okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
Make an animal handling check to keep the horse calm.
okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
Make an animal handling check to keep the horse calm.
okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
Make an animal handling check to keep the horse calm.
they're paralyzed.
Okay, Fight or flight. Unless the horse is incredibly loyal it would run at this point to get away from the fire. Heck, but this is DnD, what would be the most semi realistic thing to do here?
okay well while you there my dragon mask is burning you alive you 10 rounds of this 38
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.
A horse is a creature, right? I take 5 damage before he puts it out.
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
Make an animal handling check to keep the horse calm.
they're paralyzed.
Okay, Fight or flight. Unless the horse is incredibly loyal it would run at this point to get away from the fire. Heck, but this is DnD, what would be the most semi realistic thing to do here?
The horse fails to put out the fire then most likely run straight into the cube of force
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
is there any limits or bans on magic items? because if there's a limit to how many you can have, my tank will not work (65 magic items or something like that.)
is there any limits or bans on magic items? because if there's a limit to how many you can have, my tank will not work (65 magic items or something like that.)
10 magic items and no tome spamming. :p Sorry bout that.
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
is there any limits or bans on magic items? because if there's a limit to how many you can have, my tank will not work (65 magic items or something like that.)
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
Ha! Thorin is better than that and I didn't cheat
I didn't cheat, I just did not know that tome spamming was not allowed. mine is better though, just not allowed. I'll build a tank better than Thorin without tome spamming.
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
oh, and did I mention Resistance to non-magical bludgeoning, piercing, and slashing damage? and shield of faith for +2 AC?
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
oh, and did I mention Resistance to non-magical bludgeoning, piercing, and slashing damage? and shield of faith for +2 AC?
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
oh, and did I mention Resistance to non-magical bludgeoning, piercing, and slashing damage? and shield of faith for +2 AC?
You cant use it here though. Max of one tome or manual
Why would a horse do this I think we should ask the DM also which option of cube of force are you using
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Extended Signature, The Best Paradox, We all knew it.
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A horse putting out a fire? The horse is just as likely to run away since we should be using normal animals.
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Make an animal handling check to keep the horse calm.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
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( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
they're paralyzed.
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Okay, Fight or flight. Unless the horse is incredibly loyal it would run at this point to get away from the fire. Heck, but this is DnD, what would be the most semi realistic thing to do here?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
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( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
The horse fails to put out the fire then most likely run straight into the cube of force
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
That seems unfair to the opponent. The horse should be given the chance to put out the fire. Maybe a DC 13 Dexterity Check.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
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( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
well I think the horse wouldn't do it in the first place, also Dragon heir is still on the horse.
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I think this would depend on Horse Loyalty and backstory elements.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
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( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
I think it would be even more unfair for Dragon Heir to have 2 allies.
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
this is the ultimate tank:
https://www.dndbeyond.com/profile/HomebrewMindFlayer/characters/46864871
I used the tome books to get 30 of all stats, and its a cleric 17/wizard 2/fighter 1. AC of 33, and can use a reaction to increase by 6 to 39. 343 hp, high AC, crits become normal hits (so even with a crit you can't hit unless you have enough plus to hit), plus 11 at least on all saves, advantage on saves against magic. and it has the mass heal spell, so when you finally get it low hp, it can full heal itself. plus, if that is somehow is not enough, it has the lucky feat, to reroll saves and enemies attack rolls. oh, and i can fly from wings of flying: bye bye melee builds.
I am an average mathematics enjoyer.
>Extended Signature<
is there any limits or bans on magic items? because if there's a limit to how many you can have, my tank will not work (65 magic items or something like that.)
I am an average mathematics enjoyer.
>Extended Signature<
10 magic items and no tome spamming. :p Sorry bout that.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Ha! Thorin is better than that and I didn't cheat
Black Lives Matter
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
you can only have 10
Black Lives Matter
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I didn't cheat, I just did not know that tome spamming was not allowed. mine is better though, just not allowed. I'll build a tank better than Thorin without tome spamming.
I am an average mathematics enjoyer.
>Extended Signature<
oh, and did I mention Resistance to non-magical bludgeoning, piercing, and slashing damage? and shield of faith for +2 AC?
I am an average mathematics enjoyer.
>Extended Signature<
pretty much everything here is magic here.
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
You cant use it here though. Max of one tome or manual
I'm making a Tome spam variation of Thorin with no magic item limit.
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6