The guardians are an ancient race, some even say they were the first race made created. They appear to be trees taking a semi humanoid form; legs being a tangle of roots, arms being branches, and body being a large tree trunk.
Guardians are known for being wise defenders of nature, slow to anger, but a force to be reckoned with when they are angered, and wielders of mystical nature magic.
If an observer were the look closely, they would see a roughly carved gem stone on each and every one of them, hanging from there neck on a cord. To the few that know of there customs (other than the guardians themselves), they would know that each guardian is given one of these necklaces at birth, an enchanted by the ruler of the guardians, an ancient immortal archdruid, who was granted immortality by Fletshi. This necklace is the source of all the guardian's mystic power.
Guardian Traits
Your guardian character has the following racial features.
Ability Score Increase.
Your Constitution modifier increases by 1. (While wearing your Guardian Amulet, your Constitution Score bonus increases to +2 and your Wisdom score increases by 1.)
Age
Guardians mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 450 years.
Alignment
Most guardians lean towards neutral and good alignments, but may be any.
Size
Guardians stand between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 6 feet + 2 inches + your size modifier in inches
Weight in pounds = 200 + (2d6 × your size modifier)
Tremorsense
Due to your extremely sensitive roots, you have the ability to sense creature that are also touching the ground. You have tremorsense out to a range of 30 feet as long as you are on the ground.
Plant
Your creature type is plant, instead of humanoid.
Arboreal Nature
As a being of wood, you are resilient and vulnerable to different features, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat or breathe oxygen.
You are immune to diseases that typically affect humanoid races, but are not immune to diseases that affect plant creatures.
You don't need to sleep and magic can’t put you to sleep.
Tree's Rest
When you take a long rest, you must spend at least six hours in a dormant, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Wisdom of the Ages
Stalwart and knowledgeable, guardians are collectors of scattered knowledge. You gain proficiency with two skills of your choice.
Natural Armor
You have thick, wooden bark for skin. When you aren’t wearing armor, your AC is 14 + your Constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Languages
You can speak, read, and write Common and two other language of your choice.
Things
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
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Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
Okay, then
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
...🤔...
I am an average mathematics enjoyer.
>Extended Signature<
What?
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Are you working on the guardian race?
I am an average mathematics enjoyer.
>Extended Signature<
Yes, sorry. Got side tracked.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No problem. 👍
I am an average mathematics enjoyer.
>Extended Signature<
Sorry it's taking so long
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am an average mathematics enjoyer.
>Extended Signature<
👍
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☕
I am an average mathematics enjoyer.
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Nice
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yep
I am an average mathematics enjoyer.
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Okay
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sure
I am an average mathematics enjoyer.
>Extended Signature<
Done with the Guardian race!
Guardian
The guardians are an ancient race, some even say they were the first race made created. They appear to be trees taking a semi humanoid form; legs being a tangle of roots, arms being branches, and body being a large tree trunk.
Guardians are known for being wise defenders of nature, slow to anger, but a force to be reckoned with when they are angered, and wielders of mystical nature magic.
If an observer were the look closely, they would see a roughly carved gem stone on each and every one of them, hanging from there neck on a cord. To the few that know of there customs (other than the guardians themselves), they would know that each guardian is given one of these necklaces at birth, an enchanted by the ruler of the guardians, an ancient immortal archdruid, who was granted immortality by Fletshi. This necklace is the source of all the guardian's mystic power.
Guardian Traits
Your guardian character has the following racial features.
Ability Score Increase.
Your Constitution modifier increases by 1. (While wearing your Guardian Amulet, your Constitution Score bonus increases to +2 and your Wisdom score increases by 1.)
Age
Guardians mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 450 years.
Alignment
Most guardians lean towards neutral and good alignments, but may be any.
Size
Guardians stand between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 6 feet + 2 inches + your size modifier in inches
Weight in pounds = 200 + (2d6 × your size modifier)
Tremorsense
Due to your extremely sensitive roots, you have the ability to sense creature that are also touching the ground. You have tremorsense out to a range of 30 feet as long as you are on the ground.
Plant
Your creature type is plant, instead of humanoid.
Arboreal Nature
As a being of wood, you are resilient and vulnerable to different features, represented by the following benefits:
Tree's Rest
When you take a long rest, you must spend at least six hours in a dormant, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Wisdom of the Ages
Stalwart and knowledgeable, guardians are collectors of scattered knowledge. You gain proficiency with two skills of your choice.
Natural Armor
You have thick, wooden bark for skin. When you aren’t wearing armor, your AC is 14 + your Constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Languages
You can speak, read, and write Common and two other language of your choice.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thanks!
I am an average mathematics enjoyer.
>Extended Signature<
wow.... 2 hours... ;)
I am an average mathematics enjoyer.
>Extended Signature<
Steal
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