False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
I am Groot
.
Cool
Does it make sense that these would be at least resistant to psychic damage? I mean, do they even have "brains?" Would a zombie be like, "Mmmm... a bit woody, but palatable?"
I ask because RAW says that Psychic Scream would make most Treants' heads explode on a failed save and decent damage roll. I was going give my high-level party a hard time, turns out it wasn't that difficult at all. Plus, exploded treant heads meant firewood. I spent a moment in shocked silence and said, "well, I don't see any resistance to psychic damage so, how much was that?"
Sigh. Players, amirite?
I am the Loreks
I speak for the trees
And if you chop my trees
I'LL EAT YOUR KNEES
yes please
I am Groot
I am Groot
A wizard should know better!
As a DM you can always give it awareness of its forest. I would only give that to the nobles (who use the same stats as a regular Treant), and would phrase it something like: "Whenever a creature enters the Noble Treant's forest, the Noble Treant is magically aware of this instantly."
My wife left me and I don't know why, all I do is talk for years on end.........oh wait.
I got it when I saw it
Please send it to me too
my party summoned one of these in one of my campaigns
If anyone ever wants to play a Treant race without homebrew, use a Firbolg as a template. It fits so well imo. You get strength, size, wisdom and you can talk to plants. You can even reflavour the detect magic as placing your roots in the ground and feeling the weave or something. I'd personally change the Hidden step for False Appearance from the actual treant, but even without that it's very cool.
My DM duped us.
We thought we were chasing the Treeant but we were chasing an animated tree.
He also kept referring it as “The Tree” instead of “The Treeant”
I have a question - what if a treant gets endured or killed, how would a druid help him? Cure wounds? Plant growth? And if a druid is of the spore circle, can he/she make a dead treant into a zombie?
I am groooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot
I read this and thought, not to be mean at ALL, but as DM a enemies stat block is really a "base stat block" next time I'd suggest telling the rules lawyer at your table to refur to the first rule about DMs (Don't abuse this rule but I do think it's relevant here) you can customize anything to fit the needs of your campaign and table as long as it doesn't completely unbalanced things. If it makes sense to you that a enemy would be immune or resistant to a type of damage (granted don't go so far as to make them immune or resistant to all the damage that would definitely be a problem) within reason it is within your right as DM to say "yeah my _insert monster here_ has these changes to it because it makes more sense to me." That is your prerogative as a DM. Like I said don't go over board with it but you are well within your right to make adjustments to things at your table.