The ability says that your spirit replicates your game statistics but not your possessions. This leads me to think that your Spirit is basically naked when it manifests. The questions are:
Can it put on the gear your body is wearing or carrying with it?
The Spirit can move through creatures and objects, if it can wear the gear, can it also pass through creatures and objects? OR since the gear is physical and not a manifestation of the Spirit, does it just kind of fall off and get left behind?
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
Doing that could easily kill you - the ability doesn't come with support powers for being naked, unless I'm missing something. You can die of exposure to heat or cold normally, you still need to breathe, etc. And you're not even a little invisible.
But if you concentration breaks on the field, you snap back to your body - moving your gear around seems... iffy.
I'm struggling to see a use-case for this, to be honest. Reduced benefits in exchange for at least only having one body to worry about would be a lot better.
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
For the sake of decency, I think we can assume you at least get one of the bed sheet like gowns ghost often have so you're not naked.
This is still a good ability for scouting and infiltration/exfiltration.
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
For the sake of decency, I think we can assume you at least get one of the bed sheet like gowns ghost often have so you're not naked.
This is still a good ability for scouting and infiltration/exfiltration.
I can definitely see this as a good ability to allow a character to escape from a prison or get past a barrier of some kind, but getting into any kind of fight without any gear is super risky.
Mage armor still works, and I'm not sure what other gear this type of warlock needs so badly. Effects that apply to your physical body also apply to your spirit body, so I think a lot of magic item properties would still apply to you as well.
It's pretty clear from the flight, resistances, and phasing that you're basically supposed to be a ghost. You can still cast many spells just fine (two full schools and spells without M components which includes Eldritch Blast). The healing potential when in Form of Dread is not insignificant either - using Toll the Dead you can heal for half of 5d12 every round. It may very well be the best at-will healing in the game.
The only thing I'm not crazy about is the concentration requirement. But flight, weapon resistance, and at-will healing makes it a pretty good combat form. Takes some time to set up though - I'd probably allow this and Form of Dread to be activated with the same action.
The ability specifically says that it replicates your game statistics but not your possessions. So are the items you are wearing included as YOUR statistics? I would say no but I could also be wrong.
Spirit Projection being Concentration is really limiting while in Combat.
I also forgot to mention that the things you are fighting by 14th level don't care too much about your resistance to Bludgeoning, Slashing and Piercing damage. The Healing though is pretty good.
To me it seems like the intent is that all of your game statistics are retained, including equipment stats, when you project your spirit... it's just the actual physical items themselves are still on your body, so they can't be damaged by something attacking your spirit.
It would be a pretty shitty feature, regardless of the level it's gated behind, if you lost functionality by using it... not to mention having a defenseless body lying around while using it.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
To me it seems like the intent is that all of your game statistics are retained, including equipment stats, when you project your spirit... it's just the actual physical items themselves are still on your body, so they can't be damaged by something attacking your spirit.
It would be a pretty shitty feature, regardless of the level it's gated behind, if you lost functionality by using it... not to mention having a defenseless body lying around while using it.
I don't completely disagree with this, but I think that language they used for the ability leaves room for it to be interpreted differently.
To be fair, I would likely rule it this way as the DM, but I would accepted it as a Player if the DM ruled differently. I might even enjoy the challenge of trying sneak my way into or out of a place with nothing but what the character was born with because of the potential comedy of the situation.
I also forgot to mention that the things you are fighting by 14th level don't care too much about your resistance to Bludgeoning, Slashing and Piercing damage. The Healing though is pretty good.
I am in a level 19 campaign and there's still plenty of these damage types. It might not work on a dragon's breath, but it works on their bite, claws, and tail attacks.
Any damage or other effects that apply to your spirit or physical body affects the other.
This is an extremely broad statement that could be interpreted in different ways, but one legitimate reading is that you would gain the effects of your gear without holding your gear.
The ability specifically says that it replicates your game statistics but not your possessions. So are the items you are wearing included as YOUR statistics? I would say no but I could also be wrong.
Spirit Projection being Concentration is really limiting while in Combat.
It is quite possible that AC, damage/condition resistances/immunities, and ability score changes caused by equipment would carry over.
The ability specifically says that it replicates your game statistics but not your possessions. So are the items you are wearing included as YOUR statistics? I would say no but I could also be wrong.
Spirit Projection being Concentration is really limiting while in Combat.
It is quite possible that AC, damage/condition resistances/immunities, and ability score changes caused by equipment would carry over.
I agree that was probably the intension, I just think that they used poor writing to convey that intension.
I think for ease of use, I would have any static effects of worn equipment carry over and they would just be considered empty handed and without their pack.
This would also settle the "what are you wearing" concern.
I honestly can't understand why they wanted to go with separating the body and spirit thing any way. It would have been less complicated and confusing to have the character and their equipment become ghostly for an hour or until they lose concentration. Give them the same abilities but they don't leave their body and gear behind. It would have also fit the undead theme better than the semi Dr. Strange astral projection thing. Of course that is just my opinion.
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
Doing that could easily kill you - the ability doesn't come with support powers for being naked, unless I'm missing something. You can die of exposure to heat or cold normally, you still need to breathe, etc. And you're not even a little invisible.
But if you concentration breaks on the field, you snap back to your body - moving your gear around seems... iffy.
I'm struggling to see a use-case for this, to be honest. Reduced benefits in exchange for at least only having one body to worry about would be a lot better.
I have to correct you a bit here. When using Spirit Projection you're a 14th level Warlock which inlcudes all the classes features before that. Meaning:
You gain the effects of Necrotic Husk, Grave Touched and Form of Dread (because you can use Form of Dread before or while using Spirit Projection) which includes:
temporary hit points equal to 1d10 + your warlock level
Once each of your turns on hitting a creature with an attack you can force a WIS save upon it and if it fails the target is frightened of you until the end of your next turn
You are immune to the frightened condition
you don't need to eat, drink or breathe
once each turn when hitting with an attack you can replace the entire damage with necrotic damage (note *)
you have resistance to necrotic damage or immunity if you are in your Form of Dread
once per 1d4 long rests when reduced to 0 HP as a reaction you can instead choose to drop to 1 HP and deal 2d10+warlock level necrotic damage to all creatures within 30ft
each your body and spirit gain resistance to bludgeoning, piercing and slashing damage (note that this isn't broken by magic weapons)
once per turn when you deal necrotic damage you heal half the amount dealt (*; note that both your spirit and body share their HP losses and gains)
note that furthermore your body is in suspended animation which means it literally cannot die other than being subjected to direct damage like from harmful spells, attacks or the like which in turn means you could dump it somewhere no-one alive can go without the help of magic
what you also can do since your spirit and you are now two separate entities is things like casting Sanctuary on it while still being able to cast harmful spells on the enemy or attacking them in any other way(this is only one way of protecting it; believe me I came up with measures that made my DM wonder if they would ever be able to kill me again)
Yes your concentration can be broken, but you technically can get CON proficiency in several ways plus the Warlock specifically has access to advantage on concentration saves with Eldritch Mind. All that against a DC that probably will never exceed the minimum of 10, at least not by much unless they crit, because your resistance will cut direct weapon attacks in half. Also since your body is unconscious it drops prone, so ranged attacks will have disadvantage against it countering the advantage the unconscious condition imposes on it giving them only normal rolls. The only thing you have to worry about for your unconscious body is STR/DEX saves as they automatically fail. And well... weapon attack hits on your body from within 5ft as they will automatically crit. But frankly if you let anyone come close enough to your body so they can do that you deserve to die due to your own idiocy. ^^ You could hide somewhere out of range before using the feature not even giving the enemy intel on that your body even exists in the first place. What they don't know they can't utilize. Or at least forcing them to make Knowledge Checks to discern what you are and then make them search for it. That could be hilarious.^^ Also starting at level 9 you could cast Antilife Shell on your body to prevent living creatures from coming that close. Just cast it before using Spirit Projection. Since your spirit is a different entity your DM should technically allow your spell to stay with your body. All you have to do is maintain concentration but then so you are limited with your other spells for the duration. All this considered I think it's only "balanced" to not also give your spirit the effects of all your equipment. Having a fully capable spirit version of yourself that can do all this... seems truly op to me. Keeping hold of your weapon seems easy enough or basically anything you held in hand at the time of projecting. I as DM would rule that your spirit can just do that as your body slips into unconsciousness it cannot "contest" this transfer.
These may be an odd questions but here it goes.
The ability says that your spirit replicates your game statistics but not your possessions. This leads me to think that your Spirit is basically naked when it manifests. The questions are:
She/Her Player and Dungeon Master
It may be helpful to specify what Spirit Projection is :p
I would allow the spirit to wear gear, but I wouldn’t allow worn gear to pass through creatures/objects.
Yeah I don't know what you are talking about either. I did a search for it and closest I found was astral projection.
Sorry. Spirit Projection is the 14th level Undead Warlock Ability
She/Her Player and Dungeon Master
I don't know why searching didn't turn that up. The search must be terrible or something. Someone should fix that...
Anyway, it definitely seems intended that your gear gets left behind (giving you a way to cast some spells without a focus and everything).
I don't see why you couldn't pick up your gear, but since it didn't become spiritual with you, I would rule that items can't phase through anything.
I agree, I just think it is a little awkward. Flying around naked without any gear doesn't seem like a good idea for an adventurer, but I guess it could come in handy at some point right?
She/Her Player and Dungeon Master
Doing that could easily kill you - the ability doesn't come with support powers for being naked, unless I'm missing something. You can die of exposure to heat or cold normally, you still need to breathe, etc. And you're not even a little invisible.
But if you concentration breaks on the field, you snap back to your body - moving your gear around seems... iffy.
I'm struggling to see a use-case for this, to be honest. Reduced benefits in exchange for at least only having one body to worry about would be a lot better.
For the sake of decency, I think we can assume you at least get one of the bed sheet like gowns ghost often have so you're not naked.
This is still a good ability for scouting and infiltration/exfiltration.
I can definitely see this as a good ability to allow a character to escape from a prison or get past a barrier of some kind, but getting into any kind of fight without any gear is super risky.
Also, I like the Bed Sheet of Modesty(tm) idea.
She/Her Player and Dungeon Master
Mage armor still works, and I'm not sure what other gear this type of warlock needs so badly. Effects that apply to your physical body also apply to your spirit body, so I think a lot of magic item properties would still apply to you as well.
It's pretty clear from the flight, resistances, and phasing that you're basically supposed to be a ghost. You can still cast many spells just fine (two full schools and spells without M components which includes Eldritch Blast). The healing potential when in Form of Dread is not insignificant either - using Toll the Dead you can heal for half of 5d12 every round. It may very well be the best at-will healing in the game.
The only thing I'm not crazy about is the concentration requirement. But flight, weapon resistance, and at-will healing makes it a pretty good combat form. Takes some time to set up though - I'd probably allow this and Form of Dread to be activated with the same action.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The ability specifically says that it replicates your game statistics but not your possessions. So are the items you are wearing included as YOUR statistics? I would say no but I could also be wrong.
Spirit Projection being Concentration is really limiting while in Combat.
She/Her Player and Dungeon Master
I also forgot to mention that the things you are fighting by 14th level don't care too much about your resistance to Bludgeoning, Slashing and Piercing damage. The Healing though is pretty good.
She/Her Player and Dungeon Master
To me it seems like the intent is that all of your game statistics are retained, including equipment stats, when you project your spirit... it's just the actual physical items themselves are still on your body, so they can't be damaged by something attacking your spirit.
It would be a pretty shitty feature, regardless of the level it's gated behind, if you lost functionality by using it... not to mention having a defenseless body lying around while using it.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I don't completely disagree with this, but I think that language they used for the ability leaves room for it to be interpreted differently.
To be fair, I would likely rule it this way as the DM, but I would accepted it as a Player if the DM ruled differently. I might even enjoy the challenge of trying sneak my way into or out of a place with nothing but what the character was born with because of the potential comedy of the situation.
She/Her Player and Dungeon Master
I am in a level 19 campaign and there's still plenty of these damage types. It might not work on a dragon's breath, but it works on their bite, claws, and tail attacks.
This is an extremely broad statement that could be interpreted in different ways, but one legitimate reading is that you would gain the effects of your gear without holding your gear.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
It is quite possible that AC, damage/condition resistances/immunities, and ability score changes caused by equipment would carry over.
I agree that was probably the intension, I just think that they used poor writing to convey that intension.
She/Her Player and Dungeon Master
I think for ease of use, I would have any static effects of worn equipment carry over and they would just be considered empty handed and without their pack.
This would also settle the "what are you wearing" concern.
That is the best over all solution.
I honestly can't understand why they wanted to go with separating the body and spirit thing any way. It would have been less complicated and confusing to have the character and their equipment become ghostly for an hour or until they lose concentration. Give them the same abilities but they don't leave their body and gear behind. It would have also fit the undead theme better than the semi Dr. Strange astral projection thing. Of course that is just my opinion.
She/Her Player and Dungeon Master
I have to correct you a bit here. When using Spirit Projection you're a 14th level Warlock which inlcudes all the classes features before that. Meaning:
You gain the effects of Necrotic Husk, Grave Touched and Form of Dread (because you can use Form of Dread before or while using Spirit Projection) which includes:
Yes your concentration can be broken, but you technically can get CON proficiency in several ways plus the Warlock specifically has access to advantage on concentration saves with Eldritch Mind. All that against a DC that probably will never exceed the minimum of 10, at least not by much unless they crit, because your resistance will cut direct weapon attacks in half. Also since your body is unconscious it drops prone, so ranged attacks will have disadvantage against it countering the advantage the unconscious condition imposes on it giving them only normal rolls. The only thing you have to worry about for your unconscious body is STR/DEX saves as they automatically fail. And well... weapon attack hits on your body from within 5ft as they will automatically crit. But frankly if you let anyone come close enough to your body so they can do that you deserve to die due to your own idiocy. ^^ You could hide somewhere out of range before using the feature not even giving the enemy intel on that your body even exists in the first place. What they don't know they can't utilize. Or at least forcing them to make Knowledge Checks to discern what you are and then make them search for it. That could be hilarious.^^ Also starting at level 9 you could cast Antilife Shell on your body to prevent living creatures from coming that close. Just cast it before using Spirit Projection. Since your spirit is a different entity your DM should technically allow your spell to stay with your body. All you have to do is maintain concentration but then so you are limited with your other spells for the duration. All this considered I think it's only "balanced" to not also give your spirit the effects of all your equipment. Having a fully capable spirit version of yourself that can do all this... seems truly op to me. Keeping hold of your weapon seems easy enough or basically anything you held in hand at the time of projecting. I as DM would rule that your spirit can just do that as your body slips into unconsciousness it cannot "contest" this transfer.