I first got into roleplaying games in high school through a play-by-post forum. My friend homebrewed a simple system based on the popular anime Hunter x Hunter, and I spent nights and weekends with our friends in typed-out combat and roleplay scenarios.
As an introvert, playing purely through the written word was an accessible and safe stepping stone into tabletop roleplaying games. I could take a breath to plan my next turn in combat or to digest intense moments before responding as my character. When I wasn't available to play, I could still hop onto the forums and catch up on the story my friends were unfolding together.
The D&D Beyond forums offer play-by-post, also known as PbP. If you're unfamiliar with playing D&D via PbP, I cover the basics below, as well as tips on getting started.
- What Is Play-by-Post (PbP)?
- Tips for Playing in a Play-by-Post Game
- Finding a Group for Play-by-Post D&D
Playing Over Discord? Check Out the Avrae Bot!
Avrae is a bot that supports playing D&D over Discord by integrating character sheets, rolling dice, tracking intiative, and more! It's free to use and supported by D&D Beyond, so you easily bring all of your purchased content into your Discord games.
For installation instructions and to get started, check out the Avrae cheatsheet. If you need more help, you can always head over to the Avrae Development Discord!
What Is Play-by-Post (PbP)?

When you play D&D in person or on a Discord video call, the game unfolds through the spoken word. You might act out the unfolding drama of who stole the wizard's pants, with the Dungeon Master facilitating gameplay by asking for Insight checks and the like. In play-by-post D&D, the game is played out entirely in the written word, typically in a forum, but gameplay still follows the D&D rules as you know them.
One of the key parts of PbP gameplay is that the words you type carry all the weight; you can't fall back on facial expressions or voice inflections you may use during in-person sessions. The words you write must be clear and descriptive to portray your character and their actions as you envision them. On the flipside, this style of play can be more immersive and accessible, and give you and your fellow players the feeling that you are collectively writing a story together.
An Example of Play-by-Post in Action
Just as in a traditional D&D session, the DM controls the flow of the game by presenting narrative opportunities to their players. In PbP, the DM may submit a post that offers a few narrative opportunities for the players to respond to. Players on forums may have more responsibility to help move the story along by creating openings for other players to join in on whatever their character is doing or saying.
Consider how our above scenario of a wizard's missing pants may play out in a play-by-post game:
Dungeon Master: The sun rises over the Stonehill Inn in Phandalin. Downstairs, Toblen Stonehill helps staff ready the tables for breakfast. Randall, the sun rises on the window of your room, awakening you. It's a warm day and that strange wound on your arm shows no signs of healing. You also find that your pants are missing. Joey, because you rolled so high on Stealth, your thievery did not seem to alert anyone last night.
Player A: Randall stretches awake in bed surrounded by his spellbook and scrolls. His other adventuring gear litters a corner of the room. He turns over in bed and reaches for his pants, or he would, if they were where he'd left them. Finding them missing, he leaps out of bed, his cheeks flushed. "Joey! Where are my pants?" He hurriedly grabs his shirt, wraps it around his waist, and rushes out of his room and down the hall to Joey's room. "I know it was you! You're always stealing my pants! Come out before I burn down this door!"
(OOC: Is it OK if I end up casting a fire bolt on the door, or will that totally derail things?)
Dungeon Master: (OOC: Totally fine if Randall would take down that door, but there'll be consequences.) Your shouting awakens other patrons, some of which peek out of their rooms to see you heading down the hall. Toblen notices the sudden ruckus and makes his way upstairs. "Is everything alright?" he asks Randall.
Joey, make a Perception check to see if you awaken from the shouting (DC 10). Otherwise, the banging will be enough to wake you up.
Player B: Perception 7
Joey is in a deep slumber dreaming of all the loot the party got the day before. The inn's beds are big for a halfling too, and he took some heavy damage from the goblins yesterday, so he's not getting up easily. It's just when he's dreaming of that +1 dagger that Randall said the party should sell for gold that he awakens to the shouting. Then, he's in a panic.
He leaps out of bed, snatches Randall's pants off a nearby chair and heads for the window. He doesn't respond to Randall. (OOC: He's going to avoid Randall by climbing down to the first floor.)
Dungeon Master: Joey, make an Acrobatics check.
Player A: Not hearing a response from Joey, Randall casts fire bolt on the bedroom door. Seeing Toblen come upstairs, he shouts, "I'll pay for repairs! I promise!"
Damage: 4 (fire bolt causes flammable objects to ignite if they aren't being worn or carried, btw.)
Player B: Acrobatics: 14
Dungeon Master: Randall, your fire bolt causes the door to burst open in flames. Toblen and a few inn patrons scream. "What are you doing? Fire! Fire!" Toblen screams. You realize that the flames will spread quickly if you can't put them out. Some staff members at the inn also start shouting for buckets of water.
Joey, you find a gutter that runs from the roof to the ground floor and safely make your way down as smoke begins to fill your room. Just as your feet hit grass, Sildar Hallwinter rounds the corner of the inn and makes eye contact with you. They are also missing their pants...
This is a silly scenario, but you can see how the DM and players react or don't react to details in each other's posts to keep the story flowing. The DM calls for rolls in the same way they would at an in-person session, and the players include their rolls in their posts, even using the results to inform what they're writing based on a given DC. They may also bold dialogue to make it easier to skim posts and include out-of-character (OOC) notes to clarify their intentions or to check in with one another.
In PbP, it's important that the players allow time for others to respond. You may be in different time zones, so moving ahead in the narrative without input can prevent other players from meaningfully responding to what's happening.
Cheating Dice Rolls
Because PbP is conducted online and often entirely remotely, forums and Discord servers implement dice rolling with anti-cheat measures. On the D&D Beyond PbP forums, we have a dice rolling function that issues warnings when a roll has been modified or removed from a post. If you're playing over Discord, the Avrae bot rolls dice for the whole group to see, making it impossible to fudge rolls.
As with in-person play, cheating is grounds for removal from a campaign.
Tips for Playing in a Play-by-Post Game

Being a good DM or player in a play-by-post D&D campaign follows many of the same rules as in a traditional campaign. Your character should be willing to adventure with others, and you, as a player, should give others room to shine in the game. But PbP games have their own unique challenges and needs.
Here are a few tips to keep in mind when playing in a PbP game:
- Be Prepared for a Long-Term Commitment: PbP games move at a slower pace. A campaign can take years and hundreds of pages of posts to complete. Part of the reason for this slower pace is that the DM and players may not be online at the same time, not to mention that typing out your every move is more time intensive than speaking them out loud.
- Be Reliable: PbP relies on the DM and players to be active to keep things moving. If you're frequently inactive, you'll bog down the game by making others wait on you for long periods of time. This is why some DMs will issue warnings or kick players for inactivity.
- Write Clearly: In PbP, you can't fall back on social cues to communicate your character's actions. If the party is arguing over which entrance to take into the Tomb of Horrors, you need to detail how your character is feeling and responding. Are they abuzz with excitement and confidence in entrance No. 1? Are they frowning and crossing their arms in stubborn rejection of the party leader's vote? Or are they anxiously peering into the dungeon's dark depths, neither hearing nor participating in the argument, and thus forfeiting their vote?
- Beware Verbosity: Clear communication is great, but be careful that you're not burying your intent under paragraphs and paragraphs of unnecessary detail. I played in a PbP game where players submitted page-long posts, and it was easy as a reader to get lost in everything that was happening. What was internal monologue and what was spoken aloud? What is their character doing by the time I get a chance to respond? And how much time has actually passed in all of this? This is particularly important in combat, when pacing can really slow down and communicating details like positioning to your DM can affect the monsters' turns.
- Create Room for Others to Respond: PbP leans heavily into the storytelling aspect of tabletop roleplay. When writing a post, take into consideration how others may respond to what you're submitting. Sure, your character may be having an internal monologue, but what are they outwardly expressing that others can react to? When in conversation, are you remembering to ask questions to keep the dialogue flowing? You don't want your DM and party members to feel like they're constantly interacting with a brick wall.
- Coordinate with Others OOC: Is the party strategizing for a big fight that's coming up? Do you have to decide how to spend gold from a dragon's hoard? If permitted, reach out to your fellow players, whether by direct message or by including an "OOC" note in your posts, to discuss what you'd like to do. This can help everyone come to a consensus faster, which you can then quickly resolve in-game to move on to the good stuff.
- Submit "If This, Then This" Actions: This may be more group specific, but you could describe how your character would respond in two likely scenarios. If you've broken into a prison to break your friend out, you may describe how you'd try to lockpick the door and, if that fails, immediately try to brute force it open. Likewise, if you're taking an action such as sneaking, and expect the DM to ask for a Stealth check, you can make that roll in your post to save them from having to ask you for one.
Different PbP groups will have different approaches to gameplay. Find out what works and doesn't work for your group. In my experience, I've found that PbP games require more frequent check ins with one another than in-person games to make sure everyone is happy with how things are unfolding. This is partly because, again, you're not seeing everyone out of the game; all your interactions are through text, and social cues can easily be missed.
Finding a Group for Play-by-Post D&D
D&D Beyond is the official toolset for fifth edition, so it's fair to say that the vast majority of groups in the PbP forum are hosting games using this system. You can find DMs who are actively recruiting for a campaign by scrolling to the bottom of the Play-by-Post forum and filtering by "Recruiting."
But before you do, read the rules and FAQ on PbP to learn about how games are run on our forums.

You can also find games in the official D&D Discord server in the #looking-for-dm and #looking-for-players channels. Once you find a game you're interested in, you'll submit a request to join.
When putting out a call for players, DMs may include such information as:
- The adventure being run
- The setting
- Where the game will be run
- How often players should post
- Character creation rules
Different DMs will have different requirements for applicants. For example, you may be asked to post at least once daily, live in a specific time zone, or have previous experience with PbP.
When starting a game, some DMs may create a single thread in the PbP forum or create a dedicated Discord server where text-based RP can unfold. I'm in a group that does hybrid play. We meet every couple weeks for a session run over a Discord call, and then we PbP between those sessions. That said, read through any provided materials to make sure you'd be a good fit before asking to join a game.
It's D&D, But Through Text
Play-by-post D&D is an exciting way to experience the game. Through text, you can more deeply experience and share how your character is feeling, what they're thinking, and their intentions. Games move more slowly and are more accessible for those with a busy schedule. But they require long-term commitment and consistency. PbP DMs have a lot to keep track of, so being a good player means having good communication skills.
Have you play in a PbP game? What tips would you provide new players?

Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his partners. They live together in Los Angeles with their adorable dogs, Quentin and Eliot.
Does the dice roller on Discord work more reliably ? As i understand then the local forums or Discord are the two most commonly used platforms for PbP ?
No idea. I've heard good things about the Avrae bot. But I've never used it myself.
I recently started a PbP with a player. All PCs are housed in DnDBeyond, using AVRAE in Discord originally.
If I roll the dice using the character sheets then the rolls carry over into Discord via AVRAE. However if the player rolls, those do not carry over.
Not sure what the issue is. Player uses DnDBeyond app on mobile.
Instead we switched to just rolling in DnDBeyond, as I can see the roles on the Campaign page without any issue.
We still use Discord for all of our posting as we both find it easy to use.
Dice could be rolled directly within Discord somehow as well ? Anyone happen to know whether homebrew creations within Beyond can be somehow used directly within Discord ?
I'm going to plug https://rpol.net here. It's a custom-built site for the express purpose of play-by-post gaming, and has a metric tonne of nifty features which lift it above the bog-standard forum engine. From "one account: many games and many characters" philosophy (I run three games there, and play in seven, all with their own character names, portraits, etc.; to the Private lines in the middle of public posts and the Secret lines (where the recipient *doesn't know* that they're the only one who can see it); to the language groups that auto-scramble languages your characters don't know and reveal languages your character *does* know...
It's honestly one of the most full-featured PbP sites around.
Is there a dark mode ? How well does it work for viewing on a phone ? I would be DM'ing on PC but i'm sure that the players would be doing a lot of the interaction on a phone.
The current group i'm in on Discord started like 5 years ago.
And the campaign had gone through a few iterations, as players would join and drop out of the game.
We had 12 players in total iirc.
And we always played a Brutal type of game, using 3D8 as Abilities at character creation and Midgard setting and content from Kobold Press.
We changed Dm's at one point cause the guy couldn't continue unfortunatly due to real life priorities.
But the current DM is really competent and make us all feel like we matter and our choices has repercussions.
We are lvl 14 now, me and 2 others are whats left of the original Team composition both as players and has Characters, the rest died/left, our game is brutal enough that we had an overturn of 6 characters in the span of 3 months.(Illithid Giant Worms, Undead Githyankis, Void Dragons and Devils/Demons/Fiends of all size shapes and origines tends to do that)
Our team is currently Spelljamming around, it all started with the "Previous" group of Characters, where our latest mission had us go to a "abandonned" Dwarven Keep with a Spirit FGorge in it to do some new equipement for us, and we found out that the place was crawling with Kobolds of the Marhoti Empire (highly trained and competent Kobolds with good gear and tactics) who where conducting a Ritual of some sort to kickstart the Growing spurt of a Young Flame Dragon (a Dragon type in Tome of Foes, where their Fire attacks Ignores Fire resistances...) into an Ancient Flame Dragon...
We disrupted the ritual, killing everything we could, but ultimatly our party was TPKed due to overlapping Lair effects of the dragon, the Forge overflowing with magma, rendering the room less and less practical and Inverted gravity & Cthulhu type Dogs/Minions taking possession of the corpses of Dead creatures around due to our Black Kobold Demolitionist dabbling in a bit of Void Magic ( Think Wild Magic, but with Cthulhu mythos origines and corrupting effects...)
In an attempt to save my Comrades, my Character (a Dark Knight (Paladin/Hexblade) Tiefling) took on his back and under his arm 2 of the unconcious party mates to run ouf of the forge soi that they would be out of the Overlapping enviromental effects and avoid having them die and rise again has Void monstrosities.
Only to have the dragon Breath us in the back, incinirating to ash my companions in mys arms and leaving me Unconcious, the next turn the dragon fell unconcious due to the Kobold still ongoing effects in the room...
DM gave us an option, since we had a Dwarven Smith NPC with us( who secretly was a Warlock of Mammon) that would try to bring back those that could be brough back, but no one in the party wanted to be indebted to the Guy, so TPK and new characters it was.
Except the Dm told me to make a new character, but to keep my DK's sheet on hand.
So there was an Epilogue to the encounter.
The Warlock and a Fiend that was secretly accompanying us (Made a deal with it he was a Scribe type of fiend, gave me acces to the "Librarium" wich was a little Clockwork Library, a little Bot that worked as a BoH for scrolls, spell books and books, i had to guard it and bring it somewhere, and i would gain acces to the Librarium, wich gave me a daily random numbers of Spell scrolls up to 5th lvl spells, we use the "Anyone can use a scroll" rule), Tried to finish the Dragon Ritual, by placing the Dragon's heart into my chest and corrupt the ritual with Demonic magic to turn me into a Devilish Super Soldier at their orders.
But during the Ritual something went amiss, i still had the Blessing effect of our Beer Domain Cleric going on, and it protected me, Rendering the Scribe fiend out of existance, and wounding the Warlock.
The consequence was that the ritual was botched, and i received only half of the Dragon's heart, while the other half went back into the Dragon's corps, bringing it back alive and turning him into an Adult Flame dragon, and allowing myself to Wildshape in a Devil-ish Form twice per day (think Devil trigger from Devil May Cry games)
But me and the dragon are now connected and despite our attemps to kill each other, we went through a Portal when the Dragon tried to flee in the Elemental Plane of Fire, right in the middle of a Rich people party, where our New characters where attending as the escorts of the Queen of the Bazaar( our parties Patron's).
SHit Hit the Fan, Had to flee with the party and the Queen on a Spelljammer, while the Dragon was boasting being the best with the Marhoti Kobolds present gooning for him...
With my CHaratcer screaming of the top of his lungs that he'll have the Dragon's head, and he will find the stinkiest and smelliest Tavern in all of the Planes, to put his Skull in the Latrines and have Patron's of the place take a Piss in it for 1 silver per person...
The Dragon is sending assassins after me now, cause One of us HAS to die in order for the ritual to be completed and one of us to absorb the other's power (we're playing Highlander in this *****, "There can be Only ONE"), as we are trying to gather allies, ressources and means( fire immunity, wich is the only thing that the Dragon's flames cannot ignore) before our final battle.
So now my character has severe PTSD about loosing comrades, has Half of his body with burn marks despite him being a Tiefling, and a deep seething hatred for Dragons and a Prothestic arm, since his completly burnt away...
We allready got our Hands on a giant Whale looking Spelljammer that is big enough to be a Carrier, with 3 ships in its hanger, with regiments of Clockwork soldiers under our command to man the ships, we litteraly have a small fleet at our beck and call...
Oh and there's a Flying Magic city of the Netheress Empire who is been active lately and one of our party member Sister is held prisoner in there, so after dealing with the Dragon we have to deal with this...
LOng Story Short, PbP can be really fun, as long that you're willing to have a game that as sometimes a reallys low pace(sometimes days or weeks between posts and for things to advance)
So happy to see PbP getting some attention!
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/2985-rolling-dice
I've found RPGCrossing.com to be a great play by post site; free to join and with a community that offers games for all sorts of RPG systems, including one that rhymes with Gee and Gee.
As someone who's been using Discord for D&D PbP games for about three years now, let me give you all some advice:
Tupperbox.
It's a Discord bot that lets you proxy as other characters. Works amazingly well for D&D, especially for DMs who want to create that sense of immersion with their NPCs showing up as their name and avatar. It looks a bit like this:
Between that and Avrae (you don't see the rolls because we do all the rolls in a separate channel to keep things uncluttered in the main RP chat), we've been keeping this particular server going for three years and through multiple campaigns.
*Dev update*
There is no one left, we all got sacked!
this is pretty cool considering how D&D is normally run
Lots of fun, helps work fly by
I did a bunch of PBP on GiantsInThePlayground and other dedicated sites as DM and PC. Brevity is the name of the game- keep your submissions to the point. Walls of text can be overwhelming for all in the game. DMs get some leeway here, but PCs should be mindful of others at the table. As DM, I would have players submit a tl;dr at the end of their post if it exceeded a few paragraphs.
Yes, there's a dark mode. There are multiple dark themes, and you can custom create your own.
The site is responsive, so it works on all screen sizes. Though given the "collaborative fiction" nature of play by posts, I've found most people post from a computer. Trying to type out multiple paragraphs on a phone is Not Fun, especially when you might also want to format specific part of your text (many players use coloured text to distinguish speech from normal prose).
I cannot shill enough for RPOL dot net
I hope that's okay to say, DDB is great and where I think RPOL games should host their characters and maybe do their rolls (RPOL does have a great dice roller too but you'd have to do all the modifiers manually) but RPOL is so well built for PBP games.
The DM can even do things like set up language, so when a character speaks it will look like gibberish to anyone who doesn't have that language but those who do can read it fine. Or secret text, so you can speak telepathically and everyone will see what you post publicly but not what you're doing in secret. It's amazing.
For those that are unable to play tabletop for one reason or another, the play by post is great! I play on rpgcrossing site a lot. Used to play on roll20 site for awhile, that was fun too. I only play on discord once. It was ok, but no my favorite. Everyone talking and me being hard of hearing (wearing 2 hearing aids), I can't always make out what they are saying. I just enjoy it without discord, but that's just me. On roll20, the DM, her hearing was worse than mine, so we just typed our replies and such and many thinks the game would go slow without talking but it goes along very well.
Depends on the site. On roll20, you click on the dice icon and roll the type of dice you need to roll.
on rpgcrossing site, when you reply, there is a dice icon along with the fonts and other stuff. Then once you click on dice, a small window pops up and you type what you want to roll, like in the window, I would type 1d20+3 and once you done or done finishing typing, you then hit enter and it will show you result along with your reply.
Avrae IS mentioned. Just once, but it's there. Up in the Cheating Dice Rolls box.