They could create a sorcerer subclass that has a fighting style then give both bladesinger and hexblade a fighting style so each has a subclass, that would mean putting them all in PHB... But I do think if they went that route, they should also adjust them, since full caster+martial is kinda extremely overpowered. So have them lose a level of spell progression every 5th level or something.
I vote warlock. They really need something to make them stronger & cooler in melee.
Hot take: "Schools of Magic" have no business being wizard subclasses. Give wizards a level 1 base class feature called "Arcane Specialty", then let them pick a school to gain benefits from. Study/copy cheaper, and maybe get another benefit or two as they go. Like Pact Boons for the warlock.
I dunno. I kind of like schools of magic because it's a cool idea and does a good job to differentiate different types of wizards. Also, if schools of magic were only a wizards "Arcane Specialty," then I'm genuinely curious to see what you'd want there subclasses to be like.
PS/edit-How does this thread have 5 pages already?
Really? I would rather see the warlock with a fighting style than a sorcerer.
They could create a sorcerer subclass that has a fighting style then give both bladesinger and hexblade a fighting style so each has a subclass, that would mean putting them all in PHB... But I do think if they went that route, they should also adjust them, since full caster+martial is kinda extremely overpowered. So have them lose a level of spell progression every 5th level or something.
Well, I've always thought that the bladesinger should be a half caster. I even always thought it would be interesting to have a Gish class for Bladesinger, Arcane Knight and Arcane Trickster. But that would lead to other design problems and we are not going to see it. However, rather than a Wizard subclass, the Bladesinger makes more sense as a fighter subclass.
There's also the issue that the schools of magic in the context of a wizard aren't made equal.
A Conjuration Wizard could make the choice of only picking Conjuration spells and still be able to function just fine, given just how many conjuration spells there are, and how many good ones they get to choose from.
By contrast, a Necromancy Wizard has barely anything good by comparison.
I'm seriously worried about the future of the Artificer they are currently my favorite class.
Off topic, but..... What would you want to see from artificer going forwards in 1dnd
More infusions would be nice, better balancing on damage as much as i love them feel they are on the weaker side of dishing out damage, the rmorwrs level 15 features (specifically the guardian) just seems weak, I'm just mainly worried thr base 12 will get all kinds of crazy buffs and the artificer will just be left behind.
Hot take: "Schools of Magic" have no business being wizard subclasses. Give wizards a level 1 base class feature called "Arcane Specialty", then let them pick a school to gain benefits from. Study/copy cheaper, and maybe get another benefit or two as they go. Like Pact Boons for the warlock.
Hot take: schools of magic should be mandatory and restrict what spells you can learn. "I'm a wizard, so I can do anything" is a long-standing issue with D&D (which I guarantee One D&D will not do anything about).
Hot take: "Schools of Magic" have no business being wizard subclasses. Give wizards a level 1 base class feature called "Arcane Specialty", then let them pick a school to gain benefits from. Study/copy cheaper, and maybe get another benefit or two as they go. Like Pact Boons for the warlock.
Hot take: schools of magic should be mandatory and restrict what spells you can learn. "I'm a wizard, so I can do anything" is a long-standing issue with D&D (which I guarantee One D&D will not do anything about).
That's precisely one of the reasons I brought up the "The schools aren't made equal" issue.
If you restrict them to their schools, you have even less reason to pick certain schools.
Actually, in the past, wizards could specialize in one or two schools of magic (I don't remember), having another one as "antagonistic". Or they could choose not to have a specialization, and not have that "penalized" school either. Having one subclass per school of magic is bad design. That doesn't make sense. So much so, that WoTC started putting out real Wizard subclasses in supplements. What is in the PHB is a big subclass broken up into bits to take up unnecessary space.
We can currently conclude a two major benefits for Artificers through OneD&D, even if they aren't included as a class in the 2024 PHB:
The Arcane spell list. If Artificers have unfettered access to this list they gain new spells they wouldn't have otherwise had access too. As a sampler, currently the Artificer has 2 1st level spells that do damage on their list (Catapult and Tasha's Caustic Brew) while so far the Arcane list has 12 1st level spells that deal damage and it's not just damaging spells either, Comprehend Languages, Fog Cloud, Find Familiar, Shield, Mage Armor, Tenser's Floating Disk, Unseen Servant, etc none of those are currently Artificer spells. Further, since we're getting Bards tomorrow we'll see just how a class interacts with the Arcane list (and with spells not on it) and presumably include higher level Arcane spells.
Being classified in the "Expert" group. This grants them access to magic items, feats, etc that have "Expert" as a prerequisite going forward. We'll see what that means througout the ongoing playtest.
This much is already an improvement over what little the Artificers have been getting since Tasha's (occasionally one or two spells in a setting book).
Granted, it's not new subclasses (or infusions). Which is what a lot of us Artificer fans want... but we'll see I guess.
We can currently conclude a two major benefits for Artificers through OneD&D, even if they aren't included as a class in the 2024 PHB:
The Arcane spell list. If Artificers have unfettered access to this list they gain new spells they wouldn't have otherwise had access too. As a sampler, currently the Artificer has 2 1st level spells that do damage on their list (Catapult and Tasha's Caustic Brew) while so far the Arcane list has 12 1st level spells that deal damage and it's not just damaging spells either, Comprehend Languages, Fog Cloud, Find Familiar, Shield, Mage Armor, Tenser's Floating Disk, Unseen Servant, etc none of those are currently Artificer spells. Further, since we're getting Bards tomorrow we'll see just how a class interacts with the Arcane list (and with spells not on it) and presumably include higher level Arcane spells.
Being classified in the "Expert" group. This grants them access to magic items, feats, etc that have "Expert" as a prerequisite going forward. We'll see what that means througout the ongoing playtest.
This much is already an improvement over what little the Artificers have been getting since Tasha's (occasionally one or two spells in a setting book).
Granted, it's not new subclasses (or infusions). Which is what a lot of us Artificer fans want... but we'll see I guess.
Ok you've given me some hope, sky won't be falling until after I read thr UA.
What do y'all think the fresh Community Outrage is gonna be about? Dead gods know there can't possibly be any excitement or eagerness to engage with the system. Curious what folks're betting the new "THIS CANNOT STAND, WIZARDS!" issue is gonna be.
I bet they'll merge the Ranger's Fighting Style, the Rogue's Sneak Attack, and the Bard's Song of Rest as an Expert feature, which among other things would mean Sneak Attack was no longer exclusive to Rogues - if so, that'll cause an uproar. Also, I think they'll bring the spell casting up to be an Expert feature, making all Expert classes half-casters. Rangers, Bards, and Rogues will probably all get spells starting at lvl 2 regardless of subclass. If so, that'll cause an uproar. And likely a new round of (valid) pssh this isn't going to be backwards compatible remarks.
Actually, in the past, wizards could specialize in one or two schools of magic (I don't remember), having another one as "antagonistic". Or they could choose not to have a specialization, and not have that "penalized" school either. Having one subclass per school of magic is bad design. That doesn't make sense. So much so, that WoTC started putting out real Wizard subclasses in supplements. What is in the PHB is a big subclass broken up into bits to take up unnecessary space.
Yes and no. Yes, you could easily have a specialist sub class where you pick your school specialty but its the same sub class. Then give a handful of generic benefits at each sub class level, like spells cast from your school of specialty have the Dc to resist increased by 1, spells from your specialty treat immunity as resistance and ignore resistance etc. So, yeah it could be done. But no it also does not work as then they all end up feeling kind of the same. If you want a necromancer to feel different from an enchanter you need thematically tied in abilities for that specialty, like the enchanters ability to redirect attacks with a reaction. I would be okay with them going either route but if they do have a separate sub class for each school they kind of need them all in the PH, it would be like making fighting sub classes based around fighting styles, two handed weapons, two weapon style sub class and then dropping off ranged and sword and board style. It is just too obvious of a dropped feature.
The number you use is the number that counts. Halfling reroll means no inspiration because you didn't roll a 1, you rolled a whatever else. Just took an extra step to get there.
The number you use is the number that counts. Halfling reroll means no inspiration because you didn't roll a 1, you rolled a whatever else. Just took an extra step to get there.
That is the obvious implication, but "halflings almost never get inspiration" seems like it could cause a problem.
Divination and Transmutation….. got nothing. Might work better mixing conjuration with divination making a planar magic user.
Conjuration/Necromancy and Transmutation can be an Alchemist. As in, the cool alchemists that can summon and transmute stuff, and create full-fledged homunculi, and go through a whole process to create the Philosopher's Stone.
I am not sure that a Fighting style is worth losing 4 caster levels. It just isn't that strong of a feature.
Wohooo! I dunno about using inspiration in general, a lot of people seem not to like it and can be kind of clunky, but I think giving it on Nat 1's makes a lot more sense, and is a lot more fun, then on Nat 20's.
I vote warlock. They really need something to make them stronger & cooler in melee.
I dunno. I kind of like schools of magic because it's a cool idea and does a good job to differentiate different types of wizards. Also, if schools of magic were only a wizards "Arcane Specialty," then I'm genuinely curious to see what you'd want there subclasses to be like.
PS/edit-How does this thread have 5 pages already?
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Well, I've always thought that the bladesinger should be a half caster. I even always thought it would be interesting to have a Gish class for Bladesinger, Arcane Knight and Arcane Trickster. But that would lead to other design problems and we are not going to see it. However, rather than a Wizard subclass, the Bladesinger makes more sense as a fighter subclass.
War Wizardry?
Bladesinging?
Chronurgy/Graviturgy?
Actual bloody subclasses instead of the anemic and unimpactful garbage the class is currently stuck with?
Please do not contact or message me.
There's also the issue that the schools of magic in the context of a wizard aren't made equal.
A Conjuration Wizard could make the choice of only picking Conjuration spells and still be able to function just fine, given just how many conjuration spells there are, and how many good ones they get to choose from.
By contrast, a Necromancy Wizard has barely anything good by comparison.
More infusions would be nice, better balancing on damage as much as i love them feel they are on the weaker side of dishing out damage, the rmorwrs level 15 features (specifically the guardian) just seems weak, I'm just mainly worried thr base 12 will get all kinds of crazy buffs and the artificer will just be left behind.
Hot take: schools of magic should be mandatory and restrict what spells you can learn. "I'm a wizard, so I can do anything" is a long-standing issue with D&D (which I guarantee One D&D will not do anything about).
That's precisely one of the reasons I brought up the "The schools aren't made equal" issue.
If you restrict them to their schools, you have even less reason to pick certain schools.
Actually, in the past, wizards could specialize in one or two schools of magic (I don't remember), having another one as "antagonistic". Or they could choose not to have a specialization, and not have that "penalized" school either.
Having one subclass per school of magic is bad design. That doesn't make sense. So much so, that WoTC started putting out real Wizard subclasses in supplements. What is in the PHB is a big subclass broken up into bits to take up unnecessary space.
Wait until you see what they do to warlocks. It's just a gut feeling, but...
We can currently conclude a two major benefits for Artificers through OneD&D, even if they aren't included as a class in the 2024 PHB:
This much is already an improvement over what little the Artificers have been getting since Tasha's (occasionally one or two spells in a setting book).
Granted, it's not new subclasses (or infusions). Which is what a lot of us Artificer fans want... but we'll see I guess.
Ok you've given me some hope, sky won't be falling until after I read thr UA.
I do have one concern about inspiration on a 1: how does that interact with halfling luck?
I bet they'll merge the Ranger's Fighting Style, the Rogue's Sneak Attack, and the Bard's Song of Rest as an Expert feature, which among other things would mean Sneak Attack was no longer exclusive to Rogues - if so, that'll cause an uproar. Also, I think they'll bring the spell casting up to be an Expert feature, making all Expert classes half-casters. Rangers, Bards, and Rogues will probably all get spells starting at lvl 2 regardless of subclass. If so, that'll cause an uproar. And likely a new round of (valid) pssh this isn't going to be backwards compatible remarks.
Yes and no. Yes, you could easily have a specialist sub class where you pick your school specialty but its the same sub class. Then give a handful of generic benefits at each sub class level, like spells cast from your school of specialty have the Dc to resist increased by 1, spells from your specialty treat immunity as resistance and ignore resistance etc. So, yeah it could be done. But no it also does not work as then they all end up feeling kind of the same. If you want a necromancer to feel different from an enchanter you need thematically tied in abilities for that specialty, like the enchanters ability to redirect attacks with a reaction. I would be okay with them going either route but if they do have a separate sub class for each school they kind of need them all in the PH, it would be like making fighting sub classes based around fighting styles, two handed weapons, two weapon style sub class and then dropping off ranged and sword and board style. It is just too obvious of a dropped feature.
The number you use is the number that counts. Halfling reroll means no inspiration because you didn't roll a 1, you rolled a whatever else. Just took an extra step to get there.
Please do not contact or message me.
Pair schools into subclasses?
illusion and enchantment: trickster wizard
Evocation and Abjuration: combat/war wizard
Conjuration and Necromancy: Summoner
Divination and Transmutation….. got nothing. Might work better mixing conjuration with divination making a planar magic user.
That is the obvious implication, but "halflings almost never get inspiration" seems like it could cause a problem.
Or hey, make dunamancy a thing?
You decide to reroll that natural 1 or you don't. Either way, you get something out of it.
"Not all those who wander are lost"
Conjuration/Necromancy and Transmutation can be an Alchemist. As in, the cool alchemists that can summon and transmute stuff, and create full-fledged homunculi, and go through a whole process to create the Philosopher's Stone.