Large Construct, Neutral
Armor Class 18 Natural Armour
Hit Points 200 (21d10 + 84)
Speed 30 ft., Brute Justice only , Fly 10 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +9, CON +8
Senses Passive Perception 10
Languages Any languages it's creator knew
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Stubby Limbs. While in it's normal form the constructs arms and legs are very short. As a result it has a walking speed of 0 only being able to move by flight. Also it is unable to take attack actions as it's arms are too short to hit anything. While in Brute Justice mode the construct no longer suffers from these problems.

Lumbering Movement. Thanks to it's lumbering speed the construct automatically fails all Dexterity and Strength saving throws. While in Brute Justice mode it is no longer effected by this. 

Blasting Off. The construct uses rocket propulsion to move whenever it flies. At the start of it's movement if its flying all creatures within 5ft must make a DC 15 Strength Saving throw. On a fail they are pushed back 15ft and take 9(3d6) fire damage. On a success they take half damage and are not pushed backed.

Actions

Multiattack (Brute Justice only). The Construct makes three slam attacks

Slam (Brute Justice only). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

Missile Barrage (Brute Justice only). The Construct chooses 3 points within 100ft of it that it can see. The construct fires a missile as each of those points. All creatures within a 10ft radius of those points must make a DC 15 Dexterity Saving Throw. On a Fail they take 21(6d6) fire damage. On a success they take half damage. 

JUSTICE BEAM!!! (Brute Justice only)(recharges on 5 or 6). The construct fires a high powered beam of energy from it's chest in a 5ft wide and 100ft long line in front of it. Each creature in that area must make a DC 15 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Brute Justice! The Construct can at anytime use it's react to become Brute Justice. It puts out a call to all near Construct Combiners within 100ft. On doing so a nearby Construct Combiner - Right Arm, Left Arm, Right Leg and Left leg can activate their Combine! Brute Justice abilities. The construct combiners with the 4 other constructs entering Brute Justice mode. The construct needs to combine with at least 2 other Combiner Constructs to enter Brute Justice mode. If it is combined with less than 2 functioning constructs it immediately leaves Brute Justice mode reverting to it's normal form. While in Brute Justice mode the construct gets the following abilities/changes

  • It's Size increase from Large to Huge
  • It gains a walking speed of 30ft
  • It gains all Attack Actions listed in the relevant sections.
  • The Construct is no longer affected by Stubby Limbs or Lumbering Movement.
  • All constructs part of Brute Justice move with the Body's movement. The other parts cannot move or take bonus actions. On their turn they may use their action to either separate or use any special Protocol actions they have. Also they can only use reactions to use their special Protocol reactions.

Separate (Brute Justice only). As a reaction while as Brute Justice the construct can separate all Construct Combiners currently combined with it. All parts detach and can move up to 10ft away from the Body. 

Description

DM NOTE: Running a Construct Combiner encounter can be difficult to run. By itself a Construct Combiner - Body should only be considered a CR 3. Though it has a lot of hit points and AC it has no method of defending itself alone. So till it combines a standard Combiner Constructs encounter (1 x Body, 1x Right Arm, 1 x Left Arm, 1 x Left Leg and 1 Right Leg) should only be considered a encounter of 1 x CR3 and 4 x CR2. The Combiners should always try and combine as soon as possible at which point it becomes a single CR 11 encounter. While in Brute Justice mode the limbs should use their protocol abilities as often as possible, the arms on their turns and the legs whenever something triggers their reactions. The Body itself can still use it's own reaction for attacks of opportunities. 

At a glance the Construct Combiner - Body seems like the worst designed robot in creation. As it's arms and legs being too short to even move itself. The thing looks ridiculous. As it's effectively just a giant box with tiny stubby limbs. But how else was the scientist who made it supposed to get it out of his awkwardly sized shed door? 

The Body is truly pathetic by itself. But that changes once it combines with it's other constructs. As there is a reason it's body is so big. It contains all the weaponry for the Construct Combiner series true form. Though it can only use them through the power of friendship combining with it's fellow constructs. When a Body, Right Arm, Left Arm, Right Leg and Left Leg come together they can form the ultimate construct Brute Justice!!!!

 While in Brute Justice mode the construct literally has greater power than the sum of it's parts. With the power provided by the other constructs it can then access it's high powered weaponry. Destroying foes with the power of friendship lazers!

TheHumanJester

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