I also agree. You won't get fireball for another 3 levels. And you don't even have second level spells. So forceballs are out of the question for the moment. Tell me 3 first level spells out of just PHB and xanathars that do force damage. Tell me how you would do forcing hands.
Magic Missile is the only one (and I used D&D Beyond's search to confirm that), but on the other hand, Magic Missile is a common pick because it does guaranteed damage.
Yup. And once you have that, with this feature every 1st level spell could do force damage.
I also agree. You won't get fireball for another 3 levels. And you don't even have second level spells. So forceballs are out of the question for the moment. Tell me 3 first level spells out of just PHB and xanathars that do force damage. Tell me how you would do forcing hands.
I don't know three, but I do know one that almost everyone takes, Magic Missile.
I also agree. You won't get fireball for another 3 levels. And you don't even have second level spells. So forceballs are out of the question for the moment. Tell me 3 first level spells out of just PHB and xanathars that do force damage. Tell me how you would do forcing hands.
Magic Missile is the only one (and I used D&D Beyond's search to confirm that), but on the other hand, Magic Missile is a common pick because it does guaranteed damage.
Yup. And once you have that, with this feature every 1st level spell could do force damage.
it's not the end of the world. It's far from game breaking. Resistances are something that have rarely been a significant factor in any game I've played in. You're making a mountain range out of a mole hill.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I also agree. You won't get fireball for another 3 levels. And you don't even have second level spells. So forceballs are out of the question for the moment. Tell me 3 first level spells out of just PHB and xanathars that do force damage. Tell me how you would do forcing hands.
Magic Missile is the only one (and I used D&D Beyond's search to confirm that), but on the other hand, Magic Missile is a common pick because it does guaranteed damage.
Yup. And once you have that, with this feature every 1st level spell could do force damage.
it's not the end of the world. It's far from game breaking. Resistances are something that have rarely been a significant factor in any game I've played in. You're making a mountain range out of a mole hill.
I made no such thing. I merely pointed out the factual nature of the situation.
Yep. I'm not saying that you wouldn't have access to force damage.
But SERIOUSLY, come ON.
Wow, it would be so broken if this goblin took cold damage instead of fire.
Yes, changing damage types CAN be extremely powerful in rare circumstances. THAT DOES NOT MAKE IT BROKEN.
By restricting it to a limited number per day, it turns into a rarely used (if ever) ability that you are saving SPECIFICALLY to have a silver bullet against an enemy. As opposed to an interesting feature in flavor that makes your wizard feel unique and makes casting spells feel more flavorful and fun. The outcry that people are having as they try to balance something for the game designers in a reactionary way without considering the consequences for session by session is going to destroy this subclass.
You are pointing out a fact of this situation, but you are not using it to support anything.
What, in actual detail (as opposed to living in some fantasy world where every creature is a pokemon with clear vulnerabilities and immunities) is the impact of that? Would that commonly pop up?
You are pointing out a fact of this situation, but you are not using it to support anything.
What, in actual detail (as opposed to living in some fantasy world where every creature is a pokemon with clear vulnerabilities and immunities) is the impact of that? Would that commonly pop up?
Correct, I did not use it to support anything. I simply acknowledged that it was true. I can also acknowledge that water is wet without using that fact to support anything. See, “Water is wet.”
If it isn't broken, just remove the ability and make all spells do whatever damage we want. :)
Or if Resistances don't impact your games, then having the ability to swap damage is a useless ability and should just be replaced with a more useful ability.
Then you are not making an argument and have left the conversation to point out random facts.
And, here's the thing. NPCS DO CHANGE DAMAGE TYPES! In almost every module you will find some sort of alternate version of a monster or spellcaster that has some attack or effect that deals a different form of damage.
And again, resistances for PCs are about balance because they are repeatedly used again and again and have to be watched like a hawk. Unless you are fighting the same monster every game, every combat, it is not anywhere close to an equal comparison.
I really don't see any issues with this one. The abilities that struck me as being pretty powerful were Wails from the Grave and Ghost Walk, but both have limiting factors that help keep them in check.
Or you could not limit the ability and let players have fun flavorful abilities without falling for reactionary "balancing" without playtesting anything.
Then you are not making an argument and have left the conversation to point out random facts.
Correct, I was not making an argument. I was simply confirming a correct statement. What is incorrect is that I have clearly not left the conversation, nor was the fact that I had confirmed “random.”
I also agree. You won't get fireball for another 3 levels. And you don't even have second level spells. So forceballs are out of the question for the moment. Tell me 3 first level spells out of just PHB and xanathars that do force damage. Tell me how you would do forcing hands.
Magic Missile is the only one (and I used D&D Beyond's search to confirm that), but on the other hand, Magic Missile is a common pick because it does guaranteed damage.
Yup. And once you have that, with this feature every 1st level spell could do force damage.
That seems topical and non-random. Perhaps you are unaware of what “random” means?
Yup. And once you have that, with this feature every 1st level spell could do force damage.
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I don't know three, but I do know one that almost everyone takes, Magic Missile.
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it's not the end of the world. It's far from game breaking. Resistances are something that have rarely been a significant factor in any game I've played in. You're making a mountain range out of a mole hill.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I made no such thing. I merely pointed out the factual nature of the situation.
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Yep. I'm not saying that you wouldn't have access to force damage.
But SERIOUSLY, come ON.
Wow, it would be so broken if this goblin took cold damage instead of fire.
Yes, changing damage types CAN be extremely powerful in rare circumstances.
THAT DOES NOT MAKE IT BROKEN.
By restricting it to a limited number per day, it turns into a rarely used (if ever) ability that you are saving SPECIFICALLY to have a silver bullet against an enemy.
As opposed to an interesting feature in flavor that makes your wizard feel unique and makes casting spells feel more flavorful and fun.
The outcry that people are having as they try to balance something for the game designers in a reactionary way without considering the consequences for session by session is going to destroy this subclass.
You are pointing out a fact of this situation, but you are not using it to support anything.
What, in actual detail (as opposed to living in some fantasy world where every creature is a pokemon with clear vulnerabilities and immunities) is the impact of that? Would that commonly pop up?
Take it the other direction. An NPC Wizard against a party of adventurers. How many times has Resistances been a life saver for PCs?
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Good point. Because if the PCs can do it, so can their enemies.
Correct, I did not use it to support anything. I simply acknowledged that it was true. I can also acknowledge that water is wet without using that fact to support anything. See, “Water is wet.”
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If it isn't broken, just remove the ability and make all spells do whatever damage we want. :)
Or if Resistances don't impact your games, then having the ability to swap damage is a useless ability and should just be replaced with a more useful ability.
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dang, this is a good reply.
Then you are not making an argument and have left the conversation to point out random facts.
And, here's the thing. NPCS DO CHANGE DAMAGE TYPES! In almost every module you will find some sort of alternate version of a monster or spellcaster that has some attack or effect that deals a different form of damage.
And again, resistances for PCs are about balance because they are repeatedly used again and again and have to be watched like a hawk. Unless you are fighting the same monster every game, every combat, it is not anywhere close to an equal comparison.
Swapping damage types is good for flavor. This wizard's actual level 2 ability is to copy down all spells faster.
Good, we are in agreement. We can limit the ability or drop it all together since it won't affect you at all.
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Correct, I was not making an argument. I was simply confirming a correct statement. Much like this one.
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Yep. Let's go away from the damage types. Anyone got anything that they think is too powerful in phantom?
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I really don't see any issues with this one. The abilities that struck me as being pretty powerful were Wails from the Grave and Ghost Walk, but both have limiting factors that help keep them in check.
She/Her Player and Dungeon Master
Or you could not limit the ability and let players have fun flavorful abilities without falling for reactionary "balancing" without playtesting anything.
You are certainly very good in cutting out segments of quotes without even keeping the whole sentence.
Would this make you happier?
Correct, I was not making an argument. I was simply confirming a correct statement. What is incorrect is that I have clearly not left the conversation, nor was the fact that I had confirmed “random.”
That seems topical and non-random. Perhaps you are unaware of what “random” means?
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