I personally like the brute subclass for several reasons. I played a halfling brute a while back, switching between dual-wielding and sword-and-board as needed. We only got up through level 16, so Survivor never came into play, but I flavored all the other subclass features as extensions of his racial luck bonus, and played him as a happy-go-lucky semi-clueless fop. High DEX/CON/CHA turned him into a swashbuckler, and our party's de facto face.
Attacking with a pair of +1 daggers that slowly grew over time (as it turned out, crafted from the fangs of a near-immortal dragon, eventually becoming flametongue rapiers). Whenever his brute force ability upgraded, the DM increased the weapons' size (to short swords, then rapiers). In the game world, it seemed like my brute either missed or critted, (2d4+DEX on a dagger hit? That's a crit, I tells ya!) leading people to think he was the luckiest warrior around.
I love the brute Subclass. We played a level 20 campaign and the class doesn't make you invincible, but It makes the fighter seem on par with some of the other ridiculous level twenty shenanigans other classes could get up too. My character was a Goliath brute with a crown that let him cast enlarge on himself, and oh boy was it fun to wrestles giants.
I feel like the brute is also a better monk, lots of attack and the unarmed fghting still make it so you start of with a d6 or d8 if you dont have something in them
Yeah, like it's "precise strikes" instead of "brute force" right? I like that idea, too. Pair it up with the unarmed fighting style (also from UA!) to get a brawler that can hold his/her own against a swordsman!
One big compliant with the Brute was that the dice would affect ranged rolls as well as that didn't meet the "theme" the subclass was going for. Honestly I could see it as long as the theme was there. Precise strikes/Brute strikes whatever you wanted to call it would be fine.
Overall the subclass was a better Champion and I do wish it would have survived.
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I personally like the brute subclass for several reasons. I played a halfling brute a while back, switching between dual-wielding and sword-and-board as needed. We only got up through level 16, so Survivor never came into play, but I flavored all the other subclass features as extensions of his racial luck bonus, and played him as a happy-go-lucky semi-clueless fop. High DEX/CON/CHA turned him into a swashbuckler, and our party's de facto face.
Attacking with a pair of +1 daggers that slowly grew over time (as it turned out, crafted from the fangs of a near-immortal dragon, eventually becoming flametongue rapiers). Whenever his brute force ability upgraded, the DM increased the weapons' size (to short swords, then rapiers). In the game world, it seemed like my brute either missed or critted, (2d4+DEX on a dagger hit? That's a crit, I tells ya!) leading people to think he was the luckiest warrior around.
And then when he really did get a crit...
I love the brute Subclass. We played a level 20 campaign and the class doesn't make you invincible, but It makes the fighter seem on par with some of the other ridiculous level twenty shenanigans other classes could get up too. My character was a Goliath brute with a crown that let him cast enlarge on himself, and oh boy was it fun to wrestles giants.
I feel like the brute is also a better monk, lots of attack and the unarmed fghting still make it so you start of with a d6 or d8 if you dont have something in them
If you uses dex you might flavor it so that you just so you know where the weak points are and just going after hitting them
Yeah, like it's "precise strikes" instead of "brute force" right? I like that idea, too. Pair it up with the unarmed fighting style (also from UA!) to get a brawler that can hold his/her own against a swordsman!
One big compliant with the Brute was that the dice would affect ranged rolls as well as that didn't meet the "theme" the subclass was going for. Honestly I could see it as long as the theme was there. Precise strikes/Brute strikes whatever you wanted to call it would be fine.
Overall the subclass was a better Champion and I do wish it would have survived.