Get down with your bad self as we explore Villainous Options. This Unearthed Arcana features four new subclasses and two paths of villainy. These options encourage players to embrace their inner antiheroes and harness forces of evil, though characters who walk these paths can be of any alignment. Call on these forbidden powers—of demons and decay, titanic might, and wounding hellfire—in defense of civilization…or use them to hasten its destruction.
The material in this UA uses the rules in the Player’s Handbook. Learn about this playtest directly from the D&D Game Design Team in this article!
- New Subclasses
- Pestilence Domain (Cleric)
- Circle of the Titan (Druid)
- Hell Knight (Fighter)
- Demonic Sorcery (Sorcerer)
- Villainous Paths
- Your Feedback Matters
New Subclasses
This Unearthed Arcana features four new subclasses:
Pestilence Domain (Cleric)
A Cleric of the Pestilence Domain heralds gods of disease, famine, poison, and decay, unleashing plague as an act of devotion. The Pestilence Domain grants access to spells that detect and guard against poison, sicken others, cause crops to wither, and summon insects. Its unique Channel Divinity effect, Plague Blessing, turns the Cleric or an ally they touch into a conduit for pestilence, conferring Exhaustion to nearby enemies. When enemies perish, Clerics of this domain can cause them to burst with plague and spread one of two potent contagion effects. At the height of this subclass’s power, the Cleric can shape-shift into a swarm of plague-ridden pests to terrorize foes.
Circle of the Titan (Druid)
Sometimes, the best way to fix a problem is to tear it down. Druids of the Circle of the Titan do just that, growing to seismic proportions to wreak colossal havoc. This Druid can use Wild Shape to take on one of three monstrous Titan Forms: a structure-stomping Behemoth, a waste-spewing Leviathan, or a healing Insectoid. These forms improve in size and might as the Druid gains levels, bringing greater destruction to their surroundings. At level 14, Druids of this circle can grow to Gargantuan size and swallow enemies whole.
Hell Knight (Fighter)
Anointed champions of the Nine Hells, Hell Knights imbue their weapons with hellfire, transforming them into glowing Hellfire Weapons. With a Hellfire Weapon, the Fighter can deal Fire damage and inflict debilitating and persistent Infernal Wounds. At higher levels, a Hell Knight can superheat their armor to erupt with hellfire, their attacks overcome Fire Resistance, and Infernal Wounds deal explosive damage whenever the Fighter rolls a 6 on their Infernal Wound Die. By level 18, the Hell Knight can turn bad luck into good fortune, representing the infernal deals that devils offer mortals.
Demonic Sorcery (Sorcerer)
Demonic Sorcery embodies the corruptive magic of demons. Sorcerers of this subclass use their own bodies as conduits for the wicked powers of the Abyss. Early on, this energy ruptures out from the Sorcerer in bursts, which the Sorcerer can use to reel in enemies and protect against attacks. Eventually, this unstable magic radiates from the Sorcerer as an Abyssal Aura, corrupting reality around them and bringing the Abyss to their surroundings. Enemies caught in this Emanation must contend with caustic ooze, mind-affecting spores, and other effects inspired by the infinite layers of the Abyss. The spells included in this subclass also take inspiration from these layers and the demon lords who rule them; Confusion, for example, takes inspiration from Demogorgon’s gaze, while spells like Detect Magic and Dispel Magic appear in the stat blocks of many demon lords.

Villainous Paths
Two villainous paths offer new ways for characters to become icons of evil. Each path presents a selection of feats that allow a character to transform themself into a death knight or a lich. The Path of the Death Knight appeals to martial characters, while the Path of the Lich might attract spellcasters.
Path of the Death Knight
Feats associated with the Path of the Death Knight bolster the character’s Strength and Charisma—necessary abilities for an imposing undead warrior. The character’s vile power is represented by Death Points: a resource that can be expended to cast spells such as Wrathful Smite, Command, and Bane with augmented effects. A character who completes this path is inured to mortal vulnerabilities like poison and exhaustion, and the character can hurl exploding hellfire orbs at foes.
Path of the Lich
Lichdom isn’t just for wizards; any character with the Spellcasting or Pact Magic feature can walk the Path of the Lich. The first feat in this path, Lich Initiate, grants the character a spirit jar, a magical vessel unique to them that anchors their soul to the world of the living. This spirit jar allows the spellcaster to consume the souls of Humanoid enemies and use that energy to bolster their own arcane power. Much like the lich they aspire to be, the character doesn’t need to carry their spirit jar with them to benefit from it. When the character finally ascends to lichdom, they become a fearsome being impervious to death—so long as they safeguard their spirit jar from would-be heroes!
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on April 9, and let us know what you think.
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Posted Apr 2, 2026The villainious paths ans the circle of Titan seem to be pretty cool.
Now I keep looking forward for a 5.5e Oathbreaker Paladin!
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Posted Apr 2, 20264E's multiclassing is back! For reasons! Probably because 5X couldn't handle Prestige classes very well and feats are basically the only simple way to give yourself a prestige or to borrow a 4E term, a Paragon Path.
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Posted Apr 2, 2026Really hope that Druid is an indication that we will be getting a published optional rule to allow Druids to use their spell attack modifier for Wild Shape attacks instead of a Beasts because as it is, the Moon Druid utterly fails at it's class fantasy of being the combat Wild Shape option. What good is Wild Shaping in combat (or having a lot of your subclass features tied to Wild Shape attacks) if their hit rate becomes abysmally low as the game progresses?
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Posted Apr 2, 2026Kind of hoping that this is just a coincidence, but it's funny how the fighter's subclass is hell knight, which mimics aspects of Hell, similar to Paizo's hellknight (hellknight armiger, hellknight signifer, hellknight base prestige class). Surprised that this wasn't called Infernal Knight or something to that effect.
The path feats were cool to see. Hopefully we'll see things for vampires, fiends (miss having access to the half-fiend template), and lycanthropes in the future. Could even see a set of path feats to become a dragon akin to what the Sorcerer Kings do so they become dragons in Dark Sun. If the Sorcerer King warlock subclass comes back, that'd be a great pairing to add to that book. Just an idea.
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Posted Apr 2, 2026The content within the villainous options playtest brings a fresh feel and approach to DND where most villain character tropes are viewed with annoyance or flat out contempt in regards to party play. While "being a Villain" understandably makes PC party play and cooperationdifficult I think this provides a distinct avenue for the development of a villain based character not typically seen.
As for the content inside, the (Pestilence Domain) cleric and (Hell Knight) fighter appear very fun to develop into a character with potential for intriguing backstories and obvious utility for actual gameplay. The (Circle of the Titan) druid and (Demonic Sorcery) sorcerer subclasses have so much intrigue from a DM's perspective of having that NPC come to life as something bigger or more devastating than the typical stat block from any source material. A Character created for an NPC roll that could ultimately be controlled by a separate player adjacent to the main campaign.
The obvious warning of graphic content I believe is something that if important to certain players, than it stands as a warning of content that is probably not for them. While I agree things should be agreed upon as far as levels of comfort with topics such as (body horror, disease, insects etc.) I don't think the content should be restricted to others who may not have those concerns or discomfort in those topics. It is something that should obviously have a balance, yet ultimately up to the individual or group to be able to determine what is or isn't allowed in relation to gameplay.
I look forward to utilizing this in a way as both DM and Player for a completely different approach!
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Posted Apr 2, 20261) Finally, an official fiendish Sorcerer subclass! Hell, yeah! (Pun not intended)
2) These new paths of villainy remind me of 3e/3.5e's Prestige Classes and 4e's Paragon Paths. I love it! I hope we get more feat trees/paths like these in the future!
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Posted Apr 2, 2026Yeah, looks like it especially makes sense for these kinda non-class archetypes. I wonder if we could see a Vampire feat tree (kinda already got hints of it in the Astarion book?) or a demigod/celestial, or maybe even a dragon.
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Posted Apr 2, 2026They're cooking, with this one
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Posted Apr 2, 2026It's like you guys knew it was my birthday this month.
First, you give us an awesome subclass for my favorite class (Druid) but you also FINALLY give us a path to becoming my favorite cursed creature...a Death Knight. *chef's kiss*
I have been playing a paladin in a 5+ year Curse of Strahd campaign that has been slowly falling further and further from who he started as in order to bring down Strahd. We've been toying with how to develop him into something beyond a paladin in the Death Knight vein, and it has been a multiclass into Warlock (Sorcerer-King Patron).
This appears to be an alternative way to develop this character into EXACTLY what he was destined to become. THANK YOU!
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Posted Apr 2, 2026Pestilence Cleric looks good mechanically. Titan Druid has potential, but I'd actually make the temp hp granted by each forms more substantial. Could make it based on the size. 2 x(large), 3x(huge), 4x(Gargantuan)
Hell Knights 1st ability is sound, but the rest need a lot of fine tuning.
Didn't look at the Sorcerer subclass or the Feats, but that's my thoughts
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Posted Apr 2, 2026Pestilence Cleric, Hell Knight and demonic sorcorer? We are one succubbus sub-class away from having all 4 Gods of Chaos from Warhammer.. And that's a legendary mashup
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Posted Apr 2, 2026"Definetly not Godzilla" Druid is my personal favorite simply because I am a sucker for any druid subclass that does something interesting with the wild shape mechanic. I do like how some of the subclasses do sorta have "grey areas" despite this being a UA for villainous stuff.
Also, funniest thing with the path of villainy, and I could be wrong because I just glazed over it, but while you CAN steal humanoid souls to give yourself a temporary boost in power, you don't need to constantly feed your spirit jar a soul tax to keep it full functioning. Which suggests that either they finally patched out that planned obsolesces feature out of lichdom, or all iconic liches just do it because they are jerks/for the love of the game. :V
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Posted Apr 2, 2026Pestilence Domain has me thinking of the Pathogenist Apothecary class from Drakkenheim. Hoping they add that one day as an option!
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Posted Apr 2, 2026I kinda want the titan druid rend attack to scale up. cus 1d8 in late game is pretty weak in my opinion.
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Posted Apr 2, 2026I can see someone using these subclasses (as well as Oathbreaker, Scion of the Three, and Necromancer) in an “Escape from the Bloodkeep” style campaign. For those unfamiliar with it, imagine the villains from Lord of the Rings in a workplace comedy
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Posted Apr 2, 2026There is a lot in here that is just mechanically and objectively bad. Hell knight‘s 18th level feature is basically the no attunement uncommon magic item Hellfire Weapon with minor tweaks. Their ability applies to any creature reduced to 0 hp and takes 1d4 hours sent to a layer of the Nine Hells of choice vs only humanoids and sent to Avernus instantly. The Lich Feats mention nothing about raising undead and I/My players only need to have spellcasting or pact slots, so a fighter can take a 1 level dip with a spellcaster and 3 Lich feats by level 13 to become a Lich?
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Posted Apr 2, 2026What the hell are these subclasses themings? Pestilence Domain is covered by Death Domain. Circle of the Titan is mythology, not an aspect of nature fit for Druids. Hell Knights are said to be Oath of Conquest Paladins. Demonic Sorcery is covered by Divine Soul but in a way that just tramples on Fiend Warlocks.
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Posted Apr 2, 2026This looks great. I am already imagining my Pestilence Domain Cleric, based on the movie monster Candyman.
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Posted Apr 2, 2026This is admittedly a pretty cool to give a more coherent pathway to a specific type of creature/character (feats) rather than a subclass; and your DM feels inclined, they can throw at Epic Boon into the mix for hitting level 18 after you've become a Death Knight or Lich.
Shoutout to any DMs who use this method to give your players a Celestial or Fiend possessions for a bit of fun that way.
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Posted Apr 2, 2026Yeah with no seasoning