Armor Class
13
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Wolf
i play a summoning druid and use the average to quicken play when there is 15 creatures under my control
would they then not have double advantage from pack tactics and prone advantage
The 7 here is an average of 2d4+2, you can just use that instead of rolling the damage.
ok
night Vision
perfect early game
Wolves have an excellent sense of smell and hearing, so they get Keen Hearing and Smell. So, in total darkness, a wolf would have advantage on perception checks to find the players using their sense of smell. Cats would probably get darkvision because they have keen night vision.
Good pupper!
Agreed