Aberrant Ground. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Gibbering. The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Multiattack. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
Blinding Spittle (Recharge 5–6). The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.
i have so i angree
I once made the party roll perception checks as they were fighting one of these. The gnome evocation wizard got a 20 and picked out the monster speaking the magical password the party was looking for from one of its mouths. One of the best monsters ever. It originated in a Conan novel.
Just take the first turn to cast silence or put anything in your ears: bread from rations, incense blocks from the legacy priest's pack (some incense blocks are actually conical and would be perfect), sealing wax from the legacy diplomat's pack, light fluff from your tinderbox, soot from your lamp, etc. in your ears. Then use prestidigitation to clean your ears after. And if you are a barbarian, while raging, tell your DM you don't think you hear anything but the blood rushing in your ears, and see if you get away with that. Don't let the madness get to you!