In the new OneDnD playtest I have noticed with the new way they are doing spell lists gives the Artificer a new list of goodies to play around with their Spell Storing Items so do you think this playtest adds any new nice combos or really any spell on the Mage list that could work with the SSIs
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- Someone once told me that it is possible to play an artificer without collateral damage. They were wrong. Without collateral damage, what is the point of playing an Artificer?
- Nothing solves a problem better than a little gnome power!
Armor of Agathys that you can spread around to the whole party. Chromatic Orb gives a wide range of damage options and a 90 foot range, particularly handy for allies without a good ranged attack. Magic Missile grants automatic damage. Works even in heavy obscurement if used on a minion with blind sight like the Tiny Servant. Fog Cloud and Silent Image (among others) would have the benefit of letting you outsource the concentration requirement to the one carrying the SSI. Witch Bolt is not a great spell on it's own but on a SSI you can hand it off to a Homunculus Servant or Familiar and they can fly to remain within range of the target but outside of melee and use the ready action to move to stay within range if the target attempts to move out of range, plus they'd be the ones to maintain concentration. Still not ideal if your opponent has ranged options though.
2nd Level Spells:
Flaming Sphere is excellent. One flaming ball of death is great fun. Multiple of them simultaneously? Even greater fun. This combo with SSI was one of the perks of going Alchemist, but now all Artificers can enjoy it. Locate Object is not a typical choice but it could be situationally useful. Say you need to find a macguffin within a large city but this spell only lasts for 10 minutes and only works within 1000 feet. Well now you can cast it an additional 2xINT times to search for longer or spread the spell out to 2xINT people and fan out and search the city that way. At the very least you can get a lot of information about where the macguffin isn't. Scorching Ray. Artillerists should already know the value of this spell in an SSI. With enough minions it's a gatling gun.
Note: I didn't list any enchantment spells here because currently the Artificer has only one enchantment spell on their list, Catnap, which is not only not in the PHB but it's also very different from other enchantment spells, particularly because it requires it's targets to be willing. So ultimately I don't expect Artificers to have access to enchantment spells in 1DD (if they ever directly appear in the playtest at all).
I guarantee the 1DD Artificer will exclude Evocation from the artificer's list. Don't expect to suddenly be a Master of Blasting in 1DD with your artificers.
I guarantee the 1DD Artificer will exclude Evocation from the artificer's list. Don't expect to suddenly be a Master of Blasting in 1DD with your artificers.
That's probably true once Artificer sees a reprint, but as of this moment, there is no word on how Artificer will change in One D&D, because it's unlikely to be included in the new core books. At the moment, the only known change is that they will have access to the Arcane spell list instead of their previous list.
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Was that ever confirmed? I don't recall hearing anything about artificers beyond the one throwaway note saying "artificers are also Experts but they're not core so we don't really care about them", but I've also been so dispirited with the whole 1DD process that I haven't been keeping up on the news as much as I might have. My assumption was that the artificer would remain in its R5e state, hybrid spell list included, until the unlikely event it gets a 1DD reprint in the future. That'll be at least a year after the 1DD core release, and more likely two.
Play artificer now if you're curious about the class, folks. Once 1DD hits it'll go back in the previous-edition bin and stands a nonzero chance of never coming back out at all.
I guarantee the 1DD Artificer will exclude Evocation from the artificer's list. Don't expect to suddenly be a Master of Blasting in 1DD with your artificers.
Possibly right, but I suspect Artillerist will get Evocation in their subclass given it is kind of their thing to do exactly that. It may even be that different subclasses get different schools of magic.
I guarantee the 1DD Artificer will exclude Evocation from the artificer's list. Don't expect to suddenly be a Master of Blasting in 1DD with your artificers.
Yeah that's entirely possible.
Note that dropping Evocation from their list would also remove the following spells from the current Artificer list:
Fire Bolt, Light, Ray of Frost, Shocking Grasp, Continual Flame, Otiluke's Resilient Sphere, Bigby's Hand, and Wall of Stone.
Continual Flame is a very Artificer appropriate spell, and Wall of Stone is perfect for construction, Bigby's Hand is also thematically appropriate.
I could see arguments for some or most of those spells being reassigned to other schools (Wall of Stone especially).
Damaging cantrip options would then be limited to just Acid Splash, Chill Touch, and Poison Spray... But I could see them allowing exceptions for evocation cantrips if they excluded evocation from their spell list in general. It'd be somewhat in keeping with the current Artificer design.
Was that ever confirmed? I don't recall hearing anything about artificers beyond the one throwaway note saying "artificers are also Experts but they're not core so we don't really care about them", but I've also been so dispirited with the whole 1DD process that I haven't been keeping up on the news as much as I might have. My assumption was that the artificer would remain in its R5e state, hybrid spell list included, until the unlikely event it gets a 1DD reprint in the future. That'll be at least a year after the 1DD core release, and more likely two.
Play artificer now if you're curious about the class, folks. Once 1DD hits it'll go back in the previous-edition bin and stands a nonzero chance of never coming back out at all.
Yes. Artificers are mentioned (tangentially) in the rules glossary under "Arcane Spells." Generally the same text in both playtest documents so far.
An Arcane Spell draws on the ambient magic of the multiverse. Bards, Sorcerers, Warlocks, and Wizards harness this magic, as do Artificers. For a partial list of Arcane Spells, see the “Spell Lists” section elsewhere in this document.
But we've seen already with Bards that "harness this magic" doesn't mean full access to everything on the list.
And yeah, I'm not expecting any 1DD updates to the Artificer specifically. Chances are if we get any it won't be any sooner than 2024. A good place to include them (if WOTC were to include them) would have been the Experts UA, but another one would be a UA for DMG content such as magic items. But I don't think there have been many (any?) UAs that included magic items outside of Artificer UAs with infusions. So, I'm not holding my breath here.
In the new OneDnD playtest I have noticed with the new way they are doing spell lists gives the Artificer a new list of goodies to play around with their Spell Storing Items so do you think this playtest adds any new nice combos or really any spell on the Mage list that could work with the SSIs
- Someone once told me that it is possible to play an artificer without collateral damage. They were wrong. Without collateral damage, what is the point of playing an Artificer?
- Nothing solves a problem better than a little gnome power!
- Check this out https://forums.giantitp.com/showthread.php?594932-The-TSAR-Tiny-Servant-Actuated-Robot-a-Revolution-in-Artificer-Combat for a work of pure genius (A little outdated but it should give you some ideas)
Plenty of good options.
Level 1 spells:
Armor of Agathys that you can spread around to the whole party.
Chromatic Orb gives a wide range of damage options and a 90 foot range, particularly handy for allies without a good ranged attack.
Magic Missile grants automatic damage. Works even in heavy obscurement if used on a minion with blind sight like the Tiny Servant.
Fog Cloud and Silent Image (among others) would have the benefit of letting you outsource the concentration requirement to the one carrying the SSI.
Witch Bolt is not a great spell on it's own but on a SSI you can hand it off to a Homunculus Servant or Familiar and they can fly to remain within range of the target but outside of melee and use the ready action to move to stay within range if the target attempts to move out of range, plus they'd be the ones to maintain concentration. Still not ideal if your opponent has ranged options though.
2nd Level Spells:
Flaming Sphere is excellent. One flaming ball of death is great fun. Multiple of them simultaneously? Even greater fun. This combo with SSI was one of the perks of going Alchemist, but now all Artificers can enjoy it.
Locate Object is not a typical choice but it could be situationally useful. Say you need to find a macguffin within a large city but this spell only lasts for 10 minutes and only works within 1000 feet. Well now you can cast it an additional 2xINT times to search for longer or spread the spell out to 2xINT people and fan out and search the city that way. At the very least you can get a lot of information about where the macguffin isn't.
Scorching Ray. Artillerists should already know the value of this spell in an SSI. With enough minions it's a gatling gun.
Note: I didn't list any enchantment spells here because currently the Artificer has only one enchantment spell on their list, Catnap, which is not only not in the PHB but it's also very different from other enchantment spells, particularly because it requires it's targets to be willing. So ultimately I don't expect Artificers to have access to enchantment spells in 1DD (if they ever directly appear in the playtest at all).
I guarantee the 1DD Artificer will exclude Evocation from the artificer's list. Don't expect to suddenly be a Master of Blasting in 1DD with your artificers.
Please do not contact or message me.
I believe this is the full list of available options.
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That's probably true once Artificer sees a reprint, but as of this moment, there is no word on how Artificer will change in One D&D, because it's unlikely to be included in the new core books. At the moment, the only known change is that they will have access to the Arcane spell list instead of their previous list.
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
Was that ever confirmed? I don't recall hearing anything about artificers beyond the one throwaway note saying "artificers are also Experts but they're not core so we don't really care about them", but I've also been so dispirited with the whole 1DD process that I haven't been keeping up on the news as much as I might have. My assumption was that the artificer would remain in its R5e state, hybrid spell list included, until the unlikely event it gets a 1DD reprint in the future. That'll be at least a year after the 1DD core release, and more likely two.
Play artificer now if you're curious about the class, folks. Once 1DD hits it'll go back in the previous-edition bin and stands a nonzero chance of never coming back out at all.
Please do not contact or message me.
Possibly right, but I suspect Artillerist will get Evocation in their subclass given it is kind of their thing to do exactly that. It may even be that different subclasses get different schools of magic.
Yeah that's entirely possible.
Note that dropping Evocation from their list would also remove the following spells from the current Artificer list:
Fire Bolt, Light, Ray of Frost, Shocking Grasp, Continual Flame, Otiluke's Resilient Sphere, Bigby's Hand, and Wall of Stone.
Continual Flame is a very Artificer appropriate spell, and Wall of Stone is perfect for construction, Bigby's Hand is also thematically appropriate.
I could see arguments for some or most of those spells being reassigned to other schools (Wall of Stone especially).
Damaging cantrip options would then be limited to just Acid Splash, Chill Touch, and Poison Spray... But I could see them allowing exceptions for evocation cantrips if they excluded evocation from their spell list in general. It'd be somewhat in keeping with the current Artificer design.
Yes. Artificers are mentioned (tangentially) in the rules glossary under "Arcane Spells." Generally the same text in both playtest documents so far.
But we've seen already with Bards that "harness this magic" doesn't mean full access to everything on the list.
And yeah, I'm not expecting any 1DD updates to the Artificer specifically. Chances are if we get any it won't be any sooner than 2024. A good place to include them (if WOTC were to include them) would have been the Experts UA, but another one would be a UA for DMG content such as magic items. But I don't think there have been many (any?) UAs that included magic items outside of Artificer UAs with infusions. So, I'm not holding my breath here.