If the world was to end right now, my post would be the last post on this thread. So, hypothetically, I may have made the last comment and have now won :)
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
By the way, welcome to ddb. I see you’re new. This is my alt account, but i’ve been here for like 4 years so it’s always cool to see a new face.
Rollback Post to RevisionRollBack
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
If the world was to end right now, my post would be the last post on this thread. So, hypothetically, I may have made the last comment and have now won :)
But it didn't end. So instead I, VitusW, have the last post.
[[ until some selfish jerk decides they want to win instead >:( ]]
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied. In addition, for 24 hours she can accurately mimic that creature saying any basic one syllable word such as “hello,” or, “yes.” As per the Mimicry trait.
I’m a Monster!
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Mimicry
Scylla can perfectly imitate any sounds or words she has heard within the last twenty four hours. A creature hearing them can make a DC 20 wisdom (insight) check to discern if the sounds are real or not. Scylla has also memorized certain sounds and common words, such as a baby crying, the crackling of fire, and a Little girl yelling, “I’m a monster!”
Innate Spellcasting
Scylla’s innate spellcasting ability is intelligence (spell save DC 20, +10 to hit with spell attacks) and she can cast the following spells, requiring no material components.
at will: Magic Missile, Hunter’s mark, Pass without Trace
1/day: Harm, any spell she learned using the learn spell reaction.
Deadly Precision
any attack Scylla makes against a creature that hasn’t taken a turn in combat yet is automatically a critical hit.
Amphibious
Scylla can breathe both air and water.
Actions
Multiattack.
Scylla makes two bite attacks. She then uses either Sic’em or Sentinel.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 120 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 30 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Reactions
learn spell
when Scylla sees another creature cast a spell, she can memorize the spell, adding it to her list of one day use spells. Once she casts the spell, she forgets it.
legendary actions
Scylla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Scylla regains spent legendary actions at the start of its turn.
bite
Scylla makes a bite attack.
Fetch!
Scylla rushes in a direction of her choice, moving up to half of her speed, not provoking opportunity attacks. Any creature within ten feet of her must make a DC 23 dexterity saving throw or fall prone.
Taunting Laughter (costs 2 actions)
Scylla laughs maniacally at one creature within 30 feet of her, angering and frightening them. That creature must make a DC 20 wisdom saving throw or become enraged and determined to fight and Kill Scylla, ignoring all other dangers. A creature that fails this Saving throw by 5 or more is instead Frightened of Scylla.
some philosophers believe that evil does not exist, and that “Evil,” is simply a moral view differing from your own. Those Philosophers are wrong, for Evil does lurk right beneath the waves…
Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.
Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it's her laughter, they say, that's most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.
Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.
Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.
Ouch. Where we you writing it up? (Wondering if there's a way to get prior versions.)
I was using Tetra cube which is a stat block making Website that does formatting and calculations for you, and you can switch the statblock with templates of other stat blocks, and so I copy and pasted the finished Scylla V.2, then got curious and compared its length to the Vampire stat block, before copy and pasting some flavor text I made and found in some places… without first pasting the statblock, and with Tetra cube you can’t just switch it back so I had to just remake it now. Luckily it took a lot less time because I knew what I wanted. She’s also a legendary creature now.
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied. In addition, for 24 hours she can accurately mimic that creature saying any basic one syllable word such as “hello,” or, “yes.” As per the Mimicry trait.
I’m a Monster!
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Mimicry
Scylla can perfectly imitate any sounds or words she has heard within the last twenty four hours. A creature hearing them can make a DC 20 wisdom (insight) check to discern if the sounds are real or not. Scylla has also memorized certain sounds and common words, such as a baby crying, the crackling of fire, and a Little girl yelling, “I’m a monster!”
Innate Spellcasting
Scylla’s innate spellcasting ability is intelligence (spell save DC 20, +10 to hit with spell attacks) and she can cast the following spells, requiring no material components.
at will: Magic Missile, Hunter’s mark, Pass without Trace
1/day: Harm, any spell she learned using the learn spell reaction.
Deadly Precision
any attack Scylla makes against a creature that hasn’t taken a turn in combat yet is automatically a critical hit.
Amphibious
Scylla can breathe both air and water.
Actions
Multiattack.
Scylla makes two bite attacks. She then uses either Sic’em or Sentinel.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 120 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 30 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Reactions
learn spell
when Scylla sees another creature cast a spell, she can memorize the spell, adding it to her list of one day use spells. Once she casts the spell, she forgets it.
legendary actions
Scylla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Scylla regains spent legendary actions at the start of its turn.
bite
Scylla makes a bite attack.
Fetch!
Scylla rushes in a direction of her choice, moving up to half of her speed, not provoking opportunity attacks. Any creature within ten feet of her must make a DC 23 dexterity saving throw or fall prone.
Taunting Laughter (costs 2 actions)
Scylla laughs maniacally at one creature within 30 feet of her, angering and frightening them. That creature must make a DC 20 wisdom saving throw or become enraged and determined to fight and Kill Scylla, ignoring all other dangers. A creature that fails this Saving throw by 5 or more is instead Frightened of Scylla.
some philosophers believe that evil does not exist, and that “Evil,” is simply a moral view differing from your own. Those Philosophers are wrong, for Evil does lurk right beneath the waves…
Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.
Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it's her laughter, they say, that's most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.
Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.
Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.
I think she should have lower stats and when she uses 'I'm a monster' she turns into another form, she gains a different statblock
Meh. Grandparents over for Easter Sunday, I'm honestly fairly bored. You?
Rollback Post to RevisionRollBack
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
TRON LIVES
To post a comment, please login or register a new account.
There’s a forum, the mods do it
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead
By accident I was originally named PJtheACHER, so I know
(on my original account)
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead
If the world was to end right now, my post would be the last post on this thread. So, hypothetically, I may have made the last comment and have now won :)
(He/Him), Pansexual dude. 🏳️🌈
I love cats, coffee and Dnd. Check out my tavern: THE PLATINUM KINGFISHER
Don't be a monday. Nobody likes mondays.
Of all the Dnd settings, Dragonlance is my absolute favourite.
But now you lose
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
TRON LIVES
No
(He/Him), Pansexual dude. 🏳️🌈
I love cats, coffee and Dnd. Check out my tavern: THE PLATINUM KINGFISHER
Don't be a monday. Nobody likes mondays.
Of all the Dnd settings, Dragonlance is my absolute favourite.
You’re losing again >:]
By the way, welcome to ddb. I see you’re new. This is my alt account, but i’ve been here for like 4 years so it’s always cool to see a new face.
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
TRON LIVES
I forbid it! There's been too many people I interact with changing their names recently and it has to stop. YOU ARE FORBIDDEN!
But it didn't end. So instead I, VitusW, have the last post.
[[
until some selfish jerk decides they want to win instead >:(
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
That selfish jerk would be me.
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
TRON LIVES
How dare you!
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
V. 2 of Scylla Almost done!
Nice. Looking forward to seeing her.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
GAAHHH I ACCIDENTALLY DELETED IT
well now I just have to remake her.
from scratch.
yay
Ouch. Where we you writing it up? (Wondering if there's a way to get prior versions.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Scylla V.2!
Scylla
Small monstrosity, Chaotic Evil
Armor Class
16 (natural armor)
Hit Points
133 (14d6 +84)
Speed
25 ft., burrow 20 ft., climb 25 ft., swim 60 ft.
STR
26 (+8)
DEX
10 (+0)
CON
23 (+6)
INT
17 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws
Str +15, Int +10, Wis +8
Skills
Arcana +10, Athletics +15, History +10, Nature +10, Stealth +14, Survival +8
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
acid, cold
Condition Immunities
exhaustion, frightened, prone
Senses
darkvision 120 ft., tremorsense 60 ft., passive Perception 11
Languages
Deep Speech, understands Common
Challenge
24 (62,000 XP)
False Appearance.
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied. In addition, for 24 hours she can accurately mimic that creature saying any basic one syllable word such as “hello,” or, “yes.” As per the Mimicry trait.
I’m a Monster!
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Mimicry
Scylla can perfectly imitate any sounds or words she has heard within the last twenty four hours. A creature hearing them can make a DC 20 wisdom (insight) check to discern if the sounds are real or not. Scylla has also memorized certain sounds and common words, such as a baby crying, the crackling of fire, and a Little girl yelling, “I’m a monster!”
Innate Spellcasting
Scylla’s innate spellcasting ability is intelligence (spell save DC 20, +10 to hit with spell attacks) and she can cast the following spells, requiring no material components.
at will: Magic Missile, Hunter’s mark, Pass without Trace
1/day: Harm, any spell she learned using the learn spell reaction.
Deadly Precision
any attack Scylla makes against a creature that hasn’t taken a turn in combat yet is automatically a critical hit.
Amphibious
Scylla can breathe both air and water.
Actions
Multiattack.
Scylla makes two bite attacks. She then uses either Sic’em or Sentinel.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 120 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 30 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Reactions
learn spell
when Scylla sees another creature cast a spell, she can memorize the spell, adding it to her list of one day use spells. Once she casts the spell, she forgets it.
legendary actions
Scylla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Scylla regains spent legendary actions at the start of its turn.
bite
Scylla makes a bite attack.
Fetch!
Scylla rushes in a direction of her choice, moving up to half of her speed, not provoking opportunity attacks. Any creature within ten feet of her must make a DC 23 dexterity saving throw or fall prone.
Taunting Laughter (costs 2 actions)
Scylla laughs maniacally at one creature within 30 feet of her, angering and frightening them. That creature must make a DC 20 wisdom saving throw or become enraged and determined to fight and Kill Scylla, ignoring all other dangers. A creature that fails this Saving throw by 5 or more is instead Frightened of Scylla.
some philosophers believe that evil does not exist, and that “Evil,” is simply a moral view differing from your own. Those Philosophers are wrong, for Evil does lurk right beneath the waves…
Ancient poems warn of a narrow channel of water so treacherous that death touches all who approach. Sailors must choose to risk their ship, traveling close to the monstrous whirlpool Charybdis, or instead hug the rocky shoals where dwells a creature some say is made from the nightmares of all men.
Scylla, they call her, Horror of the Sea. No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it's her laughter, they say, that's most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss.
Poets have tried to romanticize this beast, to provide some humanity to her monstrosity. They write she was once a beautiful Naiad, wronged by a jealous priestess and transformed. Yet the old poems say she was born this way, beget by gods full of jealousy and loathing; dropped into the sea to terrorize mankind.
Would that she had remained in the sea, but the nightmare has come ashore. Dragged by dog-headed tentacles she roams our streets, plucks us from our beds, and fills the night with disturbing laughter. Scylla has come, and not even the gods can help us.
I was using Tetra cube which is a stat block making Website that does formatting and calculations for you, and you can switch the statblock with templates of other stat blocks, and so I copy and pasted the finished Scylla V.2, then got curious and compared its length to the Vampire stat block, before copy and pasting some flavor text I made and found in some places… without first pasting the statblock, and with Tetra cube you can’t just switch it back so I had to just remake it now. Luckily it took a lot less time because I knew what I wanted. She’s also a legendary creature now.
I think she should have lower stats and when she uses 'I'm a monster' she turns into another form, she gains a different statblock
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Hey how's everyone doing?
(he/him)
I confess it's a shame, When you livin' in a city that's the size of a box and nobody knows yo' name
-"I Wish" Skee-Lo (literally the best song ever)
Nickname: Elliot the Old (IM NOT THAT OLD VITUS-)
Meh. Grandparents over for Easter Sunday, I'm honestly fairly bored. You?
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
I like cheese.
I found out that I am not the only person who finds monsters like, really cute.
Tumblr is a mess.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Horribly tired because i have been woken up early for the 3rd day in a row. Tomorrow i might not wake up if i do too much tody
My name’s Gradius, this is my second account :P I love Hollow Knight and I have been on ddb for a while. Come rp with me anytime! It is my purpose. My title that was given to me by Drummer is…SPIRIT OF THE WEST, GUARDIAN OF THE HOLLOWS.
No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void.
TRON LIVES