I was thinking the same thing, so I came up with this for my homebrew
Maul: When attacking with this double sided weapon, you can make an extra attack with the other side of the weapon as part of the Attack. You can make this extra attack only once per turn. (The Damage is determined by the weapon)
So the double bladed scimitar would look like this
As far as I know the double-bladed scimitar is not mentioned in the 2024 PHB on what it's mastery is going to be. I suppose it should be nick as the scimitar one is nick as well - that way you can make special bonus attack as part of the Attack action.
What are your thoughts or is there any information on how the weapon will work?
I was thinking the same thing, so I came up with this for my homebrew
Maul: When attacking with this double sided weapon, you can make an extra attack with the other side of the weapon as part of the Attack. You can make this extra attack only once per turn. (The Damage is determined by the weapon)
So the double bladed scimitar would look like this
You aren't accounting for the chance to hit properly, in which case GWM always comes out on top. The -5 penalty to hit decreases your chance to hit from 65% to 40% which largely negates the bonus to damage on average: for that 1st level character 2d6+3 * 0.65 = 6.5 DPR, 2d6+3+10 * 0.4 = 8 DPR. Versus a double bladed scimitar: 3d4+3*2 *0.65 = 8.8.
At level 5 with no other changes and now 2 attacks the GWM with the same accuracy
Please see my post above I included level 6 there - if we use a species bonus for the GWM build, we should be using one for the DBS build as well and if we are going optimal choice for GWM we should be going optimal choice for DBS - that's how you do fair comparisons. You can't compare X to X+Y because obviously adding Y will make it better (ok I need to stop this line of argument now before I go on a rant about AI and their biased comparisons)... anyway...
Without Variant Human, GWM + PAM builds suffer even more from poor accuracy which means they don't actually do all that much more damage baseline. The benefit of GWM only "comes online" by stacking various features / spells that increase your accuracy or by assuming your enemy as terrible AC (this latter is a common cheat for online "optimizers").
while it is good for when you don't build into it, you can't really build into it if you want to
You can, just not with the standard ways. The Revenant Blade feat makes DBS finesse and gives a +1 AC which allows you to add on Sneak Attack and potentially build for tankiness by taking Defense fighting style (gives a total +2 AC effectively a Shield while also using a two-handed weapon), you can likewise stack on anything that buffs damage of your weapon since all your attacks are being made with the same weapon - Magic Weapon, Artificer Infusions, Divine Favour etc... these are all far more effective on DBS than GWM-builds because of their improved accuracy - note that even as simple as a Flametongue Greatsword can largely invalidate using GWM power attacks. But the vast majority of "builds" don't come online until level 8+ which is in the tail end of a campaign so you'll only get to play them for a few session during normal play.
I used Revenant Blade Feat and my Valenar Wood Elf Ranger, started at level one. He was tied to the ancesters and a very specific heroic bloodline. He swore off all Gods and his magic came from the anseterial line. His gear and the DBS was handed down. As he accomplished heroic deeds(and milestone levels) the DM added powers to the DBS. The powers basically equaled the level of magic items the party was receiving. On rare occassions the Eldest of the the Ancients would speak to me through the Blade .
The DM made the concept fun, part of my back story, the weapon was powerful but because I received no other magic items as a PC I was on par with the party.
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I was thinking the same thing, so I came up with this for my homebrew
Maul: When attacking with this double sided weapon, you can make an extra attack with the other side of the weapon as part of the Attack. You can make this extra attack only once per turn. (The Damage is determined by the weapon)
So the double bladed scimitar would look like this
Double Bladed Scimitar: 2d4 Slashing, Two-Handed, Finesse, Maul (1d4), 6lb
I was thinking the same thing, so I came up with this for my homebrew
Maul: When attacking with this double sided weapon, you can make an extra attack with the other side of the weapon as part of the Attack. You can make this extra attack only once per turn. (The Damage is determined by the weapon)
So the double bladed scimitar would look like this
Double Bladed Scimitar: 2d4 Slashing, Two-Handed, Finesse, Maul (1d4), 6lb
I used Revenant Blade Feat and my Valenar Wood Elf Ranger, started at level one. He was tied to the ancesters and a very specific heroic bloodline. He swore off all Gods and his magic came from the anseterial line. His gear and the DBS was handed down. As he accomplished heroic deeds(and milestone levels) the DM added powers to the DBS. The powers basically equaled the level of magic items the party was receiving. On rare occassions the Eldest of the the Ancients would speak to me through the Blade .
The DM made the concept fun, part of my back story, the weapon was powerful but because I received no other magic items as a PC I was on par with the party.