Cheers, the master said we will be playing with the "gritty realism" variant rule (This variant uses a short rest of 8 hours and a long rest of 7 days) and I wanted to play a reborn human but I don't understand how the "Deathless nature" race trait would apply...
This is the trait:
Deathless Nature. You have escaped death, a fact represented by the following benefits:
You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness
There is no explicit ruling on how the optional rule interacts with any ability that modifies how long your character needs to rest for. It's down to the DM to adjudicate.
A fair ruling might be that you can take a long rest in half the time that others can. However, when people embrace "gritty" rules it's because they want the game to run a certain way, and they often will make rulings that preserve that end goal regardless of RAI. At any rate, there's not much of great significance you can do by yourself while your teammates are recovering anyway.
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. [Snip] After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
This makes it clear that they can short rest in 4 hours with gritty realism rules.
If optional rules only replace relevant general rules, than the specific rules of reborn would trump it, but WotC obviously doesn't write new material with previous material in mind...
A DM is fully within their right (and intentions) to change it. Personally, I'd change it so they can short rest in 4 hours and long rests still take 7 days.
If your DM is running gritty realism, make a coffee lock. It is actually much much stronger and consistent compared to normal rest rules.
Cheers, the master said we will be playing with the "gritty realism" variant rule (This variant uses a short rest of 8 hours and a long rest of 7 days) and I wanted to play a reborn human but I don't understand how the "Deathless nature" race trait would apply...
This is the trait:
Deathless Nature. You have escaped death, a fact represented by the following benefits:
There is no explicit ruling on how the optional rule interacts with any ability that modifies how long your character needs to rest for. It's down to the DM to adjudicate.
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A fair ruling might be that you can take a long rest in half the time that others can. However, when people embrace "gritty" rules it's because they want the game to run a certain way, and they often will make rulings that preserve that end goal regardless of RAI. At any rate, there's not much of great significance you can do by yourself while your teammates are recovering anyway.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I like the wording of elf's trance better:
This makes it clear that they can short rest in 4 hours with gritty realism rules.
If optional rules only replace relevant general rules, than the specific rules of reborn would trump it, but WotC obviously doesn't write new material with previous material in mind...
A DM is fully within their right (and intentions) to change it. Personally, I'd change it so they can short rest in 4 hours and long rests still take 7 days.
If your DM is running gritty realism, make a coffee lock. It is actually much much stronger and consistent compared to normal rest rules.