Characters are assumed to have done a lot of things in their life, be that travelling, learning spells,or whatever, and applied to the Gladiator Arena for some reason be that Gold, Glory, or to Simply test their skills. Before the battle starts you can equip yourself with whatever items you want up to a max of ten, and are given the time to attune to them, unless it is Homebrewed. All equipment that is not from the arena that you're using is removed from you're person and put into a chest so that you can retrieve personal belongings after you quit the Arena, Except for pets unless they are over a challenge rating of 1/2, the pet can be over a CR of 1/2 if it's a subclass specific pet (Ex. Beastmaster, Drakewarden, Battle Smith). The Magic of Boons are temprarilly cancelled during battles, and activate again once the battles are over. Once you enter the Arena you are enchanted with the Arena Rules buff, which just causes you to have to follow the arena rules no matter where you are until the battle ends, and a invincible, invisible, silent drone follows you around allowing the fight to be broadcasted to the magic T.V.s. Dead players are resurrected by a 40th level Cleric/Bard.
Disclaimers
Disclaimer Version1 : If the cult of grammar has a problem with the title, fight me. * Fireball noises *
Disclaimer : members of The worshippers of Third_Sundering or The Cult of sedge are not allowed to battle each other at the same time because I don't want a problem with the knights of Ni ( Hmmmm... There may be too many cults... )
Super Disclaimer : Sedge and Third_Sundering are absolutely not allowed to battle each other here at the same time with their 20th level characters this would cause way too many problems that I don't want to deal with
Extreme Disclaimer : The only battles between cults here will be with 20th LVL characters
Also a disclaimer : I meant that Cult of sedge and worshippers of third aren't allowed to battle each other. Not that they can't battle.
Another Disclaimer : Your ( Trash ) Homebrew will be viewable to those who join the campaign and accessible to those creating characters
Champion perks and Such
Current Champ : iExist? ( Note the question mark :p )
Once someone gets 4 wins they can challenge the champion for the champion title, battling the champion and winning before then automatically grants 3 wins. You have to battle at least 2 different people before battling champion as you need 4 wins before you can battle the champion for champion :|
Champion Perks : First Pick for fields, one use of legendary resistance
if someone wants to stay champion, they have to accept all challenges thrown their way. ( If they have the time )
if they decline, they lose the position, and the challenger gains one win and the Champ loses their title
I_Love_Tarrasques has claimed that Sedge is a champion to us all. So here we go
Explain the arena before battle to set up the terrain... Because the arena is polymorphic... Like the Magic Mug in my sig...
There's an OOC chat for questions and stuff. Also, the max amount of people here will be 5, if there are more than wait a bit, or join. If you want 1v1s say so in the OOC thread and I'll make a PBP for that 1v1. If you like Chaos, just continue battling here.
I can't believe I have to say this but no customizing stats.
Use Point Buy, Roll for stats here, or that third one when creating a character, just don't do manual.
If it has the word Scroll in its name, it's probably banned.
No Spell Scrolls to prevent Scroll Spamming.
Unless it's part of a Class (Ex. Channel Divinity, Divine Smite, Warlock Thingys), God/GOO/Demon/Devil Magic Cancels out in the Arena.
Even if you move the fight from the Arena you are still subject to Arena Rules.
Flanking you say? No, no flanking.
You may have a mount or pet, nothing over CR 1/2 though.
So, Arrows of Slaying and Purple Worm Poison are really OP, so every one of those counts as one in the magic item limit
iExist has also requested no Divine Intervention/wish instakills
ban on Simulacrums fighting in someone's place. And Clones hidden in the floor.
You may have a max of one []Ring of Three Wishes[] but it must have two charges already expended.
Command is OP ( Sometimes )
No homebrew, unless you're reflavoring something or ask about it first
Wish can only be used for 8th level or lower spells here
More stuff will be put here through the process of trial and Error, or PM me with questions or concerns, have a good day.
magic item limit of 10, Sentient Items count as Three, Artifacts count as 7(Subject to change), and a spending limit of 4000 GP (Which honestly no one uses.)
Fields ( Difficulty: Easy~ 1 good, Medium~ 1 good 1 bad, Hard~ 1 good 2 bad, Extreme~ 3 bad )
Fields are an optional rule, you can use it for the battle if you want but you don't have to. If you don't use it the arena is just a flat open space
If you want to help create fields use the OOC chat
Good
Darkness ( But not really )
Using stealth has advantage
God's Protection
Con and Dex saves have advantage
Magic Winds
You now have a fly speed equal to your walking speed
healing rain
each turn all creatures heal by 1d6.
Aura of Life
all creatures in the battle field are targets of the spell beacon of hope
The Moon
all creatures in the battlefield are under the effects of the spell jump and the spell feather fall
speedy atmosphere
all creatures in the battlefield are under the effects of the spell haste
Sudden Adaptation
Choose a simic adaptation from the race and apply it to your character.
Bad
Sluggish Atmosphere
all creatures in the battlefield are under the effects of the spell slow
Magical Mushrooms.
speed is reduced by half ( Flying or levitating causes the speed to not be reduced ) if you move more than half your speed make a dex save ( DC 10 ) on a fail you step on a mushroom causing you to take 1d10 fire damage, then roll another dex save ( DC 5 ) On a fail you step on another mushroom causing you to take another 1d10 damage.
Strong Winds
Flying speeds are reduced to half, in addition, if you are flying make a Str save ( DC 15 ) On a fail you move back 5 feet and immediately end your turn
Mountainous
Basically, it's just difficult terrain
magic abyss
the battlefield is under the effects of the spell darkness
arctic tundra
at the start of each character's turn, the character must make a con save ( DC 12 ), unless the character took fire damage on the previous spell, or is next to a source of heat such as the produce flame spell. on a failed save, the character takes 1d4 cold damage and has disadvantage on their next dice roll.
Well of Dragons
after 9 rounds, if there is not a winner, Tiamat comes out of the portal and eats both character, making the battle a loss for both players. (this is kinda a joke)
rumbling earth
characters must make dc 15 concentration checks at the start of each round, or lose concentration
Stormy Weather
Every 4 rounds lightning bolt will strike, on a roll of a 1 on a d20 it will strike the player who went first, on a 20 it will hit the next player, on a 10 it will hit both players. In addition the surrounding places is slightly obscured due to heavy rain. All players have resistance to fire damage. Making a ranged attack has disadvantage
Magic death apocalypse
The Magic death apocalypse has 4 phases. Each phase has the effects of the previous phases, and the phase's own effect. Each phase also says how to progress to the next phase. Additionally, this counts as 2 bad effects.
Phase 1:
It rains fire. Each turn, all creatures must make a dex save (dc 13). They take 1d6 fire damage on a fail, or half on a success. Additionally, at the start of each turn, roll a d4. On a 1, the turn player gets hit by an especially large piece of fire rain. The player takes 3d6 fire damage on a fail instead. After each round, roll a d4. On a 1, the Magic death apocalypse progresses to phase 2.
Phase 2:
At the start of each turn, a zombie rises from the ground. It rises in the center of the battle field, and attempts to kill the nearest player to it. It lasts until it dies, and has the stats if a zombie. After each round, roll a d10. On a 1, the Magic death apocalypse progresses to phase 3.
Phase 3:
The effects is maddening darkness is on the entire battlefield. After each round, roll a d12. On a 1, the Magic death apocalypse progresses to phase 4.
Phase 4:
At the end of each turn, the effects of meteor swarm happen, with the meteors hitting random locations in the battlefield.
scorching dessert
at the start of each player turn, they must make a con save (DC 9), unless they took cold damage on the previous turn. on a failed save, the character suffers one point of exhaustion. if they succeed the save by 5 or more, they also loose one point of exhaustion gained from this effect.
Underwater
You're under the water, blub blub blub.
Darkness
Self explanatory
Populated
Every 5 rounds roll on the random encounter table for any place
Somewhere in between ( Counts as 1 good or 1 bad )
Magical Wilderness
at the end of every turn, the turn player rolls on the wild magic surge table.
cookies and snacks for the dice Elves. 🍪🍪🍫🍩🍬🍪🍉🧁🍮🍩🍶 Please give us good rolls.
Banned Item List
Mighty Servant Of Leuko
(Please remind me of others as they come up thank you)
If you want to have a cult war here, PM me or post in the thread so that people ( probably ) won't interfere
Official Short Story ( By WarlockThatSlaysDragons )
Search this thread for Thread Announcements for some rules and basic stuff
Short Explanation
Characters are assumed to have done a lot of things in their life, be that travelling, learning spells,or whatever, and applied to the Gladiator Arena for some reason be that Gold, Glory, or to Simply test their skills. Before the battle starts you can equip yourself with whatever items you want up to a max of ten, and are given the time to attune to them, unless it is Homebrewed. All equipment that is not from the arena that you're using is removed from you're person and put into a chest so that you can retrieve personal belongings after you quit the Arena, Except for pets unless they are over a challenge rating of 1/2, the pet can be over a CR of 1/2 if it's a subclass specific pet (Ex. Beastmaster, Drakewarden, Battle Smith). The Magic of Boons are temprarilly cancelled during battles, and activate again once the battles are over. Once you enter the Arena you are enchanted with the Arena Rules buff, which just causes you to have to follow the arena rules no matter where you are until the battle ends, and a invincible, invisible, silent drone follows you around allowing the fight to be broadcasted to the magic T.V.s. Dead players are resurrected by a 40th level Cleric/Bard.
Disclaimers
Disclaimer Version1 : If the cult of grammar has a problem with the title, fight me. * Fireball noises *
Disclaimer : members of The worshippers of Third_Sundering or The Cult of sedge are not allowed to battle each other at the same time because I don't want a problem with the knights of Ni ( Hmmmm... There may be too many cults... )
Super Disclaimer : Sedge and Third_Sundering are absolutely not allowed to battle each other here at the same time with their 20th level characters this would cause way too many problems that I don't want to deal with
Extreme Disclaimer : The only battles between cults here will be with 20th LVL characters
Also a disclaimer : I meant that Cult of sedge and worshippers of third aren't allowed to battle each other. Not that they can't battle.
Another Disclaimer : Your ( Trash ) Homebrew will be viewable to those who join the campaign and accessible to those creating characters
Champion perks and Such
Current Champ : iExist? ( Note the question mark :p )
Once someone gets 4 wins they can challenge the champion for the champion title, battling the champion and winning before then automatically grants 3 wins. You have to battle at least 2 different people before battling champion as you need 4 wins before you can battle the champion for champion :|
Champion Perks : First Pick for fields, one use of legendary resistance
if someone wants to stay champion, they have to accept all challenges thrown their way. ( If they have the time )
if they decline, they lose the position, and the challenger gains one win and the Champ loses their title
I_Love_Tarrasques has claimed that Sedge is a champion to us all. So here we go
Campaign link!
Explain the arena before battle to set up the terrain... Because the arena is polymorphic... Like the Magic Mug in my sig...
If you don't like chaos but want to play in a fighting arena Click Here
1v1s thread
2v2s thread
For other battles search PBP for vs, v, or v.
Rules and Stuff
Max of One tome or manuel
I can't believe I have to say this but no customizing stats.
Use Point Buy, Roll for stats here, or that third one when creating a character, just don't do manual.
If it has the word Scroll in its name, it's probably banned.
No Spell Scrolls to prevent Scroll Spamming.
Unless it's part of a Class (Ex. Channel Divinity, Divine Smite, Warlock Thingys), God/GOO/Demon/Devil Magic Cancels out in the Arena.
Even if you move the fight from the Arena you are still subject to Arena Rules.
Flanking you say? No, no flanking.
You may have a mount or pet, nothing over CR 1/2 though.
So, Arrows of Slaying and Purple Worm Poison are really OP, so every one of those counts as one in the magic item limit
iExist has also requested no Divine Intervention/wish instakills
ban on Simulacrums fighting in someone's place. And Clones hidden in the floor.
You may have a max of one []Ring of Three Wishes[] but it must have two charges already expended.
Command is OP ( Sometimes )
No homebrew, unless you're reflavoring something or ask about it first
Wish can only be used for 8th level or lower spells here
More stuff will be put here through the process of trial and Error, or PM me with questions or concerns, have a good day.
magic item limit of 10, Sentient Items count as Three, Artifacts count as 7(Subject to change), and a spending limit of 4000 GP (Which honestly no one uses.)
Fields ( Difficulty: Easy~ 1 good, Medium~ 1 good 1 bad, Hard~ 1 good 2 bad, Extreme~ 3 bad )
Fields are an optional rule, you can use it for the battle if you want but you don't have to. If you don't use it the arena is just a flat open space
If you want to help create fields use the OOC chat
Good
Darkness ( But not really )
Using stealth has advantage
God's Protection
Con and Dex saves have advantage
Magic Winds
You now have a fly speed equal to your walking speed
healing rain
each turn all creatures heal by 1d6.
Aura of Life
all creatures in the battle field are targets of the spell beacon of hope
The Moon
all creatures in the battlefield are under the effects of the spell jump and the spell feather fall
speedy atmosphere
all creatures in the battlefield are under the effects of the spell haste
Sudden Adaptation
Choose a simic adaptation from the race and apply it to your character.
Bad
Sluggish Atmosphere
all creatures in the battlefield are under the effects of the spell slow
Magical Mushrooms.
speed is reduced by half ( Flying or levitating causes the speed to not be reduced ) if you move more than half your speed make a dex save ( DC 10 ) on a fail you step on a mushroom causing you to take 1d10 fire damage, then roll another dex save ( DC 5 ) On a fail you step on another mushroom causing you to take another 1d10 damage.
Strong Winds
Flying speeds are reduced to half, in addition, if you are flying make a Str save ( DC 15 ) On a fail you move back 5 feet and immediately end your turn
Mountainous
Basically, it's just difficult terrain
magic abyss
the battlefield is under the effects of the spell darkness
arctic tundra
at the start of each character's turn, the character must make a con save ( DC 12 ), unless the character took fire damage on the previous spell, or is next to a source of heat such as the produce flame spell. on a failed save, the character takes 1d4 cold damage and has disadvantage on their next dice roll.
Well of Dragons
after 9 rounds, if there is not a winner, Tiamat comes out of the portal and eats both character, making the battle a loss for both players. (this is kinda a joke)
rumbling earth
characters must make dc 15 concentration checks at the start of each round, or lose concentration
Stormy Weather
Every 4 rounds lightning bolt will strike, on a roll of a 1 on a d20 it will strike the player who went first, on a 20 it will hit the next player, on a 10 it will hit both players. In addition the surrounding places is slightly obscured due to heavy rain. All players have resistance to fire damage. Making a ranged attack has disadvantage
Magic death apocalypse
The Magic death apocalypse has 4 phases. Each phase has the effects of the previous phases, and the phase's own effect. Each phase also says how to progress to the next phase. Additionally, this counts as 2 bad effects.
Phase 1:
It rains fire. Each turn, all creatures must make a dex save (dc 13). They take 1d6 fire damage on a fail, or half on a success. Additionally, at the start of each turn, roll a d4. On a 1, the turn player gets hit by an especially large piece of fire rain. The player takes 3d6 fire damage on a fail instead. After each round, roll a d4. On a 1, the Magic death apocalypse progresses to phase 2.
Phase 2:
At the start of each turn, a zombie rises from the ground. It rises in the center of the battle field, and attempts to kill the nearest player to it. It lasts until it dies, and has the stats if a zombie. After each round, roll a d10. On a 1, the Magic death apocalypse progresses to phase 3.
Phase 3:
The effects is maddening darkness is on the entire battlefield. After each round, roll a d12. On a 1, the Magic death apocalypse progresses to phase 4.
Phase 4:
At the end of each turn, the effects of meteor swarm happen, with the meteors hitting random locations in the battlefield.
scorching dessert
at the start of each player turn, they must make a con save (DC 9), unless they took cold damage on the previous turn. on a failed save, the character suffers one point of exhaustion. if they succeed the save by 5 or more, they also loose one point of exhaustion gained from this effect.
Underwater
You're under the water, blub blub blub.
Darkness
Self explanatory
Populated
Every 5 rounds roll on the random encounter table for any place
Somewhere in between ( Counts as 1 good or 1 bad )
Magical Wilderness
at the end of every turn, the turn player rolls on the wild magic surge table.
Unstable Sanctuary
Healing Rain + Rumbling Earth
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
And homebrew's OK? Like, stuff that actually makes sense, and isn't too powerful or anything...
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
I guess
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Then Tuumbri challenges someone: https://ddb.ac/characters/36300867/uU3py2
And she has her two pet [Tooltip Not Found]s + her remorhaz mount, too!
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Cool just have to wait for someone besides me...
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Actually, I am the leader of the yep to ni cult soooo...
Ability scores: 14 10 14 18 13 6
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Str, Cha, Dex, Wis, Int, Con
I grab my handaxe
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
"PUNY (wait, what's you race?)! PREPARE TO DIE!"
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
( Human ) " Not today, I rush forward "
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
( Yes I narrate what I do... )
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
And Tuumbri attacks with her +1 greataxe (it's on the character sheet). 17
12
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Wait my health would be 53
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
17 was the attack roll. Does it hit? If so, then 12 damage.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Also, where's your character sheet?
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
I attempt to dodge out of the way 15
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
" AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!! "
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
I'm just winging it... So no character sheet needed.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
What are you? Also, that was an attack, so unless you're a monk or something, dodging doesn't work.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Now Kala, my pet young remorhaz attacks you.
An Assassin of Random
Will try to post, but I have a busy schedule and have to attend to the real world.(Currently un-unavailable, whatever that means...)
"Whatever it was, it was my sister, not me!"
I play Avalon Farwood, Esthvele, and Anacra in the Tales of the Adventurers Tavern.
*Sheeeeez this is from a long time ago... a lot has changed...*
Okay, I'll make a character sheet...
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?