Fighter
Base Class: Fighter

A select few warriors rise above their brothers and sisters in arms to answer the call of leadership. While seasoned fighters in their own right, warlords set themselves apart through their ability to lift up their allies, leveraging strengths and covering weaknesses to turn the tide of battle in their favor. Combining brains with brawn, warlords fight with unusually honed insight, carefully planned tactics, or inspirational courage that makes them a force to be reckoned with on the field of battle.

Inspiring Word

3rd-level Warlord feature

When you regain hit points from Second Wind, you can choose one ally that can see or hear you within 30 feet to regain the same number of hit points.

Commanding Presence

3rd-level Warlord feature

Leadership can take many forms. How you choose to lead will affect your abilities both on and off the battlefield. Will you inspire through bravery, adaptability, or tactical savvy? Choose one Commanding Presence from the options below.

Bravura Presence

"No guts, no glory!"

The Bravura warlord leads with a courage that less enthusiastic adventurers might see as reckless. Your aggressive tactics and risky maneuvers act to throw your enemies off balance and inspire courage in your allies. Leaving the strategizing and analyzing to others, you rely on sheer force of personality to lead your team to victory. You understand that the best defense is a good offense, and that no one ever became a legend by playing it safe.

You gain proficiency in the Intimidation skill as well as the following features:

Bravo's Gambit.  As a bonus action, you can attempt to provoke an adjacent hostile enemy to use its Reaction to target you with an opportunity attack. If the enemy chooses to do so, immediately after the attack is resolved you may use your Reaction to make one weapon attack with advantage, targeting that creature. On a successful hit the attack deals additional damage equal to your Charisma modifier (minimum of 1 damage). You can use this feature a number of times equal to your Charisma modifier, regaining expended uses after a short or long rest.

Into the Fray.  When you roll for initiative, choose an ally within 30 feet. You and the target can move up to a number of feet equal to five times your Charisma modifier (minimum of 5 feet) before combat begins.

Resourceful Presence

"You're going to regret that."

Resourceful warlords are all about finding opportunities and exploiting them. Approaching battle with a keen eye and a flexible mindset allows you to respond quickly and decisively. You recognize that among all your varied tools of warfare, those most valuable are experience and wisdom.

You gain proficiency in the Insight skill as well as the following features:

Wolf Pack Tactics.  When you and another ally are both adjacent to a hostile creature, you can use your bonus action do one of the following:

  • You can use the Help action to aid the ally.
  • You can allow the ally to move up to 10 feet. This movement does not provoke opportunity attacks from creatures within your reach.
  • You can take the Disengage action.

You can use this feature a number of times equal to your Wisdom modifier, regaining expended uses after a short or long rest.

Spot Weakness.  When you roll for initiative, choose one hostile creature you can see. For the first round of combat the target takes additional damage equal to your Wisdom modifier (minimum of 1 damage) when damaged by you or your ally, provided the ally can hear you. This bonus damage can only occur once per turn.

Tactical Presence

"Plans are worthless but planning is everything."

Tactical warlords excel at devising carefully planned strategies and making quick battlefield decisions. You know that while battle is chaotic, there are emergent patterns that can be recognized and capitalized on. An avid student of past battles and the great minds that fought them, you believe that a breadth of tactical knowledge is the key to victory. More than most, you stay mindful of the strengths of your allies and don't hesitate to leverage them to their fullest potential.

You gain proficiency in the History skill as well as the following features:

Direct the Strike. As an action, you can direct one ally within 30 feet to immediately take the Attack action or the Cast a Spell action (limited to cantrips only), targeting a hostile creature within your reach. Both you and the ally must be able to see each other and the target. If the ally has the Extra Attacks feature, they may use it for this action even though it is not their turn. You can use this feature a number of times equal to your Intelligence modifier, regaining expended uses after a short or long rest.

Instant Planning.  You and allies within 30 feet gain a bonus to initiative rolls equal to your Intelligence modifier (minimum of +1).

Coordinated Assault

7th-level Warlord feature

When you use your Action Surge, you can forgo the additional action in order to grant it to an ally within 30 feet, provided that the ally can see or hear you. The ally then uses the action immediately, during your turn. If the ally has the Extra Attacks feature, they may use it if they choose the Attack action.

Starting at 18th level, you can target two allies with this ability.

Stay With Me

10th-level Warlord feature

When an ally within 30 feet that you can see fails an Intelligence, Wisdom, or Charisma saving throw, you can use your Reaction to expend a use of your Indomitable feature to allow them to reroll the saving throw, provided that they can see or hear you. If you failed a saving throw against the same effect, you may reroll it as well.

Advanced Assault

15th-level Warlord feature

You gain a benefit when you use Coordinated Assault based on your choice of Commanding Presence.

 
Audacious Assault

When you use Coordinated Assault to grant an action to an ally, the ally can choose to use their Reaction to make one extra weapon attack against a hostile creature before they take the action. This attack gains a bonus to damage equal to your Charisma modifier (minimum of 1 damage). If the attack misses, attack rolls against the ally have advantage until the start of your next turn.

Directed Assault

When you use Coordinated Assault to grant an action to an ally, the ally gains a bonus to the first attack roll and damage roll made as a part of that action. The bonus equals your Intelligence modifier (minimum of +1).

Reliable Assault

When you use Coordinated Assault to grant an action to an ally, the ally may choose to reroll any one attack roll, damage roll, or ability check made as a part of that action. If the reroll is not used or is not successful, the ally gains a number of temporary hit points equal to twice your Wisdom modifier (minimum of 2 temporary hit points).

Supreme Coordination

18th-level Warlord feature

When you use Coordinated Assault you can grant the action to two allies rather than one.

Previous Versions

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