"Sir, how much do you want for the pendant? I have some coin on me."
After saying this, Verdell casts enhance ability on whichever of the group is the strongest (Verdell's at STR 16), choosing the Bull's Strength enhancement. If it's someone who has tried already, Verdell softly says, "Give it another go." If it's him, he mutters a prayer under his breath to help in his attempt.
Not me :)
Lol, I kinda figured
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Zuli, you hit the pendant against the carriage, and it starts to crack. It takes you a little while before you see a significant amount of damage, but after about 20 seconds of bashing it seems to explode against the carriage. Reminiscent of blood splattering against a wall, slick black ooze trickles down the side of the carriage at the point of impact. "So violent," the satyr says, looking at you under slightly furrowed brows. They seem a little worried, but slightly amused. They look down and that amusement turns into horror and disgust as they see that their legs have started to melt into the same black goo. They turn pale as their torso and arms soon follow, their body slowly dripping off the edge of the carriage's front seat. Soon they're gone, nothing but a pile of viscous liquid running down into nothingness. You look down to where the satyr's remains might've gone and you notice that the ground is much closer than it was before, you have about 30 seconds before you hit the ground.
Darklis, you're almost immediately able to crack the pendant---with Agnomally and Verdell's help. The amount of liquid that comes out of the pendant seems impossible, it's so much. It drips down the rock and all across the hilt of your flamburge.The white horse comes to a stop as it realizes that its reins are no longer being held; the satyr that once drove the carriage has been reduced to nothing in a matter of seconds.
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Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
This post has potentially manipulated dice roll results.
(Whoops, I think we messed up lol. I’m not sure how Darkliss and Zuli both came to the conclusion that the pendant needed to break but…oh well. Zuli just took one look at it, didn’t know why it was important and couldn’t tell if it was magic, so she just decided to break it. Did the bandits melt too?)
Zuli prepares to land on her feet and catch Clementine to keep her from taking damage.
This post has potentially manipulated dice roll results.
Darklis stands there breathing heavily as the liquid oozes down the hilt and onto her hands. Trying to calm herself, she looks around noticing what happened to the satyr she examines her surroundings.
The bandits have not melted, nor the carriage or the horse. While the horse is completely fine with whatever fate it will to meet when it hits the ground, the bandits are in complete disarray. One bandit has seemed to accept the unknown, albeit begrudgingly. George, however, is currently screaming bloody murder as he clings to his counterpart's side. Zuli, you're able to maneuver yourself directly below Clementine, ready to catch her when you all hit the ground. You all brace yourself for impact, and it comes brutally. Zuli, you're able to keep Clementine from taking significant damage, but both of you fall prone. Clementine on her butt, and Zuli... in the ground. The bottom half of your body has shot through the ground, creating a small crater of impact around you. (Because you are immune to bludgeoning damage, Zuli, you take no damage as well, even though you probably should.) Both bandits and the horse fall to the ground, and lay limp in front of you. They, too explode into the same black ooze as the satyr and disappear in a similar manner.
Darklis, you take a good hard look at your surroundings. The white horse is still there, and so is the carriage, but there is no sign of the satyr. Your surroundings are mostly the same, the field of wild grasses extends into infinity, and so does the road in front of you. The jet-black horse is still grazing calmly on it's hill in the distance. You do notice that there are a few clumps of basil here and there in the grass that you didn't notice before.
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Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
Lol, yeah, being immune is kinda op, but hey, I got a superhero landing lol. But just for some flavor…
Zuli’s bones crunch, shattering and healing almost immediately. She only falters slightly as her legs try to give out shortly before healing. Her body shivers slightly as she pulls herself out of the crater. “well that was an experience.” She says.
Darklis picks up some grass and wipes the ooze off her flamburge and her hands, then she jumps into the carriage. Ignoring the goo that was the satyr, she picks up the reins. She makes a sharp clicking noise to que the horse forward while at the same time flicking the reins. "Well we did something, now lets try to find the others." She maneuvers the carriage off of the road however she won't go as far as to leave the road completely, instead opting to ride alongside it. She is trying to see if it makes a difference in how they travel.
Lol, yeah, being immune is kinda op, but hey, I got a superhero landing lol. But just for some flavor…
Zuli’s bones crunch, shattering and healing almost immediately. She only falters slightly as her legs try to give out shortly before healing. Her body shivers slightly as she pulls herself out of the crater. “well that was an experience.” She says.
“Wow… thank you. Are you okay? Do your body parts all work like that? Could they grow back if say… amputated? Oh sorry I’m getting ahead of myself here let me help you out of there”
This post has potentially manipulated dice roll results.
Zuli laughs a little as Clementine helps her out of the crater, still shaking a little. "Amputate? I doubt it. But I also doubt I could lose a limb." She pauses, getting to her feet and flexing her hands. She closes her eyes and tilts her head back slightly as if concentrating, "Unless of course the weapon is magical...or...well, never mind. I sometimes forget about that though." When she opens her eyes, they light up green and appear catlike for a moment before flickering out. She sighs, rolling her shoulders and bouncing from one foot to another as if restless.
"Are you alright?" She asks, sounding a little tense as she looks around, sniffing a little. "That was quite intense. Can't say I feel sorry for those fools. They would've died anyway."
Zuli laughs a little as Clementine helps her out of the crater, still shaking a little. "Amputate? I doubt it. But I also doubt I could lose a limb." She pauses, getting to her feet and flexing her hands. She closes her eyes and tilts her head back slightly as if concentrating, "Unless of course the weapon is magical...or...well, never mind. I sometimes forget about that though." When she opens her eyes, they light up green and appear catlike for a moment before flickering out. She sighs, rolling her shoulders and bouncing from one foot to another as if restless.
"Are you alright?" She asks, sounding a little tense as she looks around, sniffing a little. "That was quite intense. Can't say I feel sorry for those fools. They would've died anyway."
Perception sight: 24
Perception hearing and smell: 23
“No yeah I’m good, just a little shaken… your sure that you wouldn’t be able to regrow a limb?”
Darklis, as far as you can tell, there is no difference in the way that you travel. You continue going straight, in the direction of the door.
Zuli, as you look around and sniff the air, you can see that at the base of this cliff the same field of grass continues for as far as the eye can see. However, there's no road, and no horse. You can sense the same things in the air; the smell of dirt and grass permeates the area around you and the sounds of bees busily buzzing around (whoo, alliteration!) and grass rustling in the wind all come together to give you a moment of peace. That moment soon passes and you realize that the ground below you has become black quicksand---the same goo as before. Clementine, the carriage, and the horse soon follow, and you all feel yourselves become encased in slime. It rushes into your nose and mouth, and into your lungs. It feels like you're drowning. Soon enough, you feel like you can't go longer and... you're back to standing where you were before, right in front of the door you came in through. You're standing in the middle of a giant field of wild grasses. There's a dirt road, winding through more hills of grass. Occasionally, in the distance, you'll see small clusters of trees and bushes, providing shade to those that travel on the road. The cool breeze carries the smell of summer on its back, accompanied by the sound of grass rustling in the wind. It seems peaceful. The only form of life that you can see, other than the natural flora, is a single black horse grazing on a hill in the distance, and bees going diligently from grass stalk to grass stalk looking for wildflowers to pollinate, but finding none. You see Darklis, Agnomally, and the Hunter right in front of you, driving the carriage (without the satyr) just off the side of the road.
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Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
Darklis, as far as you can tell, there is no difference in the way that you travel. You continue going straight, in the direction of the door.
Zuli, as you look around and sniff the air, you can see that at the base of this cliff the same field of grass continues for as far as the eye can see. However, there's no road, and no horse. You can sense the same things in the air; the smell of dirt and grass permeates the area around you and the sounds of bees busily buzzing around (whoo, alliteration!) and grass rustling in the wind all come together to give you a moment of peace. That moment soon passes and you realize that the ground below you has become black quicksand---the same goo as before. Clementine, the carriage, and the horse soon follow, and you all feel yourselves become encased in slime. It rushes into your nose and mouth, and into your lungs. It feels like you're drowning. Soon enough, you feel like you can't go longer and... you're back to standing where you were before, right in front of the door you came in through. You're standing in the middle of a giant field of wild grasses. There's a dirt road, winding through more hills of grass. Occasionally, in the distance, you'll see small clusters of trees and bushes, providing shade to those that travel on the road. The cool breeze carries the smell of summer on its back, accompanied by the sound of grass rustling in the wind. It seems peaceful. The only form of life that you can see, other than the natural flora, is a single black horse grazing on a hill in the distance, and bees going diligently from grass stalk to grass stalk looking for wildflowers to pollinate, but finding none. You see Darklis, Agnomally, and the Hunter right in front of you, driving the carriage (without the satyr) just off the side of the road.
“Oh hey guys! We just fell off the side of the world then drowned… how are you guys doing?”
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Lol, I kinda figured
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Okay, attack role then:
Attack: 18 Damage: 4
(I think that would be Darklis, her strength is 19.)
She doesn't notice Verdell's spell. Her eyes are full of rage as she continuously smashes her flamburge down on the pendant.
To hit with advantage: 24
Damage: 16
(Woo! Double damage!)
Zuli, you hit the pendant against the carriage, and it starts to crack. It takes you a little while before you see a significant amount of damage, but after about 20 seconds of bashing it seems to explode against the carriage. Reminiscent of blood splattering against a wall, slick black ooze trickles down the side of the carriage at the point of impact. "So violent," the satyr says, looking at you under slightly furrowed brows. They seem a little worried, but slightly amused. They look down and that amusement turns into horror and disgust as they see that their legs have started to melt into the same black goo. They turn pale as their torso and arms soon follow, their body slowly dripping off the edge of the carriage's front seat. Soon they're gone, nothing but a pile of viscous liquid running down into nothingness. You look down to where the satyr's remains might've gone and you notice that the ground is much closer than it was before, you have about 30 seconds before you hit the ground.
Darklis, you're almost immediately able to crack the pendant---with Agnomally and Verdell's help. The amount of liquid that comes out of the pendant seems impossible, it's so much. It drips down the rock and all across the hilt of your flamburge. The white horse comes to a stop as it realizes that its reins are no longer being held; the satyr that once drove the carriage has been reduced to nothing in a matter of seconds.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
the hunter continues along the road having seen none of what just hapend
first place in instakill the tarrasque solo
“Well I hope this doesn’t hurt! See you at the dooooooooooooooooo-“
(Whoops, I think we messed up lol. I’m not sure how Darkliss and Zuli both came to the conclusion that the pendant needed to break but…oh well. Zuli just took one look at it, didn’t know why it was important and couldn’t tell if it was magic, so she just decided to break it. Did the bandits melt too?)
Zuli prepares to land on her feet and catch Clementine to keep her from taking damage.
Acrobatics: 8
Strength if needed: 12
Oof that wasn’t as good as the one i didn’t use lol
Darklis stands there breathing heavily as the liquid oozes down the hilt and onto her hands. Trying to calm herself, she looks around noticing what happened to the satyr she examines her surroundings.
Perception: 20
The bandits have not melted, nor the carriage or the horse. While the horse is completely fine with whatever fate it will to meet when it hits the ground, the bandits are in complete disarray. One bandit has seemed to accept the unknown, albeit begrudgingly. George, however, is currently screaming bloody murder as he clings to his counterpart's side. Zuli, you're able to maneuver yourself directly below Clementine, ready to catch her when you all hit the ground. You all brace yourself for impact, and it comes brutally. Zuli, you're able to keep Clementine from taking significant damage, but both of you fall prone. Clementine on her butt, and Zuli... in the ground. The bottom half of your body has shot through the ground, creating a small crater of impact around you. (Because you are immune to bludgeoning damage, Zuli, you take no damage as well, even though you probably should.)
Both bandits and the horse fall to the ground, and lay limp in front of you. They, too explode into the same black ooze as the satyr and disappear in a similar manner.
Darklis, you take a good hard look at your surroundings. The white horse is still there, and so is the carriage, but there is no sign of the satyr. Your surroundings are mostly the same, the field of wild grasses extends into infinity, and so does the road in front of you. The jet-black horse is still grazing calmly on it's hill in the distance. You do notice that there are a few clumps of basil here and there in the grass that you didn't notice before.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Lol, yeah, being immune is kinda op, but hey, I got a superhero landing lol. But just for some flavor…
Zuli’s bones crunch, shattering and healing almost immediately. She only falters slightly as her legs try to give out shortly before healing. Her body shivers slightly as she pulls herself out of the crater.
“well that was an experience.” She says.
Is Agnomally with Darklis still?
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Darklis picks up some grass and wipes the ooze off her flamburge and her hands, then she jumps into the carriage. Ignoring the goo that was the satyr, she picks up the reins. She makes a sharp clicking noise to que the horse forward while at the same time flicking the reins. "Well we did something, now lets try to find the others." She maneuvers the carriage off of the road however she won't go as far as to leave the road completely, instead opting to ride alongside it. She is trying to see if it makes a difference in how they travel.
“Wow… thank you. Are you okay? Do your body parts all work like that? Could they grow back if say… amputated? Oh sorry I’m getting ahead of myself here let me help you out of there”
Zuli laughs a little as Clementine helps her out of the crater, still shaking a little. "Amputate? I doubt it. But I also doubt I could lose a limb." She pauses, getting to her feet and flexing her hands. She closes her eyes and tilts her head back slightly as if concentrating, "Unless of course the weapon is magical...or...well, never mind. I sometimes forget about that though." When she opens her eyes, they light up green and appear catlike for a moment before flickering out. She sighs, rolling her shoulders and bouncing from one foot to another as if restless.
"Are you alright?" She asks, sounding a little tense as she looks around, sniffing a little. "That was quite intense. Can't say I feel sorry for those fools. They would've died anyway."
Perception sight: 18
Perception hearing and smell: 14
(Sorry I missed this earlier. I believe that Agnomally was still on the roof of the carriage? )
“No yeah I’m good, just a little shaken… your sure that you wouldn’t be able to regrow a limb?”
Darklis, as far as you can tell, there is no difference in the way that you travel. You continue going straight, in the direction of the door.
Zuli, as you look around and sniff the air, you can see that at the base of this cliff the same field of grass continues for as far as the eye can see. However, there's no road, and no horse. You can sense the same things in the air; the smell of dirt and grass permeates the area around you and the sounds of bees busily buzzing around (whoo, alliteration!) and grass rustling in the wind all come together to give you a moment of peace. That moment soon passes and you realize that the ground below you has become black quicksand---the same goo as before. Clementine, the carriage, and the horse soon follow, and you all feel yourselves become encased in slime. It rushes into your nose and mouth, and into your lungs. It feels like you're drowning. Soon enough, you feel like you can't go longer and... you're back to standing where you were before, right in front of the door you came in through. You're standing in the middle of a giant field of wild grasses. There's a dirt road, winding through more hills of grass. Occasionally, in the distance, you'll see small clusters of trees and bushes, providing shade to those that travel on the road. The cool breeze carries the smell of summer on its back, accompanied by the sound of grass rustling in the wind. It seems peaceful. The only form of life that you can see, other than the natural flora, is a single black horse grazing on a hill in the distance, and bees going diligently from grass stalk to grass stalk looking for wildflowers to pollinate, but finding none. You see Darklis, Agnomally, and the Hunter right in front of you, driving the carriage (without the satyr) just off the side of the road.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
“Oh hey guys! We just fell off the side of the world then drowned… how are you guys doing?”