Base Class: Barbarian
Those who follow the Path of the Savage Embrace believe that the body itself can be used as a weapon. Clad in spiked, bladed armor, these warriors throw themselves at their foes with wild physicality, using grapples, shoves, and takedowns to gain the upper hand and claim victory.
Savage Armor
3rd-level Path of the Savage Embrace feature
When you choose this path at 3rd level, you gain the ability to use spiked armor (see the “Spiked Armor” sidebar) as a weapon.
Savage Embrace. While you are wearing spiked armor and you grapple or shove a creature, you deal 2d4 piercing damage to the target if your check succeeds. This damage increases to 3d4 at 11th level and 4d4 at 17th level. If you are wearing magical spiked armor, you can also add its enhancement bonus to the damage roll and the damage is considered magical.
Lunging Assault. While you are wearing spiked armor and are raging, you can use a bonus action to make one grapple or shove attack. Alternatively if you already have a creature grappled and you are raging, you can use a bonus action to deal your Savage Embrace damage to that creature.
SPIKED ARMOR
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Cost: 75 gp
AC: 14 + Dexterity modifier (max 2)
Stealth: Disadvantage
Weight: 45 lb.
Bull in a Potter's Shop
3rd-level Path of the Savage Embrace feature
You can expend one use of your rage outside of combat to gain one of the following benefits for up to 10 minutes, providing you first break or deal damage to one object that is not held or worn by another creature (you can damage objects held or worn by allies with their consent).
- Your barely controlled fury gives you advantage on Intimidation checks.
- You gain advantage on Strength checks and deal double damage to objects and structures.
- You cause a distraction that draws attention to you, granting disadvantage to any Perception checks made to detect your allies or the results of their actions. This effect has a range of 60 feet.
This benefit ends early if a full minute passes in which you have not broken or damaged an object (as per restrictions above).
Reckless Abandon
6th-level Path of the Savage Embrace feature
When you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
Giantslayer
10th-level Path of the Savage Embrace feature
Even the largest foes aren't safe from your savage embrace. When you succeed on a grapple check against a creature that is two or more sizes larger than you, instead of reducing its speed to zero you move into the target creature's space and cling to its body. As long as you maintain the grapple, you move with the target creature.
You can move around within the larger creature’s space, treating the space as difficult terrain, but you must first release the grapple to do so. If you end your turn within the target creature's space without successfully grappling it, or if your grapple is broken on another creature's turn, you immediately fall prone in an adjacent square.
The target creature can dislodge you as an action—knocking you off, scraping you against a wall, or grabbing and throwing you—by making a Strength (Athletics) check contested by your Strength (Athletics) or Dexterity (Acrobatics) check (your choice). This ends the grapple.
Savage Retribution
14th-level Path of the Savage Embrace feature
When a creature hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor. If you are wearing magical spiked armor, you can also add its enhancement bonus to the damage roll and the damage is considered magical.
Thanks! I think barbarians in general could use a bit more to do outside of combat, and I thought it might be thematic to add some alternative benefits to raging.
As for the focus on shoving/grappling, I wanted this subclass to feel a little more physical and wild and this seemed like a good way to do that. The flat 3 grappling damage of the original is just not enough incentive to give up an axe to the face most of the time.
The Bull in the Potter's Shop feature creates some really awesome roleplaying opportunities! Also, I really like how you can shove or grapple a creature using a bonus action, and impaling them in the process!