Armor Class
11
Hit Points
19
(3d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
it doesn't break the game, being mounted in combat against someone on foot is an advantage, if anything D&D tones down the damage you could actually do with a warhorse, a fully armored knight on a warhorse charging full speed at you is not supposed to be an easy encounter
I have one of these. His name is Gorb. He is immortal! GORB CANNOT DIE!
Took down a huge creature, living tree, carrying 3 hags with a trampling charge and proning 2/4 (1 hag and the tree) of the creatures.
find steed plus haste equals 40 miles an hour( if you use dash for both actions )
Its the default icon for any beast without a picture attached
yeet
Here's a question...
If the target is PRONE from something other than Trampling Charge (Shield Master shove, Erupting Earth, etc) would the Warhorse be able to make a Bonus Action Hooves attack?
Is the PRONE condition what triggers the Bonus Action attack, "If the target is prone..." or is it because the horse "moves at least 20 feet..."
It seems that the movement is the condition to knock the opponent prone, and prone is the condition to get a bonus action attack, yes?
whenever a monster doesn't have designated art they put the icon for the monsters type the icon for beasts is a panther silhouette
Got a question, if the horse occupies four squares, how many medium sized humanoids can it Hold, with the head and all.
If you take another look at the ability text it states the Strength saving throw requires the horse to move 20ft straight AND successfully hit with a basic hooves attack in order to trigger.
If the enemy fails their saving throw, THEN it triggers the secondary effect, which is the bonus action attack.
If the enemy is already prone from a different effect, but you fulfil the other requirements (20ft straight movement, basic attack hits) I don't see why you wouldn't be able to trigger the bonus attack. But ultimately that depends on your DM's interpretation of the ruling and talking to them about whether it counts as an appropriate trigger or not, as it is kind of vague here.
With a multiclass into sorcerer you can enlarge/shrink your find steed and use it in more places by shrinking. If you have room and are fighting a large creature you can use the enlarge ability to get the advantage from mounted combatant. If you are using the paladin find steed spell one cast will shrink/ enlarge both of you. I only wish the mounted combatant feet was a half feet. +1 to con or dex would be cool.
Playing a smelly, hairy mountain dwarf vengeance Paladin, and going to get Find Steed next level.
DMs out there, if I came you you and asked to reskin the Warhorse to a smelly, hairy Mountain goat, changed the hoof attack to horns, kept the same damage and everything , maybe asked for a goatlike flavour feature (can eat anything, or ignores difficult terrain in mountains, for instance) would that fly with you?
nobody commented in 4 years
'cause it's a BEAST!
I want my warhorse
Anyone find it weird these guys don't have a little more health than a draft horse? Being the combat-trained equivalent, you'd think that similarly to players they'd have "leveled up" and might possess another hit die or two.
The warhorse doesn't have a picture uploaded for it, so it uses the default picture for beasts.
This is literally twice as strong as my whole party
dnd beyond laziness
Rule 1 of the warhorse riders association handbook: