You are a student of spells that use the magic instilled in every living creature's blood. The life force which drives creatures beyond rocks and stones is your domain. You use the power, in both raw and refined forms, to cast powerful ritual and battle spells. Pursuing this path means that you're looking for an extra edge, even if you have to spill a couple drops of blood to get it.
Hemocraft is a forbidden art in some places, because in the hands of resourceful wizards it can be used to destroy nations and fell gods. However, some discover this art by means of grisly fascination with corpses, but avoiding using or creating undead, and might not even recognize it as hemocraft at all.
Basic Hemocraft
Beginning when you select this school at 2nd level, you gain hemocraft dice which you can use to empower your spells and rituals. You start with one use of Basic Hemocraft. Your hemocraft die as a d4. You can use this use of hemocraft to do one of four things. You regain all expended uses of Basic Hemocraft when you finish a short or long rest.
You may roll your hemocraft die to add the number rolled to one spell attack you make. You take damage equal to half the number rolled (minimum of 1).
You may use your reaction to roll your hemocraft die and subtract the number rolled from one saving throw made by a creature you can see within 30 feet of you. You take damage equal to half the number rolled (minimum of 1).
You may use your hemocraft to reduce the extra time needed to cast a spell as a ritual. Roll your hemocraft die. You take damage equal to the number rolled.
You may roll your hemocraft die to add the number rolled to one damage roll from one spell you cast. You take damage equal to the number rolled.
The number of uses of Basic Hemocraft you can use before you finish a short or long rest increases to 2 when you reach 6th level, and increases again to 3 when you reach 16th level. Your hemocraft die also becomes a d6 when you reach 8th level, and changes again to a d8 when you reach 14th level.
Crimson Curse
At 2nd level, you add the bane spell to your spellbook. It doesn't count against the number of spells added to your spellbook by leveling up, but it counts as a wizard spell for you. In addition, while you have it prepared, you may cast it without using a spell slot. When you cast it in this way, you gain a number of temporary hit points equal to twice your wizard level.
Blood Toll
Starting at 6th level, as an action, you can exert control over other creatures' physiologies, sending them convulsing on the ground. You can expend one use of your Basic Hemocraft to make a creature you can see within 30 feet of you make a Constitution saving throw against your spell save DC. If they fail, they take necrotic damage equal to three rolls of your hemocraft die + your wizard level and fall prone. A creature that succeeds on this saving throw takes half as much damage is doesn't fall prone.
Sanguine Shield
Beginning at 10th level, you have learned to guard yourself against harm. As a reaction to being hit by an attack or failing a saving throw, you can roll your hemocraft die two times and add the number rolled to your AC or saving throw. You lose a number of hit points equal to your choice of one of the numbers rolled on the hemocraft dice.
Once you use this feature a number of times equal to your proficiency bonus, you can't use it again until you finish a short or long rest.
Surge of Vitality
Starting at 14th level, you have gained the knowledge necessary to greatly siphon the vitality of creatures nearby and distribute it among yourself and your allies. You can expend a use of your Basic Hemocraft to roll eight of your hemocraft dice. Each creature you choose within 20 feet of you makes a Constitution saving throw against your spell save DC or takes necrotic damage equal to the number rolled on a failed save, or half as much on a successful save. In addition, you and up to two other creatures you choose within 20 feet of you gain temporary hit points equal to half of the number rolled.
Once you use this feature, you can't use it again until you finish a long rest.
Is considered too similar to the school of evocation?
it's a glitch, try going in to it, clicking save changes, and going out. that fixes it 99% for me. (cool subclass btw)
If I could steal one or two of you glorious people to review the Notes for a second, especially the new PDF that was released yesterday, I would be most grateful.
I shall.I suck at this, but I will try to give at least 1 piece of real constructive feedback.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
looks cool, if a bit bland/weak. The aura of truth is not very powerful in combat, and psychic damage is extremely rare in D&D. You should also grant the person proficiency in their choice of Religion, Arcana, or History when they choose the subclass.
looks cool, if a bit bland/weak. The aura of truth is not very powerful in combat, and psychic damage is extremely rare in D&D. You should also grant the person proficiency in their choice of Religion, Arcana, or History when they choose the subclass.
the combat weakness is somewhat intentional (paladins are very very strong in combat without subclasses and did you see the the capstone)
I made a shield that I think would come in handy for sailors, fishermen, and random weirdos who kill everything they meet adventurers. Here it is: Crestbreaker.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I made a shield that I think would come in handy for sailors, fishermen, and random weirdos who kill everything they meet adventurers. Here it is: Crestbreaker.
Also good.
Thanks!
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
For those of you doing the one-shot, I have posted the link to the thread in the D&D Beyond campaign.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
it's a glitch, try going in to it, clicking save changes, and going out. that fixes it 99% for me. (cool subclass btw)
I am an average mathematics enjoyer.
>Extended Signature<
Alright, here's the published version! Feel free to leave feedback! (Thanks for the tip)
School of Hemocraft
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I shall.I suck at this, but I will try to give at least 1 piece of real constructive feedback.
N/A
Made a weapon because i was bored
Arm Blade
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I think there's already an armblade.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
ah.
Wrist Blade
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Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
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a paladin subclass i made
oath of knowledge
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
looks cool, if a bit bland/weak. The aura of truth is not very powerful in combat, and psychic damage is extremely rare in D&D. You should also grant the person proficiency in their choice of Religion, Arcana, or History when they choose the subclass.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
the combat weakness is somewhat intentional (paladins are very very strong in combat without subclasses and did you see the the capstone)
sure
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Dragon armor
Mostly nocturnal
help build a world here
Is the dragon armor balanced. I placed it at legendary but should it be more common?
Mostly nocturnal
help build a world here
I made a shield that I think would come in handy for sailors, fishermen, and
random weirdos who kill everything they meetadventurers. Here it is: Crestbreaker.All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Thanks!
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
For those of you doing the one-shot, I have posted the link to the thread in the D&D Beyond campaign.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Made this thing for a future campaign. Take a look!
Pearl of the Pale Ruins
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this is pretty nice
also nice to see another vestige brew
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
thanks
Come participate in the Competition of the Finest Brews, Edition XXVIII?
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I am an Archfey, but nobody seems to notice.
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spell drinker vampire
an unusual breed of vampires that feed off spells to heal and harness their own magic.
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i am a sauce priest
help create a world here
looks interesting, you should have it so that they regain the ability to cast scorching ray if they hit the bite attack.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
sure.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here