Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Gradius, why do you have an alt? Something wrong with your normal account?
account sign-in is fried
Used my school email and then my principal blocked ddb. Took me a couple years to get a new email
I feel that. My school tried to block Spotify.
Mine blocked Ikea for some reason
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JoinThe Absolutely Anything Thread! We need help. Help us. Please. I am begging you please help us I'm so scared for my life right now these people should be locked up
Umbrans are a mysterious race native to the dark and foreboding realm of Verenthia. Born from the shadows that shroud their homeland, they possess an otherworldly allure and an innate connection to the ever-shifting darkness that permeates their world.
Physically, Umbrans vary widely in appearance, reflecting the diversity of their fractured realm. They typically have slender builds and pale, almost translucent skin, which seems to shimmer with an ethereal sheen in the faint light of Verenthia's perpetual twilight. Their eyes, however, are their most striking feature, glowing with an otherworldly radiance that seems to pierce through the darkness.
Umbrans move with a grace and fluidity that is almost hypnotic to behold, their movements as silent and elusive as the shadows themselves. They are adept at blending into their surroundings, disappearing into the darkness at will and reappearing with a disconcerting suddenness.
Despite their enigmatic nature, Umbrans possess a strong sense of community and kinship, forged through the shared struggles of life in Verenthia's unforgiving landscape. They are fiercely loyal to their own kind and will go to great lengths to protect their homeland from the encroaching darkness that threatens to consume it.
Umbrans are naturally attuned to the arcane energies that permeate Verenthia, and many pursue paths of magic and mysticism in their quest to unlock the secrets of their world. Others, however, are drawn to the thrill of adventure and exploration, seeking to uncover the hidden wonders and forgotten truths that lie buried beneath the shadows of their realm.
Though their origins may be shrouded in mystery, Umbrans possess a resilience and determination that belies their ethereal nature. They are survivors, forged in the crucible of Verenthia's darkness, and they will stop at nothing to ensure that their homeland endures, casting light into the darkest corners of their world and driving back the shadows that threaten to engulf it.
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age: Umbrans mature at a similar rate to humans but have slightly longer lifespans, typically living up to 120 years.
Alignment: Umbrans have a natural tendency towards chaos, as they are deeply connected to the ever-shifting shadows of Verenthia. However, their alignment can vary widely depending on their individual experiences and beliefs.
Size: Umbrans vary widely in height and build, ranging from just under 5 feet to over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to the perpetual twilight of Verenthia, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Once you use this trait, you can't use it again until you finish a short or long rest.
Umbral Resilience: You have resistance to necrotic damage.
Shadow Blend: You have proficiency in the Stealth skill.
Languages: You can speak, read, and write Common and one additional language of your choice.
Subrace: Choose one of the following subraces for your Umbran character:
Nightstalker:Ability Score Increase: Your Constitution score increases by 1. Shadow Cloak: You can cast the disguise self spell once per long rest without requiring material components. Charisma is your spellcasting ability for this spell.
Umbral Sage:Ability Score Increase: Your Intelligence score increases by 1. Arcane Affinity: You have advantage on Intelligence saving throws against spells and other magical effects.
My Homebrew Race, Any Thoughts?
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Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Umbrans are a mysterious race native to the dark and foreboding realm of Verenthia. Born from the shadows that shroud their homeland, they possess an otherworldly allure and an innate connection to the ever-shifting darkness that permeates their world.
Physically, Umbrans vary widely in appearance, reflecting the diversity of their fractured realm. They typically have slender builds and pale, almost translucent skin, which seems to shimmer with an ethereal sheen in the faint light of Verenthia's perpetual twilight. Their eyes, however, are their most striking feature, glowing with an otherworldly radiance that seems to pierce through the darkness.
Umbrans move with a grace and fluidity that is almost hypnotic to behold, their movements as silent and elusive as the shadows themselves. They are adept at blending into their surroundings, disappearing into the darkness at will and reappearing with a disconcerting suddenness.
Despite their enigmatic nature, Umbrans possess a strong sense of community and kinship, forged through the shared struggles of life in Verenthia's unforgiving landscape. They are fiercely loyal to their own kind and will go to great lengths to protect their homeland from the encroaching darkness that threatens to consume it.
Umbrans are naturally attuned to the arcane energies that permeate Verenthia, and many pursue paths of magic and mysticism in their quest to unlock the secrets of their world. Others, however, are drawn to the thrill of adventure and exploration, seeking to uncover the hidden wonders and forgotten truths that lie buried beneath the shadows of their realm.
Though their origins may be shrouded in mystery, Umbrans possess a resilience and determination that belies their ethereal nature. They are survivors, forged in the crucible of Verenthia's darkness, and they will stop at nothing to ensure that their homeland endures, casting light into the darkest corners of their world and driving back the shadows that threaten to engulf it.
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age: Umbrans mature at a similar rate to humans but have slightly longer lifespans, typically living up to 120 years.
Alignment: Umbrans have a natural tendency towards chaos, as they are deeply connected to the ever-shifting shadows of Verenthia. However, their alignment can vary widely depending on their individual experiences and beliefs.
Size: Umbrans vary widely in height and build, ranging from just under 5 feet to over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to the perpetual twilight of Verenthia, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Once you use this trait, you can't use it again until you finish a short or long rest.
Umbral Resilience: You have resistance to necrotic damage.
Shadow Blend: You have proficiency in the Stealth skill.
Languages: You can speak, read, and write Common and one additional language of your choice.
Subrace: Choose one of the following subraces for your Umbran character:
Nightstalker:Ability Score Increase: Your Constitution score increases by 1. Shadow Cloak: You can cast the disguise self spell once per long rest without requiring material components. Charisma is your spellcasting ability for this spell.
Umbral Sage:Ability Score Increase: Your Intelligence score increases by 1. Arcane Affinity: You have advantage on Intelligence saving throws against spells and other magical effects.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Umbrans are a mysterious race native to the dark and foreboding realm of Verenthia. Born from the shadows that shroud their homeland, they possess an otherworldly allure and an innate connection to the ever-shifting darkness that permeates their world.
Physically, Umbrans vary widely in appearance, reflecting the diversity of their fractured realm. They typically have slender builds and pale, almost translucent skin, which seems to shimmer with an ethereal sheen in the faint light of Verenthia's perpetual twilight. Their eyes, however, are their most striking feature, glowing with an otherworldly radiance that seems to pierce through the darkness.
Umbrans move with a grace and fluidity that is almost hypnotic to behold, their movements as silent and elusive as the shadows themselves. They are adept at blending into their surroundings, disappearing into the darkness at will and reappearing with a disconcerting suddenness.
Despite their enigmatic nature, Umbrans possess a strong sense of community and kinship, forged through the shared struggles of life in Verenthia's unforgiving landscape. They are fiercely loyal to their own kind and will go to great lengths to protect their homeland from the encroaching darkness that threatens to consume it.
Umbrans are naturally attuned to the arcane energies that permeate Verenthia, and many pursue paths of magic and mysticism in their quest to unlock the secrets of their world. Others, however, are drawn to the thrill of adventure and exploration, seeking to uncover the hidden wonders and forgotten truths that lie buried beneath the shadows of their realm.
Though their origins may be shrouded in mystery, Umbrans possess a resilience and determination that belies their ethereal nature. They are survivors, forged in the crucible of Verenthia's darkness, and they will stop at nothing to ensure that their homeland endures, casting light into the darkest corners of their world and driving back the shadows that threaten to engulf it.
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age: Umbrans mature at a similar rate to humans but have slightly longer lifespans, typically living up to 120 years.
Alignment: Umbrans have a natural tendency towards chaos, as they are deeply connected to the ever-shifting shadows of Verenthia. However, their alignment can vary widely depending on their individual experiences and beliefs.
Size: Umbrans vary widely in height and build, ranging from just under 5 feet to over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to the perpetual twilight of Verenthia, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Once you use this trait, you can't use it again until you finish a short or long rest.
Umbral Resilience: You have resistance to necrotic damage.
Shadow Blend: You have proficiency in the Stealth skill.
Languages: You can speak, read, and write Common and one additional language of your choice.
Subrace: Choose one of the following subraces for your Umbran character:
Nightstalker:Ability Score Increase: Your Constitution score increases by 1. Shadow Cloak: You can cast the disguise self spell once per long rest without requiring material components. Charisma is your spellcasting ability for this spell.
Umbral Sage:Ability Score Increase: Your Intelligence score increases by 1. Arcane Affinity: You have advantage on Intelligence saving throws against spells and other magical effects.
My Homebrew Race, Any Thoughts?
Is it on Homebrew? Can I add it to my collection?
Not yet
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Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
Please do. I want to immediately give the option to my players. It seems to be an extremely versatile, yet still balanced race. My only suggestion: You give resistance to Nectotic, which a rare damage type for early level characters. However, at high levels, it's a lot. This gives a lot of power at higher levels. I would suggest adding some sort of disadvantage in sunlight, since this race lives in Verenthia. What do you think? It works without that, but it would balance things out a little more with it.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
I feel that. My school tried to block Spotify.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Mine blocked Ikea for some reason
Join The Absolutely Anything Thread! We need help. Help us. Please. I am begging you please help us I'm so scared for my life right now these people should be locked up
Help me preserve DDB history at The Archive!
In my time being dead I have become a Geometry Dash addict. You should play the level with the ID of 109387224.
Dang, there goes my plot to dominate the furniture market over a school device. Rats!
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
So who wants to make the WoF thread?
Quick question, what does WoF stand for
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
I'm willing to help but I'm far too inexperienced.
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
wings of fire
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
OH it’s wings of fire, i love wings of fire to an extent
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
Umbran
Umbrans are a mysterious race native to the dark and foreboding realm of Verenthia. Born from the shadows that shroud their homeland, they possess an otherworldly allure and an innate connection to the ever-shifting darkness that permeates their world.
Physically, Umbrans vary widely in appearance, reflecting the diversity of their fractured realm. They typically have slender builds and pale, almost translucent skin, which seems to shimmer with an ethereal sheen in the faint light of Verenthia's perpetual twilight. Their eyes, however, are their most striking feature, glowing with an otherworldly radiance that seems to pierce through the darkness.
Umbrans move with a grace and fluidity that is almost hypnotic to behold, their movements as silent and elusive as the shadows themselves. They are adept at blending into their surroundings, disappearing into the darkness at will and reappearing with a disconcerting suddenness.
Despite their enigmatic nature, Umbrans possess a strong sense of community and kinship, forged through the shared struggles of life in Verenthia's unforgiving landscape. They are fiercely loyal to their own kind and will go to great lengths to protect their homeland from the encroaching darkness that threatens to consume it.
Umbrans are naturally attuned to the arcane energies that permeate Verenthia, and many pursue paths of magic and mysticism in their quest to unlock the secrets of their world. Others, however, are drawn to the thrill of adventure and exploration, seeking to uncover the hidden wonders and forgotten truths that lie buried beneath the shadows of their realm.
Though their origins may be shrouded in mystery, Umbrans possess a resilience and determination that belies their ethereal nature. They are survivors, forged in the crucible of Verenthia's darkness, and they will stop at nothing to ensure that their homeland endures, casting light into the darkest corners of their world and driving back the shadows that threaten to engulf it.
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age: Umbrans mature at a similar rate to humans but have slightly longer lifespans, typically living up to 120 years.
Alignment: Umbrans have a natural tendency towards chaos, as they are deeply connected to the ever-shifting shadows of Verenthia. However, their alignment can vary widely depending on their individual experiences and beliefs.
Size: Umbrans vary widely in height and build, ranging from just under 5 feet to over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to the perpetual twilight of Verenthia, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Once you use this trait, you can't use it again until you finish a short or long rest.
Umbral Resilience: You have resistance to necrotic damage.
Shadow Blend: You have proficiency in the Stealth skill.
Languages: You can speak, read, and write Common and one additional language of your choice.
Subrace: Choose one of the following subraces for your Umbran character:
Nightstalker: Ability Score Increase: Your Constitution score increases by 1. Shadow Cloak: You can cast the disguise self spell once per long rest without requiring material components. Charisma is your spellcasting ability for this spell.
Umbral Sage: Ability Score Increase: Your Intelligence score increases by 1. Arcane Affinity: You have advantage on Intelligence saving throws against spells and other magical effects.
My Homebrew Race, Any Thoughts?
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
S i c k
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
So, evil elves?
Seems cool.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Is it supposed to say Shadow Blend or Shadow Bend?
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
Shadow Blend, Like blending in with the shadows.
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Might I suggest changing it to "Blend With Shadows"?
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
I'll be sure to do that
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
That's funny.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Obviously they were trying to prevent you from inadvertently entering SCP-3008.
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
Is it on Homebrew? Can I add it to my collection?
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Not yet
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Please do. I want to immediately give the option to my players. It seems to be an extremely versatile, yet still balanced race. My only suggestion: You give resistance to Nectotic, which a rare damage type for early level characters. However, at high levels, it's a lot. This gives a lot of power at higher levels. I would suggest adding some sort of disadvantage in sunlight, since this race lives in Verenthia. What do you think? It works without that, but it would balance things out a little more with it.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers