The fishmonger sighs. "Don't hate me for this one, guys."
"Someone is breaking in. Oh, wait. No, uh, the reactor is melting down. Wait, no, this isn't that kind o-" He suddenly writhes in pain. "We don't have time for this! You have bigger issues than these intruders! There is a traitor with a gun hunting you down, and you don't know who or where he is!"
DC 12 Wisdom save (already factored in the +2)
If any fail, the traitor gets to take the fishmonger's turn.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[Do the Guards get the +2 too? I'm guessing the party does since they're aware of the power, but as for the Guards I'm not sure. Also what does 'if any fail, the traitor gets to take the fishmonger's turn' mean? Like if anybody fails the save the traitor controls the fishmonger? Guessing that's how it works considering your power lol]
This post has potentially manipulated dice roll results.
Cal: 8
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
[Do the Guards get the +2 too? I'm guessing the party does since they're aware of the power, but as for the Guards I'm not sure. Also what does 'if any fail, the traitor gets to take the fishmonger's turn' mean? Like if anybody fails the save the traitor controls the fishmonger? Guessing that's how it works considering your power lol]
*Knowing the power doesn't grant any bonus, it's just if the fear is particularly relevant to the character.*
*And the Traitor would get a second turn, but the Fishmonger loses his own. So the Fishmonger would lose his movement and attack and whatever else.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[Oh, nevermind, that's a fail already. What happens now?]
*I guess... a second traitor might appear? One that's hostile toward the party. Of course, this one would be a commoner, but we don't know each other well enough to know how the powers work, so it probably wouldn't have a power.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
This post has potentially manipulated dice roll results.
[I'll do that action now like a Reaction]
Cal's fear feeds the Traitor, who aims his gun at the Fishmonger, overpowering them, and fires. The ultimate betrayal, attacking their own creator, whilst still appearing on the Guard's side.
Guard Imposter Extra Action: Shoots the Fishmonger with disadvantage from Cal: 17 to hit, 5 piercing damage on a hit.
Not sure if we've got any turns left, if you guys can think of anybody I've missed, just say!
Cal's fear feeds the Traitor, who aims his gun at the Fishmonger, overpowering them, and fires. The ultimate betrayal, attacking their own creator, whilst still appearing on the Guard's side.
Guard Imposter Extra Action: Shoots the Fishmonger with disadvantage from Cal: 7 to hit, 7 piercing damage on a hit.
Not sure if we've got any turns left, if you guys can think of anybody I've missed, just say!
The Fishmonger dodges, just barely managing to duck into the group before being obliterated. He pulls his mask up and his cap down, drawing a big filleting knife from his apron as he leans against the wall.
"Well. That didn't go as planned. Let's- We're not doing that again."
(no save since he's wearing the mask.)
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[Looks like everyone's done their turns now, if I missed you I'm so sorry, just post your turn retrospectively and I'll update!]
The guards rally together to fight back against you; you're a bigger threat than they expected.
Guard 1 (North: Can peel himself into vertical strips: -2 Health, Disarmed): Punches Cal: 6 to hit, 1 Bludgeoning damage on a hit. Guard 2 (East: Power Unknown: -9 Health, Prone) Gets back up to end the prone condition, shoots at the robot again: 4 to hit, 4 piercing damage on a hit* Guard Imposter (South: Nightmare Monster: Full Health): Shoots at the Fishmonger again: 10 to hit, 4 piercing damage on a hit Guard 4 (West: Power Unknown: Full Health) Shoots at Greg since they've noticed the whining noise from the radios: 5 to hit, 9 piercing damage on a hit
Guard 2 shoots the robot and deals 5 damage, yet when the bullet strikes, the robot suddenly cracks up and starts to shatter like it's made of glass, doubling the damage. (Also the Fishmonger might be on death saves now...)
Greg maintains his radio interference despite being shot at, and Roland, now armed with a gun, shoots at the Guard that shot at him, though he has none of the training or skill of the guards have (6 to hit, 8 piercing damage on a hit)
[Looks like everyone's done their turns now, if I missed you I'm so sorry, just post your turn retrospectively and I'll update!]
The guards rally together to fight back against you; you're a bigger threat than they expected.
Guard 1 (North: Can peel himself into vertical strips: -2 Health, Disarmed): Punches Cal: 9 to hit, 1 Bludgeoning damage on a hit. Guard 2 (East: Power Unknown: -9 Health, Prone) Gets back up to end the prone condition, shoots at the robot again: 19 to hit, 5 piercing damage on a hit* Guard Imposter (South: Nightmare Monster: Full Health): Shoots at the Fishmonger again: 13 to hit, 7 piercing damage on a hit Guard 4 (West: Power Unknown: Full Health) Shoots at Greg since they've noticed the whining noise from the radios: 5 to hit, 8 piercing damage on a hit
The Fishmonger collapses to the floor, the knife skittering across the tile.
He is unresponsive, but the Impostor is still alive and well.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Roland's bullet predictably misses, though another hole ends up in the wall which he seems pleased about.
Everyone is back up!
[I stupidly forgot the weakness for Guard 2; he deals double damage but was meant to have half health, like a literal glass cannon, but I forgot that bit and he'd already be dead by now so uhhhh his new weakness is that he can't control his power and does it to everything he touches, Wreck-It Ralph style. That fits the expanded idea I've got going for him anyway]
Status Guard 1 (North: Can peel himself into vertical strips: -2 Health, Disarmed) Guard 2 (East: Deals double damage by 'shattering' targets like glass: -9 Health,) Guard Imposter (South: Nightmare Monster: Full Health) Guard 4 (West: Power Unknown: Full Health)
[I'll no joke be so annoyed if this ends in a TPK, especially now the combat bot's dead and he was the heavy hitter. I've got multiple contingencies to avoid that though, we just need to see if we get to them]
Henri tries to attack but is still clearly at a severe disadvantage; he likely still needs some more recovery time.
[Yeah sure that makes sense, it'd go from 1 damage to a d4]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
*Cool, good to know. I’ll try to remember that for when he does put them on.*
The fishmonger sighs. "Don't hate me for this one, guys."
"Someone is breaking in. Oh, wait. No, uh, the reactor is melting down. Wait, no, this isn't that kind o-" He suddenly writhes in pain. "We don't have time for this! You have bigger issues than these intruders! There is a traitor with a gun hunting you down, and you don't know who or where he is!"
DC 12 Wisdom save (already factored in the +2)
If any fail, the traitor gets to take the fishmonger's turn.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Well Henri actually heard this one, but because he doesn’t fear that he only has a DC 10 save right? Either way 19*
*A 19 with disadvantage?! Okay. I think I’m too much of a high roller.*
*That's a good save. It would actually be DC 8 or 9.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[Do the Guards get the +2 too? I'm guessing the party does since they're aware of the power, but as for the Guards I'm not sure. Also what does 'if any fail, the traitor gets to take the fishmonger's turn' mean? Like if anybody fails the save the traitor controls the fishmonger? Guessing that's how it works considering your power lol]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Cal: 8
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
[Oh, nevermind, that's a fail already. What happens now?]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
*Knowing the power doesn't grant any bonus, it's just if the fear is particularly relevant to the character.*
*And the Traitor would get a second turn, but the Fishmonger loses his own. So the Fishmonger would lose his movement and attack and whatever else.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*I guess... a second traitor might appear? One that's hostile toward the party. Of course, this one would be a commoner, but we don't know each other well enough to know how the powers work, so it probably wouldn't have a power.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[I'll do that action now like a Reaction]
Cal's fear feeds the Traitor, who aims his gun at the Fishmonger, overpowering them, and fires. The ultimate betrayal, attacking their own creator, whilst still appearing on the Guard's side.Guard Imposter Extra Action: Shoots the Fishmonger with disadvantage from Cal: 17 to hit, 5 piercing damage on a hit.
Not sure if we've got any turns left, if you guys can think of anybody I've missed, just say!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The Fishmonger dodges, just barely managing to duck into the group before being obliterated. He pulls his mask up and his cap down, drawing a big filleting knife from his apron as he leans against the wall.
"Well. That didn't go as planned. Let's- We're not doing that again."
(no save since he's wearing the mask.)
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
[Looks like everyone's done their turns now, if I missed you I'm so sorry, just post your turn retrospectively and I'll update!]
The guards rally together to fight back against you; you're a bigger threat than they expected.
Guard 1 (North: Can peel himself into vertical strips: -2 Health, Disarmed): Punches Cal: 6 to hit, 1 Bludgeoning damage on a hit.
Guard 2 (East: Power Unknown: -9 Health, Prone) Gets back up to end the prone condition, shoots at the robot again: 4 to hit, 4 piercing damage on a hit*
Guard Imposter (South: Nightmare Monster: Full Health): Shoots at the Fishmonger again: 10 to hit, 4 piercing damage on a hit
Guard 4 (West: Power Unknown: Full Health) Shoots at Greg since they've noticed the whining noise from the radios: 5 to hit, 9 piercing damage on a hit
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Guard 2 shoots the robot and deals 5 damage, yet when the bullet strikes, the robot suddenly cracks up and starts to shatter like it's made of glass, doubling the damage. (Also the Fishmonger might be on death saves now...)
Greg maintains his radio interference despite being shot at, and Roland, now armed with a gun, shoots at the Guard that shot at him, though he has none of the training or skill of the guards have (6 to hit, 8 piercing damage on a hit)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The Fishmonger collapses to the floor, the knife skittering across the tile.
He is unresponsive, but the Impostor is still alive and well.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Death save 1: 12
Edit: forgot disadvantage
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Roland's bullet predictably misses, though another hole ends up in the wall which he seems pleased about.
Everyone is back up!
[I stupidly forgot the weakness for Guard 2; he deals double damage but was meant to have half health, like a literal glass cannon, but I forgot that bit and he'd already be dead by now so uhhhh his new weakness is that he can't control his power and does it to everything he touches, Wreck-It Ralph style. That fits the expanded idea I've got going for him anyway]
Status
Guard 1 (North: Can peel himself into vertical strips: -2 Health, Disarmed)
Guard 2 (East: Deals double damage by 'shattering' targets like glass: -9 Health,)
Guard Imposter (South: Nightmare Monster: Full Health)
Guard 4 (West: Power Unknown: Full Health)
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
[I'll no joke be so annoyed if this ends in a TPK, especially now the combat bot's dead and he was the heavy hitter. I've got multiple contingencies to avoid that though, we just need to see if we get to them]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
*Shame. I liked that character. Oh well, I can just make a new one if he dies.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.