Two armies clash on a fog-shrouded battlefield, heralded by the sound of trumpets and drums on one side, and by an eerie, chirping whistle like countless thousands of wailing crickets on the other. A raven, its ebon feathers spattered with blood, alights on one of the fallen corpses and gently raps its beak on the soldier’s helmet. The raven looks up, curious, and flies into the sky. A land embroiled in war expands beneath it, and yet, within the shroud of conflict, the raven sees twinkling pockets of light.
The raven sees souls that shine bright with courage, kindness, and determination. It sees souls lustrous with greed, fear, and anger. And most of all, it sees souls radiating with a desire to discover their place in the world. The raven sees Wildemount.
The raven soars over a massive city, sprawling outward from a somber, monolithic palace. Soldiers and war machines pour from the city, stretching across the land like innumerable grasping arms, greedily encircling the continent. The raven notes this hungry behemoth and alters course flying north.
The raven, battered by ice and snow, sees petty warlords lead bands of slavers across the snowfields and understands that no law but power rules the north. It sees smugglers and thieves flee beyond the grasp of civilization and into the unknown. It sees the vast, roiling wilderness act with a fell will of its own, claiming the lives of those who dare attempt to grasp power beyond their ken. They fight for survival, glory, and greed.
The raven flies east. It sees beings that would be slain on sight in the other civilized nations of Wildemount, walking side-by-side with humans and gray-skinned elves. The raven sees that these people have a light within them — and it sees that, far to the east, there is a mighty fortress that contains a light unseen since the dawning of the world. Here, they fight for the revelation of the end of the world.
Finally, westward flies the herald of the Raven Queen. It bursts through the clouds above the western mountains and emerges into a land blessed by sun. A sea of lush jungle stretches out beneath the raven, until eventually green gives way to golden sand, and then to a boundless, sapphire sea. Ships swarm on that sea like a cloud of gnats, engulfed by flames and the sound of cannon fire. They fight for freedom.
This is where you find yourselves. Port Zoon on the Menagerie Coast. The year is 835 PD or Post Divergance. 835 years after the Prime Deities locked themselves and their foe, The Betrayer Gods, behind the Divine Gate.
The midday sun shines down on you as you approach the docks. A sea breeze blows softly and the air smells of salt water, fresh fish and seagrass. Though Port Zoon is one of the less lively ports on Wildemount, it is quite busy this time of day as merchants try to gather as much produce as they can from the trade ships that have arrived. Pushing your way through the crowded streets, you find the ship called Dragonfly that Lord Agustin has hired to charter this valuable item. More lackluster than what you would expect from the Lord to have hired, perhaps he is trying to not stand out. Looking over the ship a bit you do find it to look seaworthy and should get you to your destination.
As you all board the ship Dragonfly, you are greeted by the captain, a tabaxi man with a metal left leg, he has a large gray mantle and cape that has been intricately interwoven into his blue robe. His yellow fur is slicked back into a classic pompadour. His fierce hazel eyes dwell on you as you cross the wooden bridge from dock to deck.
“Alright then, move on up all of ya. Lord Agustin’s crate is below deck in the cargo hold. No funny business from anyone and this should be a smooth sail.” As you board you can count six deckhands preparing the ship for launch.
OOC: I have added 50gp to each of your inventories since starting at level 3. Everyone, take a moment to describe your character and describe what your character is doing once on board.
Riding atop a mechanical turtle a small, shining figure approaches the docks. His half-plate armour looks as if it had just left some castle forge and has never seen battle. In stark contrast, the grey haired but middle-aged kobold rider features a bend posture that can only be described as beyond his years. On closer inspection his hands and face are scarred and leathery, too, amounting the evidence for a life in gruelling work conditions.
He waits patiently for his turn to enter the ship for which he hops off the turtle and leads it onboard. He squints at the bright sun as he boards and greets the captain with a polite nod and saying, “Thank you, captain, for having us. My name is Tex,” with an air of subserviency. Despite the sunlight clearly disturbing him, he glances over the deck and notes the working deckhands and adds, “If there is anything with which we can assist, please do tell. I can set up a magical alarm on the cargo if you wish or perform simple repairs.”
While waiting for the Captain to reply, he instructs his turtle companion, Liz, with hand signs to patrol the deck and to look out for danger.
Bellamy stands at 4 ft tall and is a plump white haired Tabaxi. Before boarding he lets his brown and white dappled tiny owl fly up to the top of the sails. He nods at the captain a bit lost in thought. Hmm... what are we escorting today. My curiosity is truly piqued. He stays on deck but his gaze is fixed on the cargo hold. He begins heading down, but then stops. A bit irritated he strokes his bushy mustache. "Bellamy you need the coin so keep it together" he whispers to himself. Feeling a bit hungry he munches on a half ration as he stares out to the horizon. He is confident that Melby his owl will warn him of any danger.
Zane chuckles to himself as he observes the elderly board the ship first. He scans the surroundings once more and then confidently strolls up to board the ship. "Captain, my name is Zane. At your service."
He's tall, well dressed, and carries himself with such unerring confidence that it takes a bit to notice the slight limp or a scar running down his left ear to collarbone. His leather armor seems to be modified with intricate designs or even drawings. At closer glance the same applies to most of his gear - it is definitely a sign of someone having both the skill and the will to proudly stand out. There is a rapier at his side and a pack over his shoulder, but no other indication of his specialty.
Zane nods at the two who arrived before him, "Gentlemen."
He wedges his pack under the stairs, stretches and smiles to the captain, "Put me to work, please."
Rel steps aboard Dragonfly, her grey eyes wide and her lips slightly parted in wonder, jet black earrings swaying soundlessly in the ocean breeze.
Her elven features and dusky complexion speak to the dark elven heritage of someone who might never have sailed the far horizons of oceans on the surface world. Clearly, she is not pure drow, as the sunlight seems to energize rather than annoy her. Half-drow and half... something. Perhaps not human. A black warhammer hangs at her belt, seemingly too heavy a weapon for one of her slight build.
Almost absently, she breathes in the salt air and stretches. A small circular fountain of water forms off the starboard side of the vessel (Shape Water) before she catches herself and lets it go, looking around, hoping no one saw. Being careless again. Haven't you already almost been killed enough times?
Rel looks at her new companions and the captain a bit uncertainly, possibly because she has never seen a Tabaxi before, let alone three in one place, though the three seem completely different from one other. And a kobold and a... surface half-elf. I hope he bears no ill will.
Gathering herself, she addresses the metal-legged Tabaxi. "Captain. I am Rel Serafin. I too am happy to help the deckhands or perform magical mending like Tex. I am curious if we may go down to the cargo hold to inspect the crate so we know exactly where it is and how it is secured."
Thren speaks aboard the dragonfly a half elf of the sea himself with a war hammer with a black pearl in the middle it self
“captain” he shouts extending his right hand “Thren“ you can see that his right arm whilst not bulky has this oncoming strom tattooed what you believe is a full on sleeve he stands around 6ft but isn’t slender looking more human like than elf, his skin is a nice warm blue like water you often see in the nice beach photos he has seaweed green hair short clean shaved and around his neck the holy symbol of Korg “ahh you must be the others” looking at the others in his now new group
The tabaxi captain sighs after you all are on board, "Well I was hopin to keep this less formal than that but since you all introduced yourselves, I am called Flame on the Water. If you want to inspect the crate feel free. As I said it is below deck in the cargo hold. There are bunks set up for all of ya across from the hold. There is also a small dining hall adjacent to that, but don't be expectin us to be making you a meal. Your on your own there. If you want to help out with readying the ship I am afraid I got nothin for ya. My crew is top notch." He pauses while he thinks for a moment and then continues "Five strangers to protect a crate on a boat. Must be something special if he can't trust me and my crew to get it to Port Damali in one piece..... Oh well, who am I to question it, I get paid either way. Bahaha"
One of the crew goes and grabs the wooden ladder from the dock while another unties the two ropes tethering Dragonfly to the dock. They appear to be almost ready to set sail.
Tex shrugs, "I don't mind preparing my own food." Then, he asks the captain, "How long until we arrive to Port Damali if I may ask?"
Seeing that Bellamy has much better control on the happenings above deck, Tex, proposes to the group, "I think, I will station Lizzy in the hold to watch the cargo. I don't think here she can do as much as our flying friend." He proceeds to go below deck and to check the cargo. On his way he will carefully look around to mind map the ship to be able to navigate it quickly if need be. Once at the cargo, he prepares a mental alarm around the perimeter of the crate that holds the item. He only excludes himself from the alarm, and instructs his faithful turtle, "Watch the hold and enter this warded area," he clearly points out the warded area, "when you spot anyone inside the hold."
Captain Flame to Tex: "Shouldn't take much longer than a day. Could have ya there by this time tomorrow if the winds stay in our favor."
Captain Flame to Bellamy: "There might be a pole or two lyin around the cargo hold. Feel free to use one if ya find one."
Getting to the cargo hold Tex, the room is approximately 10 feet wide by 15 feet deep. You can see most of the storage crates and barrels are old and falling apart accept for one. A rectangular crate, approximately 6 feet long, 2 feet high and 2 feet wide. This crate looks to be newly put together. Painted red lettering on it says, "DO NOT OPEN". It is safe to assume this is Lord Agustins crate. You set your alarm around the crate and command Lizzy as needed for watch duty.
"Thank you captain" says Bellamy. He then heads down to the cargo hold and looks for a fishing pole. A couple of times Bellamy just stood still entranced by the unknown cargo. The gurgle of his belly snapped him out of it and he finally found a fishing pole. He goes back on deck and ties a bit of jerky to the hook and begins fishing.
Tex returns in a hurry to the hold when Bellamy looks for the fishing rod as he, unbeknownst to him, must have triggered the alarm. "Oh, it's you. It's just that I have set up an alarm here in the hold to get notified if someone enters," explains himself while helping Bellamy to locate the fishing pole. Afterwards, he pets Lizzy and refreshes his instructions.
After being told off by the captain then Zane just gets acquainted with the ship while silently counting and checking out all of the crew. It's not unheard of that a group of mercenaries is hired to be the fall guys while the "innocent" ship crew makes off with the real prize.
Rel stands on deck for another minute, taking in the sights, sounds and smells of the harbor, feeling strangely light-headed.
She tries not to stare at the aquatic half-elf. Imagining elves living beneath the water of oceans on the surface bends her Underdark-accustomed mind to the point of breaking and she soon gives up. Still, we two half-elves are distant cousins - about as distant as distant can be.
She flashes what she hopes is a fetching smile at the Captain, nods greeting to the dashing Tabaxi bard, and decides to head below decks to inspect the mysterious crate, summoning her Mage Hand as she does. (Her descent to the hold possibly unwittingly setting off the turtle-alarm once more).
Thren goss to find the Drow half elf seeing her using mage hand to lift the box “it’s interesting isn’t man hires 5 people to guard a box on a ship” he looks at the box with intrigue then turns his head to back to the half elf “but we’re are my manners Thren” he goes to kiss Rel on the hand if she allows it he looks at the warhammer that she carries “now that’s a bit of a statement don’t you think” he goes to lean on a pillar and puts his warhammer down gently waiting for a response
Tex, just placing his pack under the bunk bed he thinks would be the least contested, jumps at the mental alarm and hurries over to the hold to find his companions. "It's you," he notes relieved, "I've set an alarm and, over there, I have Lizzy guarding the hold." He points to the crate, "What do you think is inside of it? Must be mighty important if they have all of us looking after it for such a short journey. Almost as if they expect trouble if you ask me."
Two armies clash on a fog-shrouded battlefield, heralded by the sound of trumpets and drums on one side, and by an eerie, chirping whistle like countless thousands of wailing crickets on the other. A raven, its ebon feathers spattered with blood, alights on one of the fallen corpses and gently raps its beak on the soldier’s helmet. The raven looks up, curious, and flies into the sky. A land embroiled in war expands beneath it, and yet, within the shroud of conflict, the raven sees twinkling pockets of light.
The raven sees souls that shine bright with courage, kindness, and determination. It sees souls lustrous with greed, fear, and anger. And most of all, it sees souls radiating with a desire to discover their place in the world. The raven sees Wildemount.
The raven soars over a massive city, sprawling outward from a somber, monolithic palace. Soldiers and war machines pour from the city, stretching across the land like innumerable grasping arms, greedily encircling the continent. The raven notes this hungry behemoth and alters course flying north.
The raven, battered by ice and snow, sees petty warlords lead bands of slavers across the snowfields and understands that no law but power rules the north. It sees smugglers and thieves flee beyond the grasp of civilization and into the unknown. It sees the vast, roiling wilderness act with a fell will of its own, claiming the lives of those who dare attempt to grasp power beyond their ken. They fight for survival, glory, and greed.
The raven flies east. It sees beings that would be slain on sight in the other civilized nations of Wildemount, walking side-by-side with humans and gray-skinned elves. The raven sees that these people have a light within them — and it sees that, far to the east, there is a mighty fortress that contains a light unseen since the dawning of the world. Here, they fight for the revelation of the end of the world.
Finally, westward flies the herald of the Raven Queen. It bursts through the clouds above the western mountains and emerges into a land blessed by sun. A sea of lush jungle stretches out beneath the raven, until eventually green gives way to golden sand, and then to a boundless, sapphire sea. Ships swarm on that sea like a cloud of gnats, engulfed by flames and the sound of cannon fire. They fight for freedom.
This is where you find yourselves. Port Zoon on the Menagerie Coast. The year is 835 PD or Post Divergance. 835 years after the Prime Deities locked themselves and their foe, The Betrayer Gods, behind the Divine Gate.
The midday sun shines down on you as you approach the docks. A sea breeze blows softly and the air smells of salt water, fresh fish and seagrass. Though Port Zoon is one of the less lively ports on Wildemount, it is quite busy this time of day as merchants try to gather as much produce as they can from the trade ships that have arrived. Pushing your way through the crowded streets, you find the ship called Dragonfly that Lord Agustin has hired to charter this valuable item. More lackluster than what you would expect from the Lord to have hired, perhaps he is trying to not stand out. Looking over the ship a bit you do find it to look seaworthy and should get you to your destination.
As you all board the ship Dragonfly, you are greeted by the captain, a tabaxi man with a metal left leg, he has a large gray mantle and cape that has been intricately interwoven into his blue robe. His yellow fur is slicked back into a classic pompadour. His fierce hazel eyes dwell on you as you cross the wooden bridge from dock to deck.
“Alright then, move on up all of ya. Lord Agustin’s crate is below deck in the cargo hold. No funny business from anyone and this should be a smooth sail.” As you board you can count six deckhands preparing the ship for launch.
OOC: I have added 50gp to each of your inventories since starting at level 3. Everyone, take a moment to describe your character and describe what your character is doing once on board.
Tex:
Liz:
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Appearance in Spoiler
Bellamy stands at 4 ft tall and is a plump white haired Tabaxi. Before boarding he lets his brown and white dappled tiny owl fly up to the top of the sails. He nods at the captain a bit lost in thought. Hmm... what are we escorting today. My curiosity is truly piqued. He stays on deck but his gaze is fixed on the cargo hold. He begins heading down, but then stops. A bit irritated he strokes his bushy mustache. "Bellamy you need the coin so keep it together" he whispers to himself. Feeling a bit hungry he munches on a half ration as he stares out to the horizon. He is confident that Melby his owl will warn him of any danger.
Zane chuckles to himself as he observes the elderly board the ship first. He scans the surroundings once more and then confidently strolls up to board the ship. "Captain, my name is Zane. At your service."
He's tall, well dressed, and carries himself with such unerring confidence that it takes a bit to notice the slight limp or a scar running down his left ear to collarbone. His leather armor seems to be modified with intricate designs or even drawings. At closer glance the same applies to most of his gear - it is definitely a sign of someone having both the skill and the will to proudly stand out. There is a rapier at his side and a pack over his shoulder, but no other indication of his specialty.
Zane nods at the two who arrived before him, "Gentlemen."
He wedges his pack under the stairs, stretches and smiles to the captain, "Put me to work, please."
Bellamy waves with a hunk of jerky in his mouth. He takes a moment to finish chewing "Well met, I am Bellamy"
Rel steps aboard Dragonfly, her grey eyes wide and her lips slightly parted in wonder, jet black earrings swaying soundlessly in the ocean breeze.
Her elven features and dusky complexion speak to the dark elven heritage of someone who might never have sailed the far horizons of oceans on the surface world. Clearly, she is not pure drow, as the sunlight seems to energize rather than annoy her. Half-drow and half... something. Perhaps not human. A black warhammer hangs at her belt, seemingly too heavy a weapon for one of her slight build.
Almost absently, she breathes in the salt air and stretches. A small circular fountain of water forms off the starboard side of the vessel (Shape Water) before she catches herself and lets it go, looking around, hoping no one saw. Being careless again. Haven't you already almost been killed enough times?
Rel looks at her new companions and the captain a bit uncertainly, possibly because she has never seen a Tabaxi before, let alone three in one place, though the three seem completely different from one other. And a kobold and a... surface half-elf. I hope he bears no ill will.
Gathering herself, she addresses the metal-legged Tabaxi. "Captain. I am Rel Serafin. I too am happy to help the deckhands or perform magical mending like Tex. I am curious if we may go down to the cargo hold to inspect the crate so we know exactly where it is and how it is secured."
Appearance (thanks @Drcornwallis!):
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Thren speaks aboard the dragonfly a half elf of the sea himself with a war hammer with a black pearl in the middle it self
“captain” he shouts extending his right hand “Thren“ you can see that his right arm whilst not bulky has this oncoming strom tattooed what you believe is a full on sleeve he stands around 6ft but isn’t slender looking more human like than elf, his skin is a nice warm blue like water you often see in the nice beach photos he has seaweed green hair short clean shaved and around his neck the holy symbol of Korg “ahh you must be the others” looking at the others in his now new group
Tex returns a courteous nod at Zane, but cringes at the sight of a drow entering the ship.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The tabaxi captain sighs after you all are on board, "Well I was hopin to keep this less formal than that but since you all introduced yourselves, I am called Flame on the Water. If you want to inspect the crate feel free. As I said it is below deck in the cargo hold. There are bunks set up for all of ya across from the hold. There is also a small dining hall adjacent to that, but don't be expectin us to be making you a meal. Your on your own there. If you want to help out with readying the ship I am afraid I got nothin for ya. My crew is top notch." He pauses while he thinks for a moment and then continues "Five strangers to protect a crate on a boat. Must be something special if he can't trust me and my crew to get it to Port Damali in one piece..... Oh well, who am I to question it, I get paid either way. Bahaha"
One of the crew goes and grabs the wooden ladder from the dock while another unties the two ropes tethering Dragonfly to the dock. They appear to be almost ready to set sail.
Thren eyes up the other half elf, then looks at the mechanical creature and it’s owner “wow how did you create this looking at the small kolbolt
Tex shrugs, "I don't mind preparing my own food." Then, he asks the captain, "How long until we arrive to Port Damali if I may ask?"
Seeing that Bellamy has much better control on the happenings above deck, Tex, proposes to the group, "I think, I will station Lizzy in the hold to watch the cargo. I don't think here she can do as much as our flying friend." He proceeds to go below deck and to check the cargo. On his way he will carefully look around to mind map the ship to be able to navigate it quickly if need be. Once at the cargo, he prepares a mental alarm around the perimeter of the crate that holds the item. He only excludes himself from the alarm, and instructs his faithful turtle, "Watch the hold and enter this warded area," he clearly points out the warded area, "when you spot anyone inside the hold."
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Bellamy heads over to the captain "Do you have a spare fishing rod? I am thinking of catching my own dinner"
Captain Flame to Tex: "Shouldn't take much longer than a day. Could have ya there by this time tomorrow if the winds stay in our favor."
Captain Flame to Bellamy: "There might be a pole or two lyin around the cargo hold. Feel free to use one if ya find one."
Getting to the cargo hold Tex, the room is approximately 10 feet wide by 15 feet deep. You can see most of the storage crates and barrels are old and falling apart accept for one. A rectangular crate, approximately 6 feet long, 2 feet high and 2 feet wide. This crate looks to be newly put together. Painted red lettering on it says, "DO NOT OPEN". It is safe to assume this is Lord Agustins crate. You set your alarm around the crate and command Lizzy as needed for watch duty.
"Thank you captain" says Bellamy. He then heads down to the cargo hold and looks for a fishing pole. A couple of times Bellamy just stood still entranced by the unknown cargo. The gurgle of his belly snapped him out of it and he finally found a fishing pole. He goes back on deck and ties a bit of jerky to the hook and begins fishing.
Tex returns in a hurry to the hold when Bellamy looks for the fishing rod as he, unbeknownst to him, must have triggered the alarm. "Oh, it's you. It's just that I have set up an alarm here in the hold to get notified if someone enters," explains himself while helping Bellamy to locate the fishing pole. Afterwards, he pets Lizzy and refreshes his instructions.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
"Ah good to know Tex. Lets see if I have any luck with catching fish" says Bellamy
After being told off by the captain then Zane just gets acquainted with the ship while silently counting and checking out all of the crew. It's not unheard of that a group of mercenaries is hired to be the fall guys while the "innocent" ship crew makes off with the real prize.
Rel stands on deck for another minute, taking in the sights, sounds and smells of the harbor, feeling strangely light-headed.
She tries not to stare at the aquatic half-elf. Imagining elves living beneath the water of oceans on the surface bends her Underdark-accustomed mind to the point of breaking and she soon gives up. Still, we two half-elves are distant cousins - about as distant as distant can be.
She flashes what she hopes is a fetching smile at the Captain, nods greeting to the dashing Tabaxi bard, and decides to head below decks to inspect the mysterious crate, summoning her Mage Hand as she does. (Her descent to the hold possibly unwittingly setting off the turtle-alarm once more).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Thren goss to find the Drow half elf seeing her using mage hand to lift the box “it’s interesting isn’t man hires 5 people to guard a box on a ship” he looks at the box with intrigue then turns his head to back to the half elf “but we’re are my manners Thren” he goes to kiss Rel on the hand if she allows it he looks at the warhammer that she carries “now that’s a bit of a statement don’t you think” he goes to lean on a pillar and puts his warhammer down gently waiting for a response
Tex, just placing his pack under the bunk bed he thinks would be the least contested, jumps at the mental alarm and hurries over to the hold to find his companions. "It's you," he notes relieved, "I've set an alarm and, over there, I have Lizzy guarding the hold." He points to the crate, "What do you think is inside of it? Must be mighty important if they have all of us looking after it for such a short journey. Almost as if they expect trouble if you ask me."
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||