Armor Class
11
Hit Points
19
(3d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.







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Posted Dec 11, 2025why is it STILL a silhouette of a cat? 12/10/2025
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Posted Dec 11, 2025i'm playing through the Crooked Moon Campaign as a Scarecrow with a black pumpkin head and green glowing pumpkin light. I'm a Barrow Guard Knight who gets to summon a Spectral "undead" steed that uses the Warhorse Stat. I'm pretty much Sleepy Hollow. When I finally got a chance to use the dang thing, the enemies had a weapon that allowed them to PULL ME OFF IT... >.> unbelievable. Because it's spectral and special to me, i'm the only one who can ride it, so no helping other people, unless they wild shape into something that I can carry on my person, like a Lizard. Which we totally did this.