Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
A Gelatinous Cube is technically See-through. The only way to actually see it is with the objects inside of it.
At some point in this video, MrRhexx talks about them being able to walk under water easily. >> https://www.youtube.com/watch?v=55_mYPb2uQg
Their engulf lets them move twice ad fast.
Would Gelatinous cube be considered 'inorganic' for the purposes of the Shatter spell?
I would not rule it so. I don't think I would rule anything that eats as being inorganic for that.
Aspic of doom?
Words to live by.
What would happen if you fell into a gelatinous cube, made your save but couldn't move to the side? I am thinking of putting one at the bottom of a pit trap, because I'm an evil DM.
I would think maybe the player could stay on top of the cube, without entering it, like laying flat using the surface tension? You could also say that since they fell in they automatically fail the save and are engulfed...
If the Cube tries to engulf a Large creature, it says that they are pushed 5 ft. on a successful save, but that would still put the large creature halfway in the cube if it entered their space. I encountered this when a cube tried to engulf a minotaur and was confused. I said it just pushed them into the nearest empty space.
Have you tried de-hydrate one?
Try de-hydrating it
looks kinda tasty tho
Try an entire island BD
Either way I'm interested in this weird Ooze religion >:]
When in said Gelatinous Cube you cannot breathe, BUT you only take acid damage, instead of shortness of breath damage.
In Out of the Abyss one is described as swimming or floating out of an area.
Interesting - I would be inclined to have have it resist piercing and slashing, but not be immune or resist bludgeoning, which seems it would be more disruptive of its form. I'm going to have to adapt this idea :)
Very good read in a serious and loud tone to a group of friends who have no idea what you are talking about.
does ray of frost still reduce movement by 10 on this creature?
they take damage in all the normal ways as they have no damage inmmunities