Armor Class
11
Hit Points
19
(3d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
L
Yes I have
MY WAR HORSE RAAAGE
hell yea man, its awsome. i ******* murdered someone who was attacking my fren
I was thrown toward the big bad and transformed into a horse mid air to smack into him (i did hit him), the DM was a bit confused about damage type and how much. can anyone help?
CLICK HERE TO SEE THE: Summoning Orb (Warhorse)
Because they don't always have a pic for all the creatures, and as such they use a base image for the creature type. The beast type happens to have a tiger or something as its image.
My friend had a riding horse (female). And I had a war horse (male) and we made them breed and now we have a very intimidating riding horse (we kinda have 9 of them tamed by both of us including the adults)
Hey Paladins and other summoners, I use a warhose as a paladin and i have a question, would the horse be included as one of my actions or does it have its own turn (like a hunters pet) and then i have my turn, yesterday I played it as if he had his own turn (we trampled the enemy until they were bone and sinue) and then i had my turn and decapitated the other enemy it was so freaking awesome but my DM was not sure if i was supposed to use it this way but my arguement would be if thats the case then the rangers pet takes an action from the ranger.
how do you use it?
Hey, I think it depends on if you got it from the Find Steed spell or not, which I assume you did because you specified for paladins.
So, if you go to the player's handbook and look in chapter 9, you'll see a section for mounted combat that explains those rules for you.
Now, the thing here that's weird is the text of the Find Steed spell. It talks about you and your mount having an instinctive bond and fighting as a seamless unit or whatnot. Sounds cool, hut what does that actually mean? Is that just flavor text for the next sentence? They don't really bloat their spells with flavor text.
Personally, I run the Find Steed spell's mount as a mix of the trained and independent mount. You can bring it under your control to act on your turn, but it still retains its "autonomy" to keep all its actions. Basically, 2 creatures taking their turn at the same time. It's telepathically linked to you and you guys are supposed to have this instinctive bond that keeps y'all in sync. Makes perfect sense to me.
Circle of the Moon Druid, wild shaped into a Warhorse and used the 120 ft. dash speed to rescue one of my party. Even took one of my halfling party members as a mount.
Evil and intimidating horse
My Party of 3 all bought war horses except don't judge me one already has a large size naked mole rat that is a land shark
his name is bethany.
My horse is called helkton john.
It's the default for all "beasts" on the website.
My character has had one for a minute. It's great fun to play cavalry. A little later I got "fly" cast on it and boy does it annoy the bad guys.