The Murder Staff! hold it and anything it touches dies! only $5.99!! *cha-ching!* get it now before it gets ban- I mean... GET IT NOW BEFORE YOU CAN'T!!!
What is that in gold?
5 GP!
Deal! Just hand the staff over to me! *Holds a pair of safety pliers 5 feet long*
You aren't touching the staff tho?...
You said whatever it touches dies! So I don't want to hold it with my bare tendrils of flesh I can grow out of my abberation body at will!
*Grabs it*
Just... get a shell- and you'll be safe! or LET ME STAB YOU! heh- I won't (prolly)!
*gives murder staff back*
By the way you have to touch it to atune to it \_(._.)_/
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
The Murder Staff! hold it and anything it touches dies! only $5.99!! *cha-ching!* get it now before it gets ban- I mean... GET IT NOW BEFORE YOU CAN'T!!!
What is that in gold?
5 GP!
Deal! Just hand the staff over to me! *Holds a pair of safety pliers 5 feet long*
You aren't touching the staff tho?...
You said whatever it touches dies! So I don't want to hold it with my bare tendrils of flesh I can grow out of my abberation body at will!
*Grabs it*
Just... get a shell- and you'll be safe! or LET ME STAB YOU! heh- I won't (prolly)!
*gives murder staff back*
By the way you have to touch it to atune to it \_(._.)_/
I want a refund!
Nope.
Wait, but you were holding it yourself!
*Insert your death sound here*
I... have a shell!
Do you, though?
*Your shell misteriously vanishes*
Rollback Post to RevisionRollBack
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
I'll let you spend one night lookin' at gems and gold in my den *I am a TarTar after all*, if you give dem to me for free
Am I allowed to 'accidentally' leave with some of them hidden in my pockets?
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
NO! 2385 gold, or you can trade me something of equal value.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
NO! 2385 gold, or you can trade me something of equal value.
Fine, you've forced my hand. I hoped it wouldn't come to this...
2 gold!
(I just got the Avatar the Last Airbender reference, and now I seriously wish I hadn't XD)
Sorry buddy, but that's still a no.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
I'll let you spend one night lookin' at gems and gold in my den *I am a TarTar after all*, if you give dem to me for free
Am I allowed to 'accidentally' leave with some of them hidden in my pockets?
up to 10 gems, 500-50,000 GP in total
so... IS IT A DEAL?
Hmmm... do you promise not to eat me and to let me enter and leave your den peacefully?
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
I'll let you spend one night lookin' at gems and gold in my den *I am a TarTar after all*, if you give dem to me for free
Am I allowed to 'accidentally' leave with some of them hidden in my pockets?
up to 10 gems, 500-50,000 GP in total
so... IS IT A DEAL?
Hmmm... do you promise not to eat me and to let me enter and leave your den peacefully?
yes- humans taste bad anyways!
Edit: and agate and elks do too!
Sure! *hands you the items then walks into your den, exiting again with 500000 gp worth of rare gems*
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Contacts of true sight. They improve your vision while wearing them to see anything you wish. Unfortunately there is a slight issue, when you aren't wearing them you slowly go blind, this effect stops when you put them back on. 5000 gold.
Rollback Post to RevisionRollBack
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
NO! 2385 gold, or you can trade me something of equal value.
Fine, you've forced my hand. I hoped it wouldn't come to this...
2 gold!
(I just got the Avatar the Last Airbender reference, and now I seriously wish I hadn't XD)
Sorry buddy, but that's still a no.
*Wait did I just accidentally reference something? I've never watched a second of Avatar lol*
I guess it's time. All of my training, all of my power, it climaxes now...
3 GOLD!!!!!!!!!
How the h*** do you accidentally reference something that accurately?
NO!!!
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
I'll let you spend one night lookin' at gems and gold in my den *I am a TarTar after all*, if you give dem to me for free
Am I allowed to 'accidentally' leave with some of them hidden in my pockets?
up to 10 gems, 500-50,000 GP in total
so... IS IT A DEAL?
Hmmm... do you promise not to eat me and to let me enter and leave your den peacefully?
yes- humans taste bad anyways!
Edit: and agate and elks do too!
Sure! *hands you the items then walks into your den, exiting again with 500000 gp worth of rare gems*
hmm... that... was a red dragon's den... not... mine ._.
Don't worry, I'll just blame it on you! *leaves a note saying it was you, then teleports to the other side of the world*
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I... have a shell!
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
I have two more items for sale! One isn't especially magic, but it's still an item!
Flintlock
Weapon (pistol), common
Attack Type: Ranged Weapon (Firearms)
Range: 30 ft. / 90 ft.
Damage: 1d10
Damage Type: Piercing
Properties: Ammunition (Firearms), Range, Loading
Weight: 2 1/2 lbs.
A small handgun that relies on a piece of flint striking a steel piece to fire itself. It needs to be loaded with powder and lead balls called "shot", then cocked, before it can be used. If the powder gets wet, the gun is effectively useless.
Your character can use their bonus action to load or unload the flintlock, and if they have two flintlocks on-hand, they can be dual-wielded, although using them in this way requires a full action to load or unload them.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Combat, Loading, Range, Ammunition (Firearms)
This one goes for the low price of 75 gold!
Brighsteel Plate
Armor (plate), legendary (requires attunement by a Fighter, Paladin, Barbarian, or Artificer.)
This suit of full plate armor is forged from brightsteel, an extremely rare magical metal. While you're wearing it, any critical hit against you becomes a normal hit, and you have advantage on saving throws on spell attacks against you. The armor also grants immunity to fire damage, cold damage, acid damage, bludgeoning damage, and resistance to slashing and piercing damage.
Charges. The armor has 10 charges. 1 charge can be expelled as a bonus action or reaction to cast Shield, which lasts until the start of the turn after your next one. The armor regains 1d10 charges after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Immunity: Fire, Immunity: Acid, Immunity: Bludgeoning, Immunity: Cold, Resistance: Slashing, Resistance: Piercing, Fighter, Paladin, Barbarian, or Artificer., Combat, Warding, Str 15 Required, Stealth Disadvantage
However, this one goes for quite a bit more. The current cost is 2385 gold, but I'm sure we could work somethin' out. *winks*
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
I'll let you spend one night lookin' at gems and gold in my den *I am a TarTar after all*, if you give dem to me for free
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Do you, though?
*Your shell misteriously vanishes*
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Am I allowed to 'accidentally' leave with some of them hidden in my pockets?
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
I offer 1 gold for the armor!
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
up to 10 gems, 500-50,000 GP in total
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
NO! 2385 gold, or you can trade me something of equal value.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Fine, you've forced my hand. I hoped it wouldn't come to this...
2 gold!
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
(I just got the Avatar the Last Airbender reference, and now I seriously wish I hadn't XD)
Sorry buddy, but that's still a no.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
so... IS IT A DEAL?
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*Wait did I just accidentally reference something? I've never watched a second of Avatar lol*
I guess it's time. All of my training, all of my power, it climaxes now...
3 GOLD!!!!!!!!!
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Hmmm... do you promise not to eat me and to let me enter and leave your den peacefully?
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
yes- humans taste bad anyways!
Edit: and agate and elks do too!
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Sure! *hands you the items then walks into your den, exiting again with 500000 gp worth of rare gems*
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
How the h*** do you accidentally reference something that accurately?
NO!!!
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
hmm... that... was a red dragon's den... not... mine ._.
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Don't worry, I'll just blame it on you! *leaves a note saying it was you, then teleports to the other side of the world*
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
I have no (gp)ing idea.
YES!!!!! CRUMBLE BEFORE MY EXPERT BARGAINING POWER!
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ