(Clementine, you're right! I probably should've been a little clearer, but you shouldn't be looking at the spoilers that don't have your character's names on top of it. That information is intended for that player only. I get that it doesn't make any sense, though.)
Walking into the field of clover, Darklis, you try to get closer to the horse.
Darklis:
While walking toward the horse seemed to be working as normal, now it isn't anymore. You didn't notice before, but no matter how far you walk towards the horse, you don't get any closer to it. On the other hand, you've now left Agnomally and the hunter behind; they're no longer following you despite standing still.
Zuli:
You stop, and knock the arrow into place. Aiming high, you're praying this works, and let the arrow loose. It soars across the sky, and it lands... right next to the horse.
Clementine:
All you really are able to see is a sea of bright green, with splashes of white from the wild clover flowers.
You all watch as Zuli's arrow flies through the air and lands next to the pitch black horse. Instead of getting startled and running away, as expected, it looks directly at you, Zuli. It's eyes flash an ominous shade of reddish-purple, staring right through Zuli. Suddenly, you hear the somewhat familiar sound of a horse pulling a carriage. Soon enough, down the road, a very colorful and showy carriage, pulled by a pristine, ivory-white horse, comes shaking down the path. It's headed in your direction. The horse then continues grazing on the field of clover.
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
You try flying closer to the horse, and something strange happens. Though you think you're flying forward, closer to the horse, it doesn't appear so. No matter how far you fly forward, the horse stays the same distance away from you.
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
Zuli ignores the carriage, eyes fixed on the black equine ahead of her. She recognizes that this is no ordinary horse, more likely it was a nightmare. Or the offspring of one. Only a nightmare could be so annoying. “I’m going to get that thing,” she growls. Suddenly, her body convulses, causing her arms to whip out to her sides and her head to fling back. She grits her teeth, and forces herself to be calm. Straightening herself, her eyes flash green again. Once more, she begins running towards the horse. If her arrow could reach it, so can she. She does not intend to stop until she has what she wants…and what she wants no longer involves taming the horse.
Zuli ignores the carriage, eyes fixed on the black equine ahead of her. She recognizes that this is no ordinary horse, more likely it was a nightmare. Or the offspring of one. Only a nightmare could be so annoying. “I’m going to get that thing,” she growls. Suddenly, her body convulses, causing her arms to whip out to her sides and her head to fling back. She grits her teeth, and forces herself to be calm. Straightening herself, her eyes flash green again. Once more, she begins running towards the horse. If her arrow could reach it, so can she. She does not intend to stop until she has what she wants…and what she wants no longer involves taming the horse.
Agnomally casts fly. Spectral, draconic wings hover behind her and she goes straight up, attempting to see more of her surroundings. (Now she looks like my profile pic!)
"Interesting, how do you produce those... are they biological? Or magical?"
Clementine then gets distracted by the bees and tries to bottle some up, i assume your going to want a sleight of hand check... 20
“Magical! They’re only an illusion, really. I don’t get actual for a looooong time. They’re symptoms of the draconic blood in my veins, like my other magical abilities!”
Agnomally casts fly. Spectral, draconic wings hover behind her and she goes straight up, attempting to see more of her surroundings. (Now she looks like my profile pic!)
"Interesting, how do you produce those... are they biological? Or magical?"
Clementine then gets distracted by the bees and tries to bottle some up, i assume your going to want a sleight of hand check... 20
“Magical! They’re only an illusion, really. I don’t get actual for a looooong time. They’re symptoms of the draconic blood in my veins, like my other magical abilities!”
"But eventually the wings will be biological? Magical isn't really my field of study"
You're definitely moving through the wildflowers, but it seems to have a sort of "treadmill" effect. You're walking forward, but aren't going any further in space.
While you can't exactly see any of the distinct features on the carriage, somehow you can tell that it's not hostile.
Zuli, with your new resolve you shoot forward in an attempt to reach what you think is a nightmare. You seem to be making progress, as you slowly get closer to the horse.
Zuli:
You're 50 feet away from the horse... 30... 15... 10 feet away from it now. You can practically feel the horse's jet-black hair running through your outstretched fingers. Then suddenly you can feel yourself falling, as if the ground collapsed under you. Looking down, the ground has indeed given way to a black void. Clumps of grass and clover and wildflowers fall around you into the void. Fearing the worst---impact with whatever ground may be below you---you use your arms to shield your face.
A few seconds later, you feel your body make contact with the ground. Surprisingly, you realize you're not dead, but actually lying on your back on the ground next to the door you all walked through initially.
You all watch Zuli for a second, as she launches forward in the direction of the horse. She seems to have made progress, but right as she's about to reach the horse, she disappears, appearing again next to the door you all walked through.
Agnomally, changing your course you turn to the direction of the carriage. As it gets closer, you notice the carriage is covered in all manner of colorful fabrics and silks. The words "Conundrum Cabana" are painted on a small wooden sign that is hung right off to the side of the main carriage wall. It looks like some sort of travelling shop, to you. There is a satyr driving the carriage, dressed in a frilly poet's shirt, some simple black trousers, and a wide-brimmed black hat with a red feather sticking out of it. They notice you flying up to them, and they shout in your direction, "Good afternoon, ma'am!" He has a very thick accent, one that you can't quite put your finger on. He stops the carriage, the horse huffing once.
Zuli pushes herself to her feet, growling like a wild animal. Had she been a cat, her hair would have been standing on end. She glared at the horse in the distance, now quite sure that it is a nightmare. All it lacked was the fiery mane and fetlocks. Turning her attention to the newcomer she stalks up beside Darklis. Not trusting herself to hold her temper, she forces herself to remain quiet.
The satyr looks around. "Well, we're just about in between everywhere," they point down the road behind them, then to the road in front of them, "and nowhere. Why do you ask, ma'am? Are you in need of a ride?" Rolling their r's, the last word sounds like "rhyde-h" though their accent.
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
The satyr looks around. "Well, we're just about in between everywhere," they point down the road behind them, then to the road in front of them, "and nowhere. Why do you ask, ma'am? Are you in need of a ride?" Rolling their r's, the last word sounds like "rhyde-h" though their accent.
“To where? Please don’t answer ‘somewhere’ ‘here’ or ‘nowhere’
She says this all while trying to sneak a glimpse into the caravan, looking for possible things to pocket. Stealth: 8
"If I were going anywhere else I would definitely say so, but sadly I'm off in the direction of nowhere. Selling my wares, you see." Surprisingly, they don't notice you eyeing their shop. The stall is boarded up, so you can't see inside, but there are jars and nicknacks aplenty hanging off the sides of the cart. Many shiny things.
One particularly shiny thing catches your eye; a single pendant with a bright magenta jewel inset right at the center.
"If I were going anywhere else I would definitely say so, but sadly I'm off in the direction of nowhere. Selling my wares, you see." Surprisingly, they don't notice you eyeing their shop. The stall is boarded up, so you can't see inside, but there are jars and nicknacks aplenty hanging off the sides of the cart. Many shiny things.
One particularly shiny thing catches your eye; a single pendant with a bright magenta jewel inset right at the center.
Clementine is looking for organic stuff in particular but is happy to grab the pendant… sleight of hand!
22
Edit 2: second try and the dice are hopefully cooperating, they’ve broken twice now.
(Strange... In what way are they broken? I see an 18 for that sleight of hand and no manipulated rolls tag so I'm gonna go with the 18.)
While at first glance, you find what you're looking for, there's nothing even remotely organic about the few bottles of clearly fake eyeballs and the taxidermy rooster with two deer antlers stuck on top (appropriately labeled a "Roostdeer") that are hanging off the side of the stall. You settle for the pendant instead. You quickly snatch the pendant from it's hook, and pocket it. The satyr doesn't seem to pay any mind.
Suddenly, a pair of bandits appear right behind you and the satyr. None of you seemed to have noticed when they came up to you or where they jumped out from. "We want that pendant!" one yells, brandishing a [weapon]Scmitar[/weapon] and pointing it directly at you, Clementine. The other, aiming a [weapon]Light Crossbow;Crossbow[/weapon] directly at the satyr, sneers, "Yeah... we're gonna kill you!" The satyr, in response, puts his hands up and whimpers, looking nervously at you all.
(Go ahead and roll for initiative everyone! I'll roll initiative for the bandits once everyone's responded, in case you choose to avoid a fight.)
(Also, Clementine, it's your choice whether or not you actually do want to pocket anything other than the pendant.)
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
(Strange... In what way are they broken? I see an 18 for that sleight of hand and no manipulated rolls tag so I'm gonna go with the 18.)
While at first glance, you find what you're looking for, there's nothing even remotely organic about the few bottles of clearly fake eyeballs and the taxidermy rooster with two deer antlers stuck on top (appropriately labeled a "Roostdeer") that are hanging off the side of the stall. You settle for the pendant instead. You quickly snatch the pendant from it's hook, and pocket it. The satyr doesn't seem to pay any mind.
Suddenly, a pair of bandits appear right behind you and the satyr. None of you seemed to have noticed when they came up to you or where they jumped out from. "We want that pendant!" one yells, brandishing a [weapon]Scmitar[/weapon] and pointing it directly at you, Clementine. The other, aiming a [weapon]Light Crossbow;Crossbow[/weapon] directly at the satyr, sneers, "Yeah... we're gonna kill you!" The satyr, in response, puts his hands up and whimpers, looking nervously at you all.
(Go ahead and roll for initiative everyone! I'll roll initiative for the bandits once everyone's responded, in case you choose to avoid a fight.)
(Also, Clementine, it's your choice whether or not you actually do want to pocket anything other than the pendant.)
How big is the roostdeer? If it’s small enough to conceal in the folds of a straight- I mean lab coat, then she’ll take it. Initiative…. 16
”Oh, heh heh, sorry guys… um I don’t know what your talking about, but this surely doesn’t need to come done to violence does it? I’m sure you can leave with a few… eyeballs and be on your way?” Clementine offers them the fake eyes off of the satyr’s cart. She readies to draw her knives.
Agnomally casts fly. Spectral, draconic wings hover behind her and she goes straight up, attempting to see more of her surroundings. (Now she looks like my profile pic!)
"Interesting, how do you produce those... are they biological? Or magical?"
Clementine then gets distracted by the bees and tries to bottle some up, i assume your going to want a sleight of hand check... 20
“Magical! They’re only an illusion, really. I don’t get actual for a looooong time. They’re symptoms of the draconic blood in my veins, like my other magical abilities!”
"But eventually the wings will be biological? Magical isn't really my field of study"
”I’m not really sure- my powers are the opposite of predictable! I don’t really mind, it’s been very exciting!”
(Clementine, you're right! I probably should've been a little clearer, but you shouldn't be looking at the spoilers that don't have your character's names on top of it. That information is intended for that player only. I get that it doesn't make any sense, though.)
Walking into the field of clover, Darklis, you try to get closer to the horse.
Darklis:
While walking toward the horse seemed to be working as normal, now it isn't anymore. You didn't notice before, but no matter how far you walk towards the horse, you don't get any closer to it. On the other hand, you've now left Agnomally and the hunter behind; they're no longer following you despite standing still.
Zuli:
You stop, and knock the arrow into place. Aiming high, you're praying this works, and let the arrow loose. It soars across the sky, and it lands... right next to the horse.
Clementine:
All you really are able to see is a sea of bright green, with splashes of white from the wild clover flowers.
You all watch as Zuli's arrow flies through the air and lands next to the pitch black horse. Instead of getting startled and running away, as expected, it looks directly at you, Zuli. It's eyes flash an ominous shade of reddish-purple, staring right through Zuli. Suddenly, you hear the somewhat familiar sound of a horse pulling a carriage. Soon enough, down the road, a very colorful and showy carriage, pulled by a pristine, ivory-white horse, comes shaking down the path. It's headed in your direction. The horse then continues grazing on the field of clover.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Agnomally:
You try flying closer to the horse, and something strange happens. Though you think you're flying forward, closer to the horse, it doesn't appear so. No matter how far you fly forward, the horse stays the same distance away from you.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
(Can Darklis tell if they are moving through the field at all? Or are they just standing still.)
Noticing the carriage, Darklis stops and watches it. She tries to tell if it will be hostile or friendly.
Perception: 11
Insight: 8
Zuli ignores the carriage, eyes fixed on the black equine ahead of her. She recognizes that this is no ordinary horse, more likely it was a nightmare. Or the offspring of one. Only a nightmare could be so annoying.
“I’m going to get that thing,” she growls. Suddenly, her body convulses, causing her arms to whip out to her sides and her head to fling back. She grits her teeth, and forces herself to be calm. Straightening herself, her eyes flash green again.
Once more, she begins running towards the horse. If her arrow could reach it, so can she. She does not intend to stop until she has what she wants…and what she wants no longer involves taming the horse.
Agnomally will fly down to the carriage, attempting to see who is inside it.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
“Save me the body…!” Clementine shouts after Zuli
Clementine walks toward the caravan
“Magical! They’re only an illusion, really. I don’t get actual for a looooong time. They’re symptoms of the draconic blood in my veins, like my other magical abilities!”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
"But eventually the wings will be biological? Magical isn't really my field of study"
Darklis:
You're definitely moving through the wildflowers, but it seems to have a sort of "treadmill" effect. You're walking forward, but aren't going any further in space.
While you can't exactly see any of the distinct features on the carriage, somehow you can tell that it's not hostile.
Zuli, with your new resolve you shoot forward in an attempt to reach what you think is a nightmare. You seem to be making progress, as you slowly get closer to the horse.
Zuli:
You're 50 feet away from the horse... 30... 15... 10 feet away from it now. You can practically feel the horse's jet-black hair running through your outstretched fingers. Then suddenly you can feel yourself falling, as if the ground collapsed under you. Looking down, the ground has indeed given way to a black void. Clumps of grass and clover and wildflowers fall around you into the void. Fearing the worst---impact with whatever ground may be below you---you use your arms to shield your face.
A few seconds later, you feel your body make contact with the ground. Surprisingly, you realize you're not dead, but actually lying on your back on the ground next to the door you all walked through initially.
You all watch Zuli for a second, as she launches forward in the direction of the horse. She seems to have made progress, but right as she's about to reach the horse, she disappears, appearing again next to the door you all walked through.
Agnomally, changing your course you turn to the direction of the carriage. As it gets closer, you notice the carriage is covered in all manner of colorful fabrics and silks. The words "Conundrum Cabana" are painted on a small wooden sign that is hung right off to the side of the main carriage wall. It looks like some sort of travelling shop, to you. There is a satyr driving the carriage, dressed in a frilly poet's shirt, some simple black trousers, and a wide-brimmed black hat with a red feather sticking out of it. They notice you flying up to them, and they shout in your direction, "Good afternoon, ma'am!" He has a very thick accent, one that you can't quite put your finger on. He stops the carriage, the horse huffing once.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Darklis starts walking towards the carriage, "Hello there! Would you mind telling us where we are?"
Zuli pushes herself to her feet, growling like a wild animal. Had she been a cat, her hair would have been standing on end. She glared at the horse in the distance, now quite sure that it is a nightmare. All it lacked was the fiery mane and fetlocks.
Turning her attention to the newcomer she stalks up beside Darklis. Not trusting herself to hold her temper, she forces herself to remain quiet.
The satyr looks around. "Well, we're just about in between everywhere," they point down the road behind them, then to the road in front of them, "and nowhere. Why do you ask, ma'am? Are you in need of a ride?" Rolling their r's, the last word sounds like "rhyde-h" though their accent.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
“To where? Please don’t answer ‘somewhere’ ‘here’ or ‘nowhere’
She says this all while trying to sneak a glimpse into the caravan, looking for possible things to pocket. Stealth: 8
edit: oof, that Satyr definitely noticed.
"If I were going anywhere else I would definitely say so, but sadly I'm off in the direction of nowhere. Selling my wares, you see." Surprisingly, they don't notice you eyeing their shop. The stall is boarded up, so you can't see inside, but there are jars and nicknacks aplenty hanging off the sides of the cart. Many shiny things.
One particularly shiny thing catches your eye; a single pendant with a bright magenta jewel inset right at the center.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Clementine is looking for organic stuff in particular but is happy to grab the pendant… sleight of hand!
22
Edit 2: second try and the dice are hopefully cooperating, they’ve broken twice now.
Edit: my dice rolls keep breaking, this is odd.
(Strange... In what way are they broken? I see an 18 for that sleight of hand and no manipulated rolls tag so I'm gonna go with the 18.)
While at first glance, you find what you're looking for, there's nothing even remotely organic about the few bottles of clearly fake eyeballs and the taxidermy rooster with two deer antlers stuck on top (appropriately labeled a "Roostdeer") that are hanging off the side of the stall. You settle for the pendant instead. You quickly snatch the pendant from it's hook, and pocket it. The satyr doesn't seem to pay any mind.
Suddenly, a pair of bandits appear right behind you and the satyr. None of you seemed to have noticed when they came up to you or where they jumped out from. "We want that pendant!" one yells, brandishing a [weapon]Scmitar[/weapon] and pointing it directly at you, Clementine. The other, aiming a [weapon]Light Crossbow;Crossbow[/weapon] directly at the satyr, sneers, "Yeah... we're gonna kill you!" The satyr, in response, puts his hands up and whimpers, looking nervously at you all.
(Go ahead and roll for initiative everyone! I'll roll initiative for the bandits once everyone's responded, in case you choose to avoid a fight.)
(Also, Clementine, it's your choice whether or not you actually do want to pocket anything other than the pendant.)
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
How big is the roostdeer? If it’s small enough to conceal in the folds of a straight- I mean lab coat, then she’ll take it. Initiative…. 16
”Oh, heh heh, sorry guys… um I don’t know what your talking about, but this surely doesn’t need to come done to violence does it? I’m sure you can leave with a few… eyeballs and be on your way?” Clementine offers them the fake eyes off of the satyr’s cart. She readies to draw her knives.
Agnomally’s initiative: 21
”I’m not really sure- my powers are the opposite of predictable! I don’t really mind, it’s been very exciting!”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Hrrm, I’d much rather crit an attack roll, but ok!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Initiative: 17
Darklis sighs as the thugs pop into view. Drawing her flamburge she looks at them, "So you want to fight? Well then, let's fight."