Is it just me or are some of these a bit technological for a game about swords and sorcery?
Rant time:
No, they're not. News Flash: the game is not "about swords and sorcery" anymore.
You may be wondering, "How this can be? I mean there are rules for swords and sorcery, right? Thus, the game is still "about swords and sorcery" still, right?
Wrong. Incorrect. Nix. The game hasswords and sorcery still, but it is not wholly aboutswords and sorcery still. There's a difference between a system or thing having something and it being about something else. Most bakers know how to make cakes, but that doesn't mean that they are solely focused around making cakes and only cakes. Nothing is going to stop a baker from baking a pie or a loaf of bread or a sheet of cookies. Including something does not preclude other things from fitting into the same category. The same thing applies to a variety of things, including D&D.
D&D has been around for a long time, about 46 years now. That's a long time for something to stay popular. It's a really long time, spanning more than two generations. That has given it a lot of time for it to evolve. Look at the earliest versions of D&D. It is nearly unrecognizable when compared to D&D 5e. There were no dice other than the normal d6. The races (Elves, Dwarves, Hobbits) were classes. It was literally impossible to play a Dwarf Magic User or Elf Fighting Person, as they were entirely different classes and there was no such thing as multiclassing. There was no such thing as a Barbarian, Dragonborn, Tiefling, Druid, Bard, Warlock, Sorcerer, Paladins, and tons of other features that many new D&D players would say are integral to the game. There were no rules for crafting items or downtime, you were required and encouraged to use your knowledge from the metagame to create catapults or rifles.
The game has changed a lot from the Lord of the Rings rip off "roleplaying optional" war game that it was in the oldentimes. It has changed a lot, and the change is overwhelmingly positive in nature. It's much simpler than it was before, increasing the popularity of the hobby exponentially. The game encourages roleplay. The game allows for more player agency than it did before. It's more open, inclusive, and worth playing than AD&D 1e was, or many of the older editions of the game. Change is not a bad thing, and the game has expanded, both in the possibilities available in your campaigns and the amount of ways you can have fun. If D&D had not expanded, we would all still be playing a game where you could not be a Lizardfolk Warlock or Tabaxi Paladin, as those literally did not exist before.
Expansion brings along new worlds and stories to play in, which brings new classes, races, and other options to the game. Are artificers different from the normal "swords and sorcery" roots that were the core identity of the original game? Yes, they are. Is that difference a problem? No, it's not. The game allows for people to play a vast variety of possible characters, and more options is not inherently an issue. If we never got more options for the game, the game would have died decades ago, due to people getting bored of playing Murderhobo Lord of the Rings for the 10th time in a row.
If you don't expand the game (including more classes and options, like the artificer options I made), then the game will wither away and die. More options feeds the game. Without it, we wouldn't have a game anymore. Even though the game still includes options to play the normal sword and sorcery version that founded the hobby, that is no good excuse for excluding other cool ideas, like the Artificer that so many of us know and love.
No, they're not. News Flash: the game is not "about swords and sorcery" anymore.
You may be wondering, "How this can be? I mean there are rules for swords andsorcery, right? Thus, the game is still "about swords and sorcery" still, right?
Wrong. Incorrect. Nix. The game hasswords and sorcery still, but it is not wholly aboutswords and sorcery still. There's a difference between a system or thing having something and it being about something else. Most bakers know how to make cakes, but that doesn't mean that they are solely focused around making cakes and only cakes. Nothing is going to stop a baker from baking a pie or a loaf of bread or a sheet of cookies. Including something does not preclude other things from fitting into the same category. The same thing applies to a variety of things, including D&D.
D&D has been around for a long time, about 46 years now. That's a long time for something to stay popular. It's a really long time, spanning more than two generations. That has given it a lot of time for it to evolve. Look at the earliest versions of D&D. It is nearly unrecognizable when compared to D&D 5e. There were no dice other than the normal d6. The races (Elves, Dwarves, Hobbits) were classes. It was literally impossible to play a Dwarf Magic User or Elf Fighting Person, as they were entirely different classes and there was no such thing as multiclassing. There was no such thing as a Barbarian, Dragonborn, Tiefling, Druid, Bard, Warlock, Sorcerer, Paladins, and tons of other features that many new D&D players would say are integral to the game. There were no rules for crafting items or downtime, you were required and encouraged to use your knowledge from the metagame to create catapults or rifles.
The game has changed a lot from the Lord of the Rings rip off "roleplaying optional" war game that it was in the oldentimes. It has changed a lot, and the change is overwhelmingly positive in nature. It's much simpler than it was before, increasing the popularity of the hobby exponentially. The game encourages roleplay. The game allows for more player agency than it did before. It's more open, inclusive, and worth playing than AD&D 1e was, or many of the older editions of the game. Change is not a bad thing, and the game has expanded, both in the possibilities available in your campaigns and the amount of ways you can have fun. If D&D had not expanded, we would all still be playing a game where you could not be a Lizardfolk Warlock or Tabaxi Paladin, as those literally did not exist before.
Expansion brings along new worlds and stories to play in, which brings new classes, races, and other options to the game. Are artificers different from the normal "swords and sorcery" roots that were the core identity of the original game? Yes, they are. Is that difference a problem? No, it's not. The game allows for people to play a vast variety of possible characters, and more options is not inherently an issue. If we never got more options for the game, the game would have died decades ago, due to people getting bored of playing Murderhobo Lord of the Rings for the 10th time in a row.
If you don't expand the game (including more classes and options, like the artificer options I made), then the game will wither away and die. More options feeds the game. Without it, we wouldn't have a game anymore. Even though the game still includes options to play the normal sword and sorcery version that founded the hobby, that is no good excuse for excluding other cool ideas, like the Artificer that so many of us know and love.
Make sense? Do you surrender?
I bow before your superior intellect. Everything has changed.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
Rant time:
No, they're not. News Flash: the game is not "about swords and sorcery" anymore.
You may be wondering, "How this can be? I mean there are rules for swords and sorcery, right? Thus, the game is still "about swords and sorcery" still, right?
Wrong. Incorrect. Nix. The game has swords and sorcery still, but it is not wholly about swords and sorcery still. There's a difference between a system or thing having something and it being about something else. Most bakers know how to make cakes, but that doesn't mean that they are solely focused around making cakes and only cakes. Nothing is going to stop a baker from baking a pie or a loaf of bread or a sheet of cookies. Including something does not preclude other things from fitting into the same category. The same thing applies to a variety of things, including D&D.
D&D has been around for a long time, about 46 years now. That's a long time for something to stay popular. It's a really long time, spanning more than two generations. That has given it a lot of time for it to evolve. Look at the earliest versions of D&D. It is nearly unrecognizable when compared to D&D 5e. There were no dice other than the normal d6. The races (Elves, Dwarves, Hobbits) were classes. It was literally impossible to play a Dwarf Magic User or Elf Fighting Person, as they were entirely different classes and there was no such thing as multiclassing. There was no such thing as a Barbarian, Dragonborn, Tiefling, Druid, Bard, Warlock, Sorcerer, Paladins, and tons of other features that many new D&D players would say are integral to the game. There were no rules for crafting items or downtime, you were required and encouraged to use your knowledge from the metagame to create catapults or rifles.
The game has changed a lot from the Lord of the Rings rip off "roleplaying optional" war game that it was in the oldentimes. It has changed a lot, and the change is overwhelmingly positive in nature. It's much simpler than it was before, increasing the popularity of the hobby exponentially. The game encourages roleplay. The game allows for more player agency than it did before. It's more open, inclusive, and worth playing than AD&D 1e was, or many of the older editions of the game. Change is not a bad thing, and the game has expanded, both in the possibilities available in your campaigns and the amount of ways you can have fun. If D&D had not expanded, we would all still be playing a game where you could not be a Lizardfolk Warlock or Tabaxi Paladin, as those literally did not exist before.
Expansion brings along new worlds and stories to play in, which brings new classes, races, and other options to the game. Are artificers different from the normal "swords and sorcery" roots that were the core identity of the original game? Yes, they are. Is that difference a problem? No, it's not. The game allows for people to play a vast variety of possible characters, and more options is not inherently an issue. If we never got more options for the game, the game would have died decades ago, due to people getting bored of playing Murderhobo Lord of the Rings for the 10th time in a row.
If you don't expand the game (including more classes and options, like the artificer options I made), then the game will wither away and die. More options feeds the game. Without it, we wouldn't have a game anymore. Even though the game still includes options to play the normal sword and sorcery version that founded the hobby, that is no good excuse for excluding other cool ideas, like the Artificer that so many of us know and love.
Make sense? Do you surrender?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I bow before your superior intellect. Everything has changed.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
You read that in two minutes?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Pretty much
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
there is a god among us
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
As well as two imposters
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
i came up with a dnd among us game
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
You mean space mafia?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
yes
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I mean, I even have a cult
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
there a some things that varies
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
i do know about that but i was talking about nikoli
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Okay. Nevermind, then.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This time of day is the worst when there is only like 3 people posting in threads
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I know. It sucks. It's not even late for me yet.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
same
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Do you want to check out my homebrew artificer options?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
why not
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I finished it in like 2 minutes *cough cough*
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
There is a god among us.
(Have you actually read it? If so, what are your thoughts?)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms