Is that an earthquake? Or are massive footsteps approaching? Bigby Presents: Glory of the Giants brings a vast library of giant lore and character options to your game!
This book follows the accounts of the prolific wizard Bigby and the knowledge he gained surrounding the giants’ roles in the worlds of Dungeons & Dragons. Let’s explore what you can expect from this sourcebook and how this colossal amount of content will grow your games!
Get a Giant Discount With the Physical + Digital Bundle!
The Bigby Presents: Glory of the Giants Physical + Digital Bundle contains a physical copy of the book for your library and a D&D Beyond digital copy that integrates with our digital toolset. To get your Bigby’s hand on this bundle, visit dndstore.wizards.com!
What's in the Book?
Bigby Presents: Glory of the Giants delves into the ancient history of one of the primordial empires on the Material Plane, the legendary giants. The book sheds light on the giants’ ordning—the hierarchical structure of their civilization—as well as their religious beliefs and societal organizations across different realms.
For players, Bigby Presents: Glory of the Giants introduces a tremendous amount of mighty character options, such as the Path of the Giant barbarian subclass, which allows barbarians to channel the elemental and immense power of giants when they rage. Players will also find two backgrounds, including the giant foundling background, and eight feats that allow them to incorporate the glory of giants in their character’s backstory and as they level up!
This sourcebook also provides over 30 giant-themed magic items, including three legendary artifacts, while offering Dungeon Masters valuable tools like lair maps, adventure hooks, encounter tables, treasure ideas, and inspiration for roleplaying giants.
Last, and certainly not least, this book presents a gargantuan collection of giant monsters, offering more than 70 new stat blocks and a detailed exploration of their descriptions, lore, and mannerisms, providing a vibrant ecosystem of colossal creatures to encounter.
Explore the Primordial Power of Giants
Long ago, the giants were a mighty empire that ruled over the early days of the Material Plane. Today, you'll discover isolated tribes and clans of giants throughout the multiverse, each with a unique way of life and links to the bygone kingdom. Remnants of their ancient empires can still be found in remote regions, where statues and monuments stand as testaments to their mighty societies and rich history.
The Ordning
Among the various types of giants, including cloud giants, fire giants, frost giants, hill giants, stone giants, and storm giants, there exists a structured social hierarchy known as the ordning. Each giant is assigned a rank within this caste system, determining their social standing and relationships with others. Some giants dedicate their lives to excelling in the qualities valued by their society, seeking to rise within the ordning.
The Giants’ Pantheon
It is said that when the giants fell from glory, their god, Annam, abandoned his children and would not return until they reestablished an empire fit for their station.
Because of this, giants often do not pray to their progenitor but to his divine children and other hero-deities that constitute the giants' pantheon. The sons of Annam, representing each subsection of giantkind, hold significant positions among the religious beliefs of the various giant civilizations.
Some giants decide to shun their peers’ gods and turn to deities outside of societal norms, seeking power to defy their position in the ordning, a grave transgression against the ordning that results in social ostracism.
Fee-fi-fo-fum!
Throughout the Dungeons & Dragons multiverse, giants stand as colossal figures with a rich and complex history. Whether you want to delve into the secrets of their fallen empires, create a character connected to these primordial beings, or build an entire campaign surrounding their mysteries, Bigby Presents: Glory of the Giants is your ultimate handbook!
You can order your specially priced digital + physical bundle at dndstore.wizards.com to expand your physical library while also having access to the array of tools a D&D Beyond digital copy offers!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Not sure why anybody cares for cosmetics on a website, but unless you really want these, the smartest move would be to wait for release, check work quality and then if it's acceptable, decide on version you would otherwise invest. Wizards nowadays puts out questionable quality products and therefore it's not wise to trust it.
Agreed. As a Homebrew setting DM these books don’t interest me enough to buy for my players/myself because there’s not a whole kit of reading I want to do about lore and setting details. I just want to make cool characters, even as a DM!
I bought a book from WotC that had a lot of giant lore in it, and then that book was declared null and void and yanked off the shelves and lore thrown in the trash.
So..... is that gonna happen again, or are you guys super serious that this time the lore will totes be around for me to use pinky promise!
I really don't get why people are hoping for more than just the barb subclass. The table of contents was leaked during the Wizkids event, and we saw that only the barbarian one made it in because no one really liked the others. Wizard was panned because it was yet another wizard subclass and there was an unanimous agreement that this would've been perfect for Artificer. But because WotC don't 'support' Artificer we'll never really see another subclass for them outside of the ones we got.
And Druid was like, panned because it was a pet class with features that didn't really mix with the feeling of it, not to mention the connection with giants was minimal at best and forced at worst.
Out of all of those three, Barbarian was the most loved because of the flavour and because of being able to fastball your allies is fun, not to mention all the other stuff such as the elemental weapons and other such things that it was packing. So unless they retroactively made the Runecarver Artificer and adjusted the book, the Barbarian is all we're getting subclass wise.
1) There was not a “unanimous” agreement on the Runecrafter for artificer…a differing of opinions, certainly.
2) Druid’s were a bit roundabout in their theme…pseudo-shepherds of dinosaurs / giant animals.
3) Fast-balling allies is indeed fun.
4) They likely won’t retroactively adjust the book for an Artificer subclass; since it has been confirmed the only subclass is for Barbarian.
Not every source book is going to cater to players some are going to contain content mostly geared for the DM
And just cause something was in a UA doesn't mean it's going to be in a source book. Cause through feedback and other things they might deem the class unfun or need tweeking before releasing. Some callses and other things look pretty different from their UA counterpart and some of those playtest materials still haven't been printed
I remember the UA for Artifcers came out around Curse Of Strad but we didn't officially get them in a book for several more years
Yeah but it got delayed which isn't necessarily a bad thing if they did so to make sure we are getting a product we enjoy
Alright fair enough on the first point. I've just seen a lot of people think that Runecarver for artificer would've been great flavour and wizards already have a lot of good stuff going for them. Throw the new class a bone every now and then. Second point is also fair. I just remember seeing people think that it's fine for the most part but nothing to exactly write home about.
And I wasn't actually expecting a retroactive addition for subclasses. I was more making a comment at how bitter (for understandable reasons at the very least) people are for not getting every single subclass they wanted. They come and go, that's just how things work.
Sounds like another sub-par sourcebook style release that offers little value to a long-time DM, isn't appropriate for a player, and has campaign world specific lore. It could be saved if the stat blocks are as interesting as a Kobold Press Tome of Beasts creatures, but I doubt that will be true. If half the book was a good Giant related adventure I may purchase it.
Gotta let the steam out somehow, I suppose.
A Huge Compendium of Giant Lore? Sorry how many pages is this book going to be again, and for what price. I mean cool idea, but feels kind of light for something this "HUGE"
They should have released this soon after storm kings thunder came out all those years ago! But still, looking forward to it! I am think of creating a world that basically revolvs around giants so this will be helpful.
i think the backgrounds will be rune smith and probaly a background were a giant raised you or somethin
So, 192 pages? What are the chances we'll see another book about giant lore...for like a decade? And it's 192 pages at 60 dollars? This is a super worrisome trend, especially after the Spacejammer debacle, and the very downward trend in page counts on the sourcebooks. Tasha's and Xanathar's were only 192...at least Tasha's was legitimately packed with game content. Fizban's...224. So you increased the price by 10 dollars per book but you're producing substantially smaller books over the course of the last 5 years. If the trend continues and you try to sell me a Planescape bundle that looks anything like the Spelljammer bundle...I'm absolutely done. I get that print costs and shipping costs are up. But on one hand, you come to the community pleading this case...while you're telling shareholders profits are up and margins are much better. I know a lot of freelancers putting out books with a tiny percent of WotC's production values and outside of shipping, production doesn't seem to have increased in terms of overhead very much over the last 3-5 years ...so which is it?
I believe the subclass was dinosaur related but people didn't like it too much because it was stepping on Ranger's toes. And I agree to the latter point fully, with the amount of subclasses people submit in dndbeyond and ask in feedbacks, the speed the official subclasses are published is astonishing.
Didn't SKT cover the ordning? Won't this just be a retread with some bits added in and a subclass thrown in for good measure?
Doesn't look like WoTC is changing its publishing style anytime soon.
Ill probably give this a skip and just incorporate the subclass if any player fancies it...
Be better..
I'm still waiting for the most extended information about the Gods/-esses from each planar world, and also a huge descriptions of those panteons, churches, shrines, etc from each cult.
Also some more spells and, why some of the published spells seems to belong on the wrong Magic school.
Wondering the same
I want it now
What happened to the dino druid? Come on. Just 1 subclass for a whole book?