Instructor's Log. Day 18 of Junior Space Cadet Training. Having become accustomed to the standard gear, cadets begin lessons in hand-to-hand combat. How I wish I could laugh and chuckle as the cadets do now. For them it's a game. But I remember the first time my squad came up a Xendirian Zlauvorbeast. So much blood...
Alrighty a lot more people are on now so I’m gonna ask for some feedback about this stat block and what I could possibly do to make it more interesting
(I’m thinking of letting it learn and copy spells and voices, giving it less health and making it stealthier, and probably reducing the range of all of its attacks besides sentinel a lot)
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied.
I’m a Monster!.
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Actions
Multiattack.
Scylla makes two bite attacks. She can replace one bite attack with Deep Fire. She then uses either Sic’em or Sentinel.
Deep Fire.
Ranged Spell Attack: +10 to hit, range 30/90 ft., one target. Hit: 1d12+10 force damage.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Frightful Presence (monstrous form only).
Each creature of Scylla's choice that is within 120 feet of Scylla and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Scylla's Frightful Presence for the next 24 hours.
Crushing Force.
Scylla flings an orb of concussive, exploding force that explodes in a 20 foot radius in a place within 60 feet of Scylla. Any creature caught in the explosion must make a DC 20 Dexterity saving throw or take 5d12 force damage, or half on a success.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 300 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. s
Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 60 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
I feel like it helps give some idea for the personality. So long as you allow it to be descriptive and prescriptive, it's useful.
Teehee.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
*brews potion using rare ingredients found only in the deepest caves of the underdark*
YEEEEESSSSSSS
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
hi archfey
they/her Always open to chat. Just send me a PM
I am failure and perfection
Without grace, but I am tired
Of walking life like it's a wire
Hello! How are you?
Instructor's Log. Day 18 of Junior Space Cadet Training. Having become accustomed to the standard gear, cadets begin lessons in hand-to-hand combat. How I wish I could laugh and chuckle as the cadets do now. For them it's a game. But I remember the first time my squad came up a Xendirian Zlauvorbeast. So much blood...
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Alrighty a lot more people are on now so I’m gonna ask for some feedback about this stat block and what I could possibly do to make it more interesting
(I’m thinking of letting it learn and copy spells and voices, giving it less health and making it stealthier, and probably reducing the range of all of its attacks besides sentinel a lot)
Scylla
Small monstrosity, Chaotic Evil
Armor Class
16 (natural armor)
Hit Points
275 (29d6 + 174)
Speed
25 ft., burrow 20 ft., climb 25 ft., swim 60 ft.
STR
26 (+8)
DEX
10 (+0)
CON
23 (+6)
INT
17 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws
Str +15, Int +10, Wis +8
Skills
Arcana +10, Athletics +15, History +10, Nature +10, Stealth +14, Survival +8
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
acid, cold
Condition Immunities
exhaustion, frightened, prone
Senses
darkvision 120 ft., tremorsense 60 ft., passive Perception 11
Languages
Deep Speech, understands Common
Challenge
24 (62,000 XP)
False Appearance.
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied.
I’m a Monster!.
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Actions
Multiattack.
Scylla makes two bite attacks. She can replace one bite attack with Deep Fire. She then uses either Sic’em or Sentinel.
Deep Fire.
Ranged Spell Attack: +10 to hit, range 30/90 ft., one target. Hit: 1d12+10 force damage.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Frightful Presence (monstrous form only).
Each creature of Scylla's choice that is within 120 feet of Scylla and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Scylla's Frightful Presence for the next 24 hours.
Crushing Force.
Scylla flings an orb of concussive, exploding force that explodes in a 20 foot radius in a place within 60 feet of Scylla. Any creature caught in the explosion must make a DC 20 Dexterity saving throw or take 5d12 force damage, or half on a success.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 300 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. s
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 60 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
not good. you?
they/her Always open to chat. Just send me a PM
I am failure and perfection
Without grace, but I am tired
Of walking life like it's a wire
I’m doing okay, what’s wrong?
vaccine side effects. nothing major
they/her Always open to chat. Just send me a PM
I am failure and perfection
Without grace, but I am tired
Of walking life like it's a wire
Ummm. Anyone want to join Jungle of Evil, a Tomb of Annihilation Adventure? It's in play by post. Thanks!
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Ah, yeah the side effects suck. But it’ll wear off in a few days or something.
I’ll look at it.
Currently my arm is just really sore. Had a high fever yesterday but at least that's gone
they/her Always open to chat. Just send me a PM
I am failure and perfection
Without grace, but I am tired
Of walking life like it's a wire
crazy stuff going down, my bard is having a culinary appendectomy courtesy of Diet William Afton
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
But what's it's significance?
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
I'll check it out.
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
I am doing sline this day
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
what does that mean
they/her Always open to chat. Just send me a PM
I am failure and perfection
Without grace, but I am tired
Of walking life like it's a wire
I’m actually in the Tomb Of Annihilation in my current campaign, but thanks for the offer
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead