I am thinking about giving my party a weapon +1 that has the innate power of granting the weilder protection from cold effects. They are 4-5 lvl. Is this weapon over-powered for their lvl or should I look to something more simple like (weapon) +1 with silver inlays (count this weapon as a silver weapon) [possible undead campaign next week}. Thanks for the advice.
The only reason to make a weapon Silver is to hurt things that can be hurt by silver if it isn’t already a Magic Weapon. Making it both Magic and Silver does nothing that just being Magic doesn’t already do.
Immunity to Cold damage might be a bit much for a mid-tier game, that all depends on how you do things. But resistance (1/2 damage) to Cold should be more than okay. Resistance to Cold will also automatically make them immune to the effects of Extreme Cold weather conditions by the way.
Silvered weapons only really affect devils and lycanthropes differently than normal. A few undead have resistance to non silver attacks, but not many. You can look at the full list by going to monsters and filtering by damage resistance.
As for the cold, I would say pretty much the same thing as Sposta. Immunity might be a bit much if you later plan to have them facing monsters that deal cold damage, but resistance is totally fine.
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Silvered weapons only really affect devils and lycanthropes differently than normal. A few undead have resistance to non silver attacks, but not many. You can look at the full list by going to monsters and filtering by damage resistance.
Yeah, but if you check all of those monsters, you will see that the damage immunity lines their stat blocks all say:
Damage ImmunitiesBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Since this weapon will have a +1 Magic bonus, it is magical, and therefore silvered adds nothing.
Silvered weapons only really affect devils and lycanthropes differently than normal. A few undead have resistance to non silver attacks, but not many. You can look at the full list by going to monsters and filtering by damage resistance.
Yeah, but if you check all of those monsters, you will see that the damage immunity lines their stat blocks all say:
Damage ImmunitiesBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Since this weapon will have a +1 Magic bonus, it is magical, and therefore silvered adds nothing.
As people have said, immunity is too much at that level but resistance is about right. For reference, efreeti chain is the only elemental immunity item I can think of off the top of my head and it's legendary (but also +3 armor). What could be more important is the reason for cold protection on a weapon. Is it a key element, a plot point, related to its origins and telling a story, or was this random/plot convenience?
I am thinking about giving my party a weapon +1 that has the innate power of granting the weilder protection from cold effects. They are 4-5 lvl. Is this weapon over-powered for their lvl or should I look to something more simple like (weapon) +1 with silver inlays (count this weapon as a silver weapon) [possible undead campaign next week}. Thanks for the advice.
The only reason to make a weapon Silver is to hurt things that can be hurt by silver if it isn’t already a Magic Weapon. Making it both Magic and Silver does nothing that just being Magic doesn’t already do.
Immunity to Cold damage might be a bit much for a mid-tier game, that all depends on how you do things. But resistance (1/2 damage) to Cold should be more than okay. Resistance to Cold will also automatically make them immune to the effects of Extreme Cold weather conditions by the way.
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Silvered weapons only really affect devils and lycanthropes differently than normal. A few undead have resistance to non silver attacks, but not many. You can look at the full list by going to monsters and filtering by damage resistance.
As for the cold, I would say pretty much the same thing as Sposta. Immunity might be a bit much if you later plan to have them facing monsters that deal cold damage, but resistance is totally fine.
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Yeah, but if you check all of those monsters, you will see that the damage immunity lines their stat blocks all say:
Since this weapon will have a +1 Magic bonus, it is magical, and therefore silvered adds nothing.
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Good point. I forgot about that.
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That sounds balanced for a level 4-5 party. Immunity to cold might be a little much, but cold isn't the most common type of damage anyways.
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As people have said, immunity is too much at that level but resistance is about right. For reference, efreeti chain is the only elemental immunity item I can think of off the top of my head and it's legendary (but also +3 armor). What could be more important is the reason for cold protection on a weapon. Is it a key element, a plot point, related to its origins and telling a story, or was this random/plot convenience?
Well, unless you add additional homebrew like making certain creatures vulnerable to silver, adding silver to a magic weapon doesn't do anything.