Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!
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Posted Feb 20, 2026Very exciting. I would ask that there be a much clearer distinction when creating characters between 2014 rules and the updated 2024 rules. There are some subtle and some not so subtle distinctions that should be flagged or “toggled” on or off as to which rules version should be used. There is already some added clarity, but not enough, especially for less experienced players and DM’s.
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Posted Feb 20, 2026It would be great if we have a way to purchase both digital and physical copies of books / modules / etc. AND be able to select which version (2014 or 2024) is desired. This really applies to those sourcebooks that are being updated and the older version doesn’t appear to be available for purchase anymore. So many people have invested a lot of time and money on older material and the new versions are not quite as managable when mixing with prior editions already in someone’s library.
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Posted Feb 20, 2026Jesus, all this and still not a peep about encounters, that is still rotting in "beta" years later. Big surprise here but alot of people play at the table! Maps vtt worthless for this. Do we need a petition or what. Put 10 measley minutes into updating and expanding my encounters. "honda accord not an f-16" well encounters IS the honda accord here guys. Why not make the simplest tools great first. I Feel like Im taking crazy pills here
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Posted Feb 20, 2026THIS all day my freind. No more excuses for no updates to encounter builder.
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Posted Feb 20, 2026Now that there are partnered content classes, can we be able to homebrew classes as well?
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Posted Feb 20, 2026In a couple of months, maybe late April I would think. Strong rumor is Ravenloft, or another horror sourcebook, and Dark Sun.
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Posted Feb 20, 2026This is great news but....... When are we getting information on new books?
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Posted Feb 20, 2026...opinionated?
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Posted Feb 20, 2026So when are we going to be able to search our homebrew library via tags? It's absurd you can on the public homebrew section when looking for one. But once you add it. You can't do it in your personal collection.
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Posted Feb 20, 2026Nice to see what the team is working on and what we might see coming up, thanks!
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Posted Feb 20, 2026Add snap to grid and token resizing
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Posted Feb 20, 2026Ok, now give us a release schedule for the books. It’s been way too long
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Posted Feb 20, 2026Would love to see more useful details when printing spells on character sheets. Let us have a “long version” with full details thanks
the vtt has been nice in a pinch! I like the data driven guides
would love to see spell lookups in search queries or advance filters to limit to books you own or use in campaign to help save lookup times.
sometimes a lot of content shows up we dont own when filtering. Each time you look for spells u need to remove 2014 rules etc. let us be able to save core rules, expansion or limit to campaign to make search, advance filters on spells/classes/menus etc easier to find
thanks a ton
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Posted Feb 20, 2026FYI, you can bookmark those filters in your browser.
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Posted Feb 20, 2026This
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Posted Feb 20, 2026I wholeheartedly agree, one of my players broke their computer last month and the app was so difficult that that had to stop playing until their computer was fixed
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Posted Feb 20, 2026I wish there were a way to just thumbs up this post or heart it. But since there isn't...here's a comment to say:
Interesting. I'm looking forward to exploring this more. And thank you for the update!
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Posted Feb 20, 2026Thanks for the update! I'm especially excited for the character sheet updates, but as a lifelong DM I really need some tools to run combat encounters that aren't specifically in the maps tool.
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Posted Feb 20, 2026One option I would like would be discounts on digital copies if we already own the physical (not bought through D&D beyond), or the option to buy just a portion of a book (spells, feats, subclasses, etc).
For instance I own a physical copy of the PHB 2024, and only really needed some of the options digitally. I was fine waiting for a sale, but in the year or so it took to finish our current campaign none were held. So now I've reluctantly bought the PHB digitally, and am put off buying more, when otherwise I might have been excited to do so (Heroes of Faerun feats and subclasses for instance).
I'm willing to spend to get just what I want (probably much more than what I need, I like having all the character and item options). I think there are 5 books that I'd consider buying portions of, but I'm not going to buy 5 books to use 10% or less of each.
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Posted Feb 20, 2026It would be great if the DM role could be sharable within a campaign. My group rotates the DM role and it equates to not being able to be on my D&D beyond while my friend runs a session. It also makes it impossible for players to look at other players character sheets pushing the burden of simple questions about character back on the DM. I am really hoping to see big changes in the mobile app. It is unusable compared to the browser version.