Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
sounds like absolute bs but i have a character that can two shot this thing
A leviathan that the celts provided sacrifices to in pre-Christian days. There is a lot of history about this beast. I really like the idea of an old Celtic Cult sacrificing people to the Tarrasque. A Cleric is on a quest to stop the cult and requests the party to assist. The cults sacrifice keeps the beast asleep, and the party needs to find a way to keep it asleep without the sacrifices. This will be a fun home brew project for me. Now I need to paint the model and level the party up for the adventure.
The Tarasque (1901) by Author Watson and the French Book La Tarasque by Berenger Feraud Jean Baptiste 1886 and St. Martha and the tarasque in the St. Martha and the tarasque in the Golden Legend
Why did the dm make me fight against this I am going to die
friggin terrifying i would die instantly unless i went from a distance and would just shoot it, run away, shoot it, run away
Mark of Handling Human casts Animal Friendship
Mark of Handling Human casts Beast Bond
New Pet
one word: tiamat
Me: clay golem
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bo ya
My level 7 rogue has several Tarrasques outfitted and trained for war.
Really? I feel like a level 15 party of mid to high op optimization could pick this guy apart at level 15.
25 AC!!!!
i give up:(
WHAT DO YOU MEAN IT'S URBAN
NO
I DID A1V1
true power
Aye they will suffer my wrath!!!!
Would be a shame if I cast mage armor and the shield spell on the Tarrasque as a Chaotic Evil Wizard...
amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I made a monster, but it's waaay to powerful. ac = 50 hp = 1125
a flipin god
also, my guy can one-shot this like "you big ol' dumb butt. time to die!"
flicks. Tarrasque dies