Is that an earthquake? Or are massive footsteps approaching? Bigby Presents: Glory of the Giants brings a vast library of giant lore and character options to your game!
This book follows the accounts of the prolific wizard Bigby and the knowledge he gained surrounding the giants’ roles in the worlds of Dungeons & Dragons. Let’s explore what you can expect from this sourcebook and how this colossal amount of content will grow your games!
Get a Giant Discount With the Physical + Digital Bundle!
The Bigby Presents: Glory of the Giants Physical + Digital Bundle contains a physical copy of the book for your library and a D&D Beyond digital copy that integrates with our digital toolset. To get your Bigby’s hand on this bundle, visit dndstore.wizards.com!
What's in the Book?
Bigby Presents: Glory of the Giants delves into the ancient history of one of the primordial empires on the Material Plane, the legendary giants. The book sheds light on the giants’ ordning—the hierarchical structure of their civilization—as well as their religious beliefs and societal organizations across different realms.
For players, Bigby Presents: Glory of the Giants introduces a tremendous amount of mighty character options, such as the Path of the Giant barbarian subclass, which allows barbarians to channel the elemental and immense power of giants when they rage. Players will also find two backgrounds, including the giant foundling background, and eight feats that allow them to incorporate the glory of giants in their character’s backstory and as they level up!
This sourcebook also provides over 30 giant-themed magic items, including three legendary artifacts, while offering Dungeon Masters valuable tools like lair maps, adventure hooks, encounter tables, treasure ideas, and inspiration for roleplaying giants.
Last, and certainly not least, this book presents a gargantuan collection of giant monsters, offering more than 70 new stat blocks and a detailed exploration of their descriptions, lore, and mannerisms, providing a vibrant ecosystem of colossal creatures to encounter.
Explore the Primordial Power of Giants
Long ago, the giants were a mighty empire that ruled over the early days of the Material Plane. Today, you'll discover isolated tribes and clans of giants throughout the multiverse, each with a unique way of life and links to the bygone kingdom. Remnants of their ancient empires can still be found in remote regions, where statues and monuments stand as testaments to their mighty societies and rich history.
The Ordning
Among the various types of giants, including cloud giants, fire giants, frost giants, hill giants, stone giants, and storm giants, there exists a structured social hierarchy known as the ordning. Each giant is assigned a rank within this caste system, determining their social standing and relationships with others. Some giants dedicate their lives to excelling in the qualities valued by their society, seeking to rise within the ordning.
The Giants’ Pantheon
It is said that when the giants fell from glory, their god, Annam, abandoned his children and would not return until they reestablished an empire fit for their station.
Because of this, giants often do not pray to their progenitor but to his divine children and other hero-deities that constitute the giants' pantheon. The sons of Annam, representing each subsection of giantkind, hold significant positions among the religious beliefs of the various giant civilizations.
Some giants decide to shun their peers’ gods and turn to deities outside of societal norms, seeking power to defy their position in the ordning, a grave transgression against the ordning that results in social ostracism.
Fee-fi-fo-fum!
Throughout the Dungeons & Dragons multiverse, giants stand as colossal figures with a rich and complex history. Whether you want to delve into the secrets of their fallen empires, create a character connected to these primordial beings, or build an entire campaign surrounding their mysteries, Bigby Presents: Glory of the Giants is your ultimate handbook!
You can order your specially priced digital + physical bundle at dndstore.wizards.com to expand your physical library while also having access to the array of tools a D&D Beyond digital copy offers!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
interesting
I haven't got a clue please somone gizmos a few tips and tricks
Espinoza1094@gmail.com no
ik right
Ironically Bigby isn't using Bigby's hand to conjure a giant hand to fly on the cover of his book about giants and instead has to use a flying carpet. Scanlan's hand is clearly the better version of the spell.
Right? I was really looking forward to both of those, with that druid subclass being, like, the second subclass for druids that really made me want to play a frickin' druid. The first was Dreams, but Primeval just sounded so dang cool! As for the runecaster, I loved that idea, and would've 100% used it on a Mountain Dwarf wizard idea I've been knocking about. I guess I'll just use the versions that crept into the "Homebrew" section, and have to hope DMs allow it.
ml
ah yes, Annam, remember those statues of him in those Quabalrin ruins? And all those tapestries of his children we imported from the silt sea?
Man, am I glad WoTC decided to make setting neutral books rather then lazer-focusing on FR and trying to sell it as such or something.
/S